Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Chillene
Agni
Level 143
God Stats
5W - 1L
1,649 SR
Queue Stats
73W - 66L
1,524 Elo+
Solo
Thor
Thor
Jameso046
Thor
Level 148
God Stats
2W - 1L
1,673 SR
Queue Stats
32W - 36L
1,471 Elo+
Solo
Freya
Freya
adi123qw
Freya
Level 69
God Stats
5W - 3L
1,495 SR
Queue Stats
289W - 276L
1,492 Elo+
Party 1
Zhong Kui
Zhong Kui
hansaa
Zhong Kui
Level 128
God Stats
24W - 21L
1,560 SR
Queue Stats
189W - 173L
1,544 Elo+
Solo
Team Averages
Level 110
1,576 SR
1,506 Elo+

VS

Team Averages
Level 104
1,535 SR
1,473 Elo+
Olorun
Olorun
AstralOutlaw
Olorun
Level 141
God Stats
1W - 1L
1,777 SR
Queue Stats
179W - 173L
1,463 Elo+
Party 2
Skadi
Skadi
Bert balboa
Skadi
Level 85
God Stats
4W - 6L
1,338 SR
Queue Stats
21W - 25L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
ElectricHoneyTea
Kuzenbo
Level 145
God Stats
3W - 1L
1,576 SR
Queue Stats
176W - 155L
1,535 Elo+
Solo
Osiris
Osiris
Idoje
Osiris
Level 89
God Stats
8W - 8L
1,545 SR
Queue Stats
440W - 421L
1,431 Elo+
Solo
Bakasura
Bakasura
R1BBYMO4T
Bakasura
Level 62
God Stats
9W - 7L
1,439 SR
Queue Stats
19W - 27L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 0
3,673
612
1,229
4,587
2,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
7
1 / 1 / 2
4,150
692
1,778
2,581
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
8
3 / 1 / 0
4,336
723
1,415
4,372
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
adi123qw
Freya
6
0 / 2 / 0
3,480
580
1,129
3,420
847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Zhong Kui
hansaa
Zhong Kui
8
0 / 0 / 2
4,794
799
998
1,624
867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 2 / 0
3,814
636
2,161
4,395
1,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
2 / 0 / 1
4,063
677
3,255
1,472
406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
1 / 0 / 2
4,036
673
1,814
2,662
1,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Idoje
Osiris
1
0 / 0 / 0
2,638
440
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bakasura
R1BBYMO4T
Bakasura
6
1 / 2 / 0
3,441
574
621
4,862
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
5
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
0
0
L
Olorun
0
2
0
0
L
2
0
1
2.5
W
Agni
1
1
2
2
L
1
0
2
2
L
Osiris
Idoje
Osiris
0
0
0
0
W
Thor
3
1
0
3
L
Bakasura
R1BBYMO4T
Bakasura
1
2
0
0.5
W
Freya
adi123qw
Freya
0
2
0
0
W
Zhong Kui
hansaa
Zhong Kui
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,549
Damage
7,851
16,584
Taken
13,391
6,037
Mitigated
4,928
6,161
Healing
3,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,229
228
0
2,076
4,587
2,283
0
1,114
3,473
9,088
0
L
Olorun
2,161
1,013
120
1,605
4,395
1,207
0
1,890
2,505
21,955
2,209
L
3,255
1,015
0
404
1,472
406
0
861
611
0
19,596
W
Agni
1,778
167
0
740
2,581
647
0
1,327
1,224
18,130
0
L
1,814
959
0
323
2,662
1,890
0
1,465
1,197
6,203
0
L
Osiris
Idoje
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Thor
1,415
142
0
849
4,372
1,393
0
738
3,624
0
19,889
L
Bakasura
R1BBYMO4T
Bakasura
621
459
0
1,172
4,862
1,425
0
878
3,984
0
11,822
W
Freya
adi123qw
Freya
1,129
532
0
1,265
3,420
847
0
604
2,816
13,613
1,058
W
Zhong Kui
hansaa
Zhong Kui
998
112
0
1,231
1,624
867
219
150
1,474
23,254
6,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,433
Gold Earned
17,992
162
Minions Killed
118
0
Camps Cleared
0
624,465
Distance Traveled
493,006
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,673
612
16
3
0
144,168
1
L
Olorun
3,814
636
42
7
0
119,644
0
L
Skadi
4,063
677
39
7
0
101,633
0
W
Agni
4,150
692
39
7
0
117,082
0
L
Kuzenbo
4,036
673
8
1
0
124,967
0
L
Osiris
2,638
440
0
0
0
0
0
W
Thor
4,336
723
38
6
0
129,114
0
L
Bakasura
3,441
574
29
5
0
146,762
1
W
Freya
3,480
580
12
2
0
127,783
2
W
Zhong Kui
4,794
799
57
10
0
106,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role