Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
OLLSTARSPOSSIJ
Anubis
Level 93
God Stats
4W - 2L
1,433 SR
Queue Stats
4W - 2L
1,494 Elo+
Party 2
Thanatos
Thanatos
SlimyTentacles
Thanatos
Level 86
God Stats
1W - 4L
1,384 SR
Queue Stats
31W - 16L
1,621 Elo+
Solo
Nu Wa
Nu Wa
maitre-yorck
Nu Wa
Level 129
God Stats
28W - 17L
1,629 SR
Queue Stats
417W - 397L
1,371 Elo+
Solo
Team Averages
Level 109
1,489 SR
1,497 Elo+

VS

Team Averages
Level 99
1,529 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Idoje
Nox
Level 89
God Stats
0W - 4L
1,539 SR
Queue Stats
501W - 476L
1,447 Elo+
Party 1
Cernunnos
Cernunnos
NefiKimori
Cernunnos
Level 109
God Stats
9W - 8L
1,516 SR
Queue Stats
118W - 92L
1,512 Elo+
Solo
Geb
Geb
X SPARK05 X
Geb
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 315L
1,528 Elo+
Solo
Skadi
Skadi
idokapara
Skadi
Level 63
God Stats
1W - 3L
1,592 SR
Queue Stats
7W - 14L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 1 / 1
5,390
674
2,642
4,393
1,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Arachne
 
Arachne
9
1 / 2 / 3
5,209
651
3,783
5,304
1,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
7 / 0 / 0
6,312
789
4,237
3,445
1,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
8
0 / 2 / 3
4,543
568
2,993
6,375
1,682
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
5,122
640
2,043
2,720
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 2 / 2
4,716
590
1,510
5,323
1,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nox
Idoje
Nox
9
1 / 2 / 2
5,232
654
2,518
3,561
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
NefiKimori
Cernunnos
9
2 / 2 / 1
4,752
594
2,611
6,142
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 1 / 0
3,223
403
59
1,249
595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
idokapara
Skadi
8
1 / 2 / 1
4,418
552
2,838
5,306
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
6
6
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
Arachne
 
Arachne
1
2
3
1.25
L
Ymir
 
Ymir
2
2
2
1.5
L
Nox
Idoje
Nox
1
2
2
1
L
Cernunnos
NefiKimori
Cernunnos
2
2
1
1.25
W
7
0
0
7
W
Thanatos
0
2
3
0.75
L
0
1
0
0
L
Skadi
idokapara
Skadi
1
2
1
0.75
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,698
Damage
9,536
22,237
Taken
21,581
6,900
Mitigated
6,323
10,659
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,642
343
0
1,245
4,393
1,711
562
339
4,054
0
31,520
W
Arachne
 
Arachne
3,783
3,051
0
1,909
5,304
1,641
0
462
4,842
0
26,112
L
Ymir
 
Ymir
1,510
684
0
905
5,323
1,872
0
1,463
3,860
21,186
1,141
L
Nox
Idoje
Nox
2,518
317
0
656
3,561
943
0
1,797
1,764
27,076
232
L
Cernunnos
NefiKimori
Cernunnos
2,611
789
0
2,457
6,142
1,673
0
1,218
4,924
0
28,188
W
4,237
365
0
1,987
3,445
1,204
124
689
2,712
33,588
0
W
Thanatos
2,993
768
0
4,768
6,375
1,682
29
1,733
4,468
0
24,389
L
59
0
0
58
1,249
595
0
414
835
1,321
0
L
Skadi
idokapara
Skadi
2,838
365
0
1,080
5,306
1,240
99
1,388
3,918
0
20,035
W
2,043
433
0
750
2,720
662
0
456
2,206
29,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,576
Gold Earned
22,341
278
Minions Killed
201
0
Camps Cleared
0
818,049
Distance Traveled
690,355
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,390
674
64
8
0
165,270
1
W
Arachne
5,209
651
52
7
0
191,530
0
L
Ymir
4,716
590
42
5
0
162,396
0
L
Nox
5,232
654
71
9
0
182,423
0
L
Cernunnos
4,752
594
44
6
0
150,023
0
W
Anubis
6,312
789
60
8
0
160,915
0
W
Thanatos
4,543
568
43
5
0
154,816
1
L
Geb
3,223
403
3
0
0
22,495
0
L
Skadi
4,418
552
41
5
0
173,018
0
W
Nu Wa
5,122
640
59
7
0
145,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role