Player Matchup

Ra
Ra
Alucard10
Ra
Level 163
God Stats
1W - 3L
1,176 SR
Queue Stats
495W - 517L
1,508 Elo+
Solo
Ymir
Ymir
Its AIIGoodBro
Ymir
Level 103
God Stats
7W - 6L
1,553 SR
Queue Stats
241W - 224L
1,523 Elo+
Solo
Geb
Geb
Xmarkstre
Geb
Level 157
God Stats
12W - 8L
1,630 SR
Queue Stats
1,207W - 1,264L
1,551 Elo+
Solo
Shiva
Shiva
YoloAndSolo
Shiva
Level 109
God Stats
2W - 2L
1,617 SR
Queue Stats
63W - 52L
1,561 Elo+
Solo
Thoth
Thoth
tankler
Thoth
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 65L
1,554 Elo+
Solo
Team Averages
Level 135
1,495 SR
1,539 Elo+

VS

Team Averages
Level 115
1,609 SR
1,516 Elo+
Poseidon
Poseidon
 
Poseidon
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EnormosLoki308
Anubis
Level 121
God Stats
3W - 5L
1,419 SR
Queue Stats
494W - 517L
1,521 Elo+
Solo
Shiva
Shiva
Shaaei
Shiva
Level 126
God Stats
1W - 1L
1,782 SR
Queue Stats
37W - 48L
1,484 Elo+
Party 1
Guan Yu
Guan Yu
Vezriah
Guan Yu
Level 147
God Stats
0W - 1L
1,722 SR
Queue Stats
22W - 23L
1,508 Elo+
Party 1
Medusa
Medusa
ygcrazyafroman
Medusa
Level 148
God Stats
2W - 2L
1,623 SR
Queue Stats
154W - 136L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 15
8,622
862
7,556
6,643
2,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 11
9,741
974
5,336
18,222
9,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 1 / 20
7,981
798
9,954
12,614
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
11 / 2 / 8
9,915
992
14,719
13,711
6,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thoth
tankler
Thoth
15
4 / 3 / 14
8,932
893
12,620
8,967
4,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
0 / 6 / 4
6,818
682
8,947
7,432
3,312
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
0 / 6 / 4
7,020
702
6,969
8,432
3,468
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
Shaaei
Shiva
15
2 / 5 / 3
7,981
798
12,989
16,974
14,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Guan Yu
Vezriah
Guan Yu
13
2 / 4 / 0
7,723
772
5,603
13,953
13,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 3 / 3
7,208
721
9,063
9,101
3,359
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
24
Kills
6
6
Deaths
24
68
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
6
4
0.33
W
3
0
15
10.5
L
0
6
4
0.33
W
6
0
11
11.5
L
Shiva
Shaaei
Shiva
2
5
3
0.7
L
Guan Yu
Vezriah
Guan Yu
2
4
0
0.5
W
0
1
20
10
W
11
2
8
7.5
W
Thoth
tankler
Thoth
4
3
14
3.67
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,185
Damage
43,571
60,157
Taken
55,892
33,134
Mitigated
38,370
34,897
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
8,947
0
0
504
7,432
3,312
0
5,311
1,957
13,786
625
W
7,556
734
12,715
3,544
6,643
2,584
240
1,564
5,079
25,354
779
L
6,969
159
802
186
8,432
3,468
0
5,126
2,994
17,511
0
W
5,336
138
952
8,380
18,222
9,362
75
5,376
12,846
13,347
0
L
Shiva
Shaaei
Shiva
12,989
529
2,510
3,398
16,974
14,759
0
9,589
6,870
0
26,638
L
Guan Yu
Vezriah
Guan Yu
5,603
453
2,748
3,814
13,953
13,472
0
7,303
6,247
555
8,502
W
9,954
324
1,454
1,764
12,614
10,959
479
3,291
9,323
13,350
906
W
14,719
1,547
1,578
2,252
13,711
6,151
336
3,519
10,192
0
25,649
W
Thoth
tankler
Thoth
12,620
580
1,245
1,013
8,967
4,078
481
2,388
6,579
25,843
0
L
9,063
3,617
376
271
9,101
3,359
0
5,825
3,005
0
22,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
36,750
129
Minions Killed
96
0
Camps Cleared
0
1,028,143
Distance Traveled
950,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,818
682
13
1
0
189,514
0
W
Ra
8,622
862
27
3
0
219,573
0
L
Anubis
7,020
702
28
3
0
160,702
0
W
Ymir
9,741
974
23
2
0
208,822
0
L
Shiva
7,981
798
36
4
0
193,927
0
L
Guan Yu
7,723
772
3
0
0
208,459
0
W
Geb
7,981
798
13
1
0
183,178
0
W
Shiva
9,915
992
40
4
0
244,309
0
W
Thoth
8,932
893
26
3
0
172,261
0
L
Medusa
7,208
721
16
2
0
198,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role