Player Matchup

Xing Tian
Xing Tian
AnsoniMaron
Xing Tian
Level 98
God Stats
2W - 1L
1,397 SR
Queue Stats
84W - 70L
1,438 Elo+
Solo
Aphrodite
Aphrodite
Blazing_Glory7
Aphrodite
Level 156
God Stats
87W - 99L
1,501 SR
Queue Stats
867W - 895L
1,514 Elo+
Solo
Arachne
Arachne
LindenSea
Arachne
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,465 Elo+
Solo
Cthulhu
Cthulhu
PapaAkbar
Cthulhu
Level 47
God Stats
5W - 3L
1,693 SR
Queue Stats
59W - 64L
1,468 Elo+
Solo
Loki
Loki
SkullIQ511
Loki
Level 58
God Stats
1W - 5L
1,250 SR
Queue Stats
50W - 65L
1,358 Elo+
Solo
Team Averages
Level 79
1,468 SR
1,449 Elo+

VS

Team Averages
Level 111
1,423 SR
1,442 Elo+
Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Atormentador468
Jing Wei
Level 109
God Stats
3W - 7L
1,141 SR
Queue Stats
626W - 664L
1,452 Elo+
Solo
Sylvanus
Sylvanus
helixmajora
Sylvanus
Level 67
God Stats
2W - 5L
1,336 SR
Queue Stats
145W - 182L
1,374 Elo+
Solo
Tsukuyomi
Tsukuyomi
hercobra4
Tsukuyomi
Level 135
God Stats
5W - 4L
1,620 SR
Queue Stats
41W - 49L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
mrcaplin
Baron Samedi
Level 86
God Stats
13W - 8L
1,519 SR
Queue Stats
30W - 31L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AnsoniMaron
Xing Tian
15
0 / 3 / 3
9,761
1,085
7,386
31,714
27,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
Blazing_Glory7
Aphrodite
16
4 / 4 / 1
10,949
1,217
15,887
14,372
6,705
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Arachne
LindenSea
Arachne
15
1 / 7 / 3
9,417
1,046
7,714
12,640
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
PapaAkbar
Cthulhu
14
0 / 2 / 0
8,111
901
2,676
3,285
1,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 11 / 1
8,587
954
1,822
16,988
5,224
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

111

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 0 / 7
10,318
1,146
17,579
10,935
5,246
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
16
2 / 0 / 15
10,556
1,173
8,071
3,453
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
helixmajora
Sylvanus
16
4 / 3 / 14
10,188
1,132
11,349
10,258
5,353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
hercobra4
Tsukuyomi
17
10 / 1 / 12
11,759
1,307
19,886
8,166
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
mrcaplin
Baron Samedi
16
3 / 1 / 15
10,298
1,144
15,427
7,115
3,294
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
90
5
Kills
27
27
Deaths
5
8
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
7
11.5
L
Xing Tian
AnsoniMaron
Xing Tian
0
3
3
0.5
W
Jing Wei
2
0
15
9.5
L
Aphrodite
Blazing_Glory7
Aphrodite
4
4
1
1.13
L
Arachne
LindenSea
Arachne
1
7
3
0.36
L
Cthulhu
PapaAkbar
Cthulhu
0
2
0
0
L
0
11
1
0.05
W
Sylvanus
helixmajora
Sylvanus
4
3
14
3.67
W
Tsukuyomi
hercobra4
Tsukuyomi
10
1
12
16
W
Baron Samedi
mrcaplin
Baron Samedi
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,485
Damage
72,312
78,999
Taken
39,927
47,393
Mitigated
18,580
19,032
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
17,579
13,860
85
2,656
10,935
5,246
0
8,075
2,826
0
28,230
L
Xing Tian
AnsoniMaron
Xing Tian
7,386
854
2,839
5,656
31,714
27,127
0
12,721
18,993
26,316
0
W
Jing Wei
8,071
6,136
0
1,064
3,453
1,253
0
2,211
1,211
0
31,416
L
Aphrodite
Blazing_Glory7
Aphrodite
15,887
38
4,391
5,258
14,372
6,705
0
3,077
11,295
55,868
631
L
Arachne
LindenSea
Arachne
7,714
6,320
0
673
12,640
6,405
0
4,579
8,061
0
18,171
L
Cthulhu
PapaAkbar
Cthulhu
2,676
108
0
215
3,285
1,932
0
843
2,442
7,714
0
L
1,822
575
0
0
16,988
5,224
0
5,504
11,484
0
9,681
W
Sylvanus
helixmajora
Sylvanus
11,349
4,491
1,674
2,094
10,258
5,353
0
6,238
4,020
19,162
0
W
Tsukuyomi
hercobra4
Tsukuyomi
19,886
7,969
0
1,175
8,166
3,434
0
4,126
4,007
0
46,883
W
Baron Samedi
mrcaplin
Baron Samedi
15,427
2,465
1,600
1,791
7,115
3,294
0
4,966
2,118
36,609
1,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,825
Gold Earned
53,119
181
Minions Killed
234
4
Camps Cleared
9
650,884
Distance Traveled
799,004
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,318
1,146
33
4
1
209,841
1
L
Xing Tian
9,761
1,085
42
5
0
137,038
0
W
Jing Wei
10,556
1,173
50
6
4
135,842
0
L
Aphrodite
10,949
1,217
96
11
1
178,238
0
L
Arachne
9,417
1,046
28
3
3
148,861
0
L
Cthulhu
8,111
901
5
1
0
41,382
0
L
Loki
8,587
954
10
1
0
145,365
0
W
Sylvanus
10,188
1,132
25
3
1
127,651
0
W
Tsukuyomi
11,759
1,307
66
7
3
189,522
0
W
Baron Samedi
10,298
1,144
60
7
0
136,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role