Player Matchup

Kali
Kali
 
Kali
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Reinet
Vulcan
Level 111
God Stats
7W - 1L
2,027 SR
Queue Stats
81W - 77L
1,437 Elo+
Solo
Anhur
Anhur
Simphomaniac
Anhur
Level 67
God Stats
1W - 6L
1,169 SR
Queue Stats
137W - 156L
1,489 Elo+
Solo
Shiva
Shiva
USA4thewin
Shiva
Level 148
God Stats
13W - 7L
1,598 SR
Queue Stats
559W - 564L
1,490 Elo+
Solo
Team Averages
Level 104
1,559 SR
1,483 Elo+

VS

Team Averages
Level 83
1,493 SR
1,453 Elo+
Janus
Janus
Asaelf
Janus
Level 97
God Stats
2W - 1L
1,428 SR
Queue Stats
75W - 51L
1,552 Elo+
Solo
Cthulhu
Cthulhu
IvanPuche
Cthulhu
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,397 Elo+
Party 1
Apollo
Apollo
PAXIJAMON
Apollo
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,389 Elo+
Party 1
Charon
Charon
PUCHELTERRIBLE07
Charon
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,463 Elo+
Party 1
Nike
Nike
cherrypie2021
Nike
Level 141
God Stats
6W - 3L
1,538 SR
Queue Stats
355W - 381L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 2 / 2
5,230
1,046
2,483
3,613
1,001
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
 
Scylla
9
0 / 2 / 0
5,100
1,020
2,039
2,904
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Reinet
Vulcan
10
1 / 3 / 1
5,487
1,097
6,201
3,576
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 2 / 0
5,108
1,022
2,866
4,082
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Shiva
10
0 / 3 / 2
5,347
1,069
4,539
5,123
3,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asaelf
Janus
10
3 / 2 / 5
6,182
1,236
7,588
3,009
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
IvanPuche
Cthulhu
11
1 / 0 / 8
6,653
1,331
2,245
4,913
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
PAXIJAMON
Apollo
9
0 / 2 / 4
5,691
1,138
1,277
3,961
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 1 / 7
7,213
1,443
1,728
4,726
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 6
6,634
1,327
5,187
7,695
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
12
12
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
2
2
0.5
L
Scylla
 
Scylla
0
2
0
0
W
Janus
Asaelf
Janus
3
2
5
2.75
W
Cthulhu
IvanPuche
Cthulhu
1
0
8
5
W
Apollo
PAXIJAMON
Apollo
0
2
4
1
W
4
1
7
7.5
L
Vulcan
Reinet
Vulcan
1
3
1
0.5
L
2
2
0
1
L
Shiva
0
3
2
0.33
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,128
Damage
18,025
19,298
Taken
24,304
7,450
Mitigated
10,724
3,908
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,483
449
14
294
3,613
1,001
0
2,261
1,242
0
3,947
L
Scylla
 
Scylla
2,039
0
0
490
2,904
693
0
1,493
1,309
8,198
0
W
Janus
Asaelf
Janus
7,588
62
940
309
3,009
826
66
620
2,349
16,864
0
W
Cthulhu
IvanPuche
Cthulhu
2,245
93
1,081
1,648
4,913
3,011
240
2,231
2,535
6,848
622
W
Apollo
PAXIJAMON
Apollo
1,277
551
757
1,000
3,961
1,045
446
1,750
2,138
0
7,326
W
1,728
131
162
962
4,726
3,413
78
1,386
3,237
3,489
391
L
Vulcan
Reinet
Vulcan
6,201
178
0
414
3,576
1,141
0
1,989
1,466
14,330
0
L
2,866
817
149
1,161
4,082
1,149
0
1,691
2,269
0
4,210
L
Shiva
4,539
38
454
932
5,123
3,466
0
3,122
1,793
0
8,044
W
5,187
44
534
3,170
7,695
2,429
357
2,253
5,376
0
12,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,272
Gold Earned
32,373
55
Minions Killed
70
0
Camps Cleared
0
559,108
Distance Traveled
554,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,230
1,046
8
2
0
153,856
0
L
Scylla
5,100
1,020
8
2
0
112,530
0
W
Janus
6,182
1,236
18
4
0
116,291
0
W
Cthulhu
6,653
1,331
15
3
0
119,621
0
W
Apollo
5,691
1,138
18
4
0
86,419
0
W
Charon
7,213
1,443
5
1
0
111,351
0
L
Vulcan
5,487
1,097
24
5
0
91,226
0
L
Anhur
5,108
1,022
2
0
0
80,167
0
L
Shiva
5,347
1,069
13
3
0
121,329
0
W
Nike
6,634
1,327
14
3
0
120,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role