Player Matchup

Morgan Le Fay
Morgan Le Fay
BlackCyclone397
Morgan Le Fay
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 124L
1,461 Elo+
Solo
Fafnir
Fafnir
Born6To9Reap
Fafnir
Level 174
God Stats
43W - 59L
1,619 SR
Queue Stats
92W - 127L
1,533 Elo+
Solo
Geb
Geb
Chris_svart258
Geb
Level 128
God Stats
6W - 5L
1,591 SR
Queue Stats
264W - 251L
1,472 Elo+
Solo
Thor
Thor
Invest9903
Thor
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,527 Elo+
Solo
Artemis
Artemis
StuckAirplane99
Artemis
Level 65
God Stats
46W - 64L
1,521 SR
Queue Stats
85W - 116L
1,474 Elo+
Solo
Team Averages
Level 108
1,546 SR
1,493 Elo+

VS

Team Averages
Level 141
1,613 SR
1,536 Elo+
Agni
Agni
C A Y A O9481
Agni
Level 126
God Stats
18W - 20L
1,463 SR
Queue Stats
129W - 129L
1,475 Elo+
Solo
Anhur
Anhur
DanielCasas
Anhur
Level 140
God Stats
5W - 2L
1,610 SR
Queue Stats
14W - 16L
1,425 Elo+
Party 1
Apollo
Apollo
GmZKeviin
Apollo
Level 128
God Stats
1W - 0L
1,550 SR
Queue Stats
29W - 18L
1,631 Elo+
Solo
Sylvanus
Sylvanus
Mister Khep
Sylvanus
Level 168
God Stats
3W - 2L
1,591 SR
Queue Stats
167W - 154L
1,508 Elo+
Solo
Baron Samedi
Baron Samedi
Yahnz
Baron Samedi
Level 145
God Stats
6W - 1L
1,848 SR
Queue Stats
112W - 72L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlackCyclone397
Morgan Le Fay
9
0 / 2 / 0
4,882
488
4,374
5,707
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fafnir
10
1 / 1 / 0
5,665
567
5,282
8,356
6,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
4,676
468
3,538
9,099
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 0
4,974
497
2,072
8,080
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,675
468
4,721
5,296
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,044
604
2,724
5,793
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 2
5,631
563
2,678
4,793
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Apollo
GmZKeviin
Apollo
12
4 / 0 / 0
7,107
711
8,007
7,861
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
Mister Khep
Sylvanus
13
5 / 0 / 0
6,991
699
4,547
7,959
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Yahnz
Baron Samedi
10
1 / 1 / 3
5,333
533
5,151
5,779
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
13
13
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BlackCyclone397
Morgan Le Fay
0
2
0
0
L
Fafnir
1
1
0
1
W
1
1
4
3
L
0
4
1
0.13
W
2
1
2
3
W
Apollo
GmZKeviin
Apollo
4
0
0
4
L
1
3
0
0.33
W
Sylvanus
Mister Khep
Sylvanus
5
0
0
5
L
0
3
1
0.17
W
Baron Samedi
Yahnz
Baron Samedi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,987
Damage
23,107
36,538
Taken
32,185
17,481
Mitigated
11,119
8,096
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BlackCyclone397
Morgan Le Fay
4,374
200
0
2,252
5,707
1,401
0
3,889
1,818
32,111
0
L
Fafnir
5,282
1,311
0
2,914
8,356
6,973
0
380
7,976
29,074
1,098
W
2,724
103
0
3,291
5,793
1,599
386
2,214
3,457
31,747
654
L
3,538
531
0
1,894
9,099
5,286
0
3,606
5,493
16,522
0
W
2,678
1,168
0
1,712
4,793
1,270
460
465
4,328
0
28,210
W
Apollo
GmZKeviin
Apollo
8,007
5,576
0
4,172
7,861
2,591
0
4,525
2,934
0
47,570
L
2,072
193
0
517
8,080
2,672
0
1,703
6,377
0
27,901
W
Sylvanus
Mister Khep
Sylvanus
4,547
811
576
5,254
7,959
3,480
0
4,109
3,850
39,414
14,303
L
4,721
1,946
0
519
5,296
1,149
0
2,408
2,888
0
23,088
W
Baron Samedi
Yahnz
Baron Samedi
5,151
953
480
2,304
5,779
2,179
0
1,324
4,455
27,236
666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,872
Gold Earned
31,106
226
Minions Killed
347
0
Camps Cleared
0
974,364
Distance Traveled
995,706
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,882
488
55
6
0
181,081
4
L
Fafnir
5,665
567
51
5
0
191,564
0
W
Agni
6,044
604
64
6
0
204,665
0
L
Geb
4,676
468
25
3
0
212,160
3
W
Anhur
5,631
563
53
5
0
196,161
0
W
Apollo
7,107
711
85
9
0
190,042
0
L
Thor
4,974
497
61
6
0
236,547
0
W
Sylvanus
6,991
699
109
11
0
208,984
0
L
Artemis
4,675
468
34
3
0
153,012
0
W
Baron Samedi
5,333
533
36
4
0
195,854
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role