Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
BIRIBILLY
Ao Kuang
Level 65
God Stats
13W - 7L
1,657 SR
Queue Stats
24W - 23L
1,460 Elo+
Party 1
Ra
Ra
K1L499
Ra
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,104 Elo+
Party 1
Chaac
Chaac
Victor0888
Chaac
Level 106
God Stats
6W - 6L
1,559 SR
Queue Stats
45W - 44L
1,538 Elo+
Party 1
Ymir
Ymir
zegordura
Ymir
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 7L
1,185 Elo+
Party 1
Team Averages
Level 83
1,543 SR
1,357 Elo+

VS

Team Averages
Level 144
1,462 SR
1,460 Elo+
Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Atheldorah
Loki
Level 79
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 205L
1,417 Elo+
Solo
Nu Wa
Nu Wa
FNX_TpMBrL
Nu Wa
Level 175
God Stats
188W - 155L
1,547 SR
Queue Stats
445W - 468L
1,444 Elo+
Solo
Geb
Geb
Pastillero87
Geb
Level 158
God Stats
4W - 12L
1,263 SR
Queue Stats
313W - 326L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
1 / 0 / 1
4,137
591
1,986
2,950
749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
BIRIBILLY
Ao Kuang
10
5 / 0 / 2
5,435
776
4,140
5,025
1,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
9
2 / 0 / 0
4,732
676
957
3,275
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
9
3 / 3 / 1
5,231
747
4,309
6,219
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
7
0 / 0 / 3
4,409
630
1,296
2,753
1,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 3 / 1
5,201
743
3,185
7,441
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
 
Cernunnos
7
0 / 3 / 0
3,808
544
1,766
3,625
961
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 1
3,817
545
1,421
4,558
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
9
1 / 2 / 0
5,016
717
3,295
3,369
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
4,256
608
1,642
3,835
2,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
3
3
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
1
1.5
L
Bellona
 
Bellona
2
3
1
0.83
L
Cernunnos
 
Cernunnos
0
3
0
0
L
0
2
1
0.25
W
Ao Kuang
BIRIBILLY
Ao Kuang
5
0
2
6
L
Nu Wa
1
2
0
0.5
W
Ra
2
0
0
2
L
0
1
0
0
W
Chaac
3
3
1
1.17
W
Ymir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,688
Damage
11,309
20,222
Taken
22,828
7,452
Mitigated
12,034
6,869
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
1,986
758
0
1,501
2,950
749
0
828
2,122
0
26,242
L
Bellona
 
Bellona
3,185
1,192
0
2,358
7,441
6,791
0
43
7,398
579
26,584
L
Cernunnos
 
Cernunnos
1,766
411
0
582
3,625
961
0
1,405
2,220
0
21,757
L
1,421
453
0
2,298
4,558
1,175
0
1,218
3,340
0
17,303
W
Ao Kuang
BIRIBILLY
Ao Kuang
4,140
1,203
0
1,009
5,025
1,752
0
1,063
3,962
34,022
0
L
Nu Wa
3,295
1,171
0
750
3,369
882
0
2,349
1,020
29,055
1,706
W
Ra
957
45
36
1,838
3,275
711
0
2,067
1,208
30,072
0
L
1,642
126
0
1,480
3,835
2,225
0
1,378
2,457
10,803
0
W
Chaac
4,309
1,239
0
1,502
6,219
3,011
0
349
5,870
0
29,572
W
Ymir
1,296
169
0
983
2,753
1,229
0
815
1,938
6,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,944
Gold Earned
22,098
251
Minions Killed
200
0
Camps Cleared
0
783,292
Distance Traveled
643,344
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
4,137
591
55
8
0
128,991
1
L
Bellona
5,201
743
59
8
0
115,721
1
L
Cernunnos
3,808
544
45
6
0
125,121
0
L
Loki
3,817
545
36
5
0
124,789
0
W
Ao Kuang
5,435
776
61
9
0
162,471
0
L
Nu Wa
5,016
717
55
8
0
132,729
2
W
Ra
4,732
676
62
9
0
173,481
2
L
Geb
4,256
608
5
1
0
144,984
4
W
Chaac
5,231
747
59
8
0
169,550
4
W
Ymir
4,409
630
14
2
0
148,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role