Player Matchup

Chaac
Chaac
 
Chaac
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Aegyssus
Sylvanus
Level 124
God Stats
5W - 4L
1,274 SR
Queue Stats
21W - 22L
1,211 Elo+
Solo
He Bo
He Bo
Idoje
He Bo
Level 89
God Stats
8W - 5L
1,447 SR
Queue Stats
504W - 477L
1,415 Elo+
Solo
Poseidon
Poseidon
lovexiatian
Poseidon
Level 167
God Stats
6W - 9L
1,445 SR
Queue Stats
339W - 347L
1,521 Elo+
Solo
Neith
Neith
peterfawzy
Neith
Level 129
God Stats
22W - 18L
1,623 SR
Queue Stats
306W - 290L
1,493 Elo+
Solo
Team Averages
Level 111
1,458 SR
1,428 Elo+

VS

Team Averages
Level 91
1,581 SR
1,496 Elo+
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Pipimon2112
Medusa
Level 63
God Stats
4W - 4L
1,539 SR
Queue Stats
118W - 133L
1,441 Elo+
Solo
Bastet
Bastet
SeregaDegot
Bastet
Level 77
God Stats
4W - 7L
1,481 SR
Queue Stats
56W - 46L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
byHiTan
Morgan Le Fay
Level 54
God Stats
5W - 1L
1,884 SR
Queue Stats
102W - 92L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 0
6,254
625
2,413
5,634
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Aegyssus
Sylvanus
10
4 / 2 / 3
5,629
563
4,031
8,826
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Idoje
He Bo
10
3 / 0 / 2
5,767
577
3,572
5,173
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
lovexiatian
Poseidon
12
2 / 1 / 1
6,448
645
3,641
3,287
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
9
3 / 2 / 4
5,615
562
5,775
5,661
1,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 0
5,411
541
3,044
4,630
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sobek
 
Sobek
8
0 / 2 / 4
4,902
490
3,687
8,922
6,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
7
1 / 6 / 1
4,506
451
3,776
8,160
2,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bastet
8
1 / 1 / 2
5,158
516
1,877
7,192
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
byHiTan
Morgan Le Fay
10
3 / 3 / 0
5,820
582
3,333
5,784
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
14
Kills
7
7
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
0
1
L
Bacchus
 
Bacchus
2
2
0
1
L
Sobek
 
Sobek
0
2
4
1
W
Sylvanus
Aegyssus
Sylvanus
4
2
3
2.75
W
He Bo
Idoje
He Bo
3
0
2
4
L
Medusa
1
6
1
0.25
L
Bastet
1
1
2
2
L
Morgan Le Fay
byHiTan
Morgan Le Fay
3
3
0
1
W
Poseidon
lovexiatian
Poseidon
2
1
1
2.5
W
Neith
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
15,717
28,581
Taken
34,688
10,272
Mitigated
14,607
9,482
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,413
731
0
865
5,634
2,333
0
1,913
3,531
0
35,488
L
Bacchus
 
Bacchus
3,044
458
0
1,250
4,630
2,717
0
594
4,036
22,018
1,532
L
Sobek
 
Sobek
3,687
648
0
3,882
8,922
6,263
0
2,322
6,600
11,981
0
W
Sylvanus
Aegyssus
Sylvanus
4,031
2,040
927
2,935
8,826
4,242
135
3,169
5,581
18,049
5,703
W
He Bo
Idoje
He Bo
3,572
182
0
2,867
5,173
1,276
0
790
4,261
33,491
0
L
Medusa
3,776
1,675
0
1,189
8,160
2,117
0
2,915
5,245
0
21,965
L
Bastet
1,877
521
0
3,937
7,192
1,812
0
1,201
5,885
0
26,491
L
Morgan Le Fay
byHiTan
Morgan Le Fay
3,333
205
0
414
5,784
1,698
0
3,430
2,072
25,251
0
W
Poseidon
lovexiatian
Poseidon
3,641
428
0
980
3,287
806
124
1,348
1,704
43,714
1,303
W
Neith
5,775
2,262
0
908
5,661
1,615
564
1,847
3,790
0
33,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,713
Gold Earned
25,797
330
Minions Killed
212
0
Camps Cleared
0
882,791
Distance Traveled
916,778
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,254
625
86
9
0
174,938
2
L
Bacchus
5,411
541
45
5
0
137,548
0
L
Sobek
4,902
490
12
1
0
188,484
4
W
Sylvanus
5,629
563
41
4
0
174,549
0
W
He Bo
5,767
577
64
6
0
224,060
0
L
Medusa
4,506
451
45
5
0
193,821
0
L
Bastet
5,158
516
56
6
0
198,480
0
L
Morgan Le Fay
5,820
582
54
5
0
198,445
0
W
Poseidon
6,448
645
91
9
0
191,035
3
W
Neith
5,615
562
48
5
0
118,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role