Player Matchup

Raijin
Raijin
Masters
Bandy
Raijin
Masters
Level 206
God Stats
28W - 17L
1,780 SR
Queue Stats
278W - 203L
2,440 MMR
Party 2
Cthulhu
Cthulhu
Diamond IV
Drixh21
Cthulhu
Diamond IV
Level 150
God Stats
65W - 48L
1,667 SR
Queue Stats
321W - 290L
2,245 MMR
Solo
Anhur
Anhur
Diamond I
ElsujetoOP
Anhur
Diamond I
Level 146
God Stats
16W - 8L
1,736 SR
Queue Stats
478W - 460L
2,400 MMR
Solo
Awilix
Awilix
Diamond I
ilovebeabadoobee
Awilix
Diamond I
Level 147
God Stats
4W - 3L
1,598 SR
Queue Stats
169W - 108L
2,442 MMR
Party 2
Sobek
Sobek
Platinum I
zZzarodzZz
Sobek
Platinum I
Level 156
God Stats
16W - 13L
1,657 SR
Queue Stats
392W - 369L
1,951 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 161
1,688 SR
2,295 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,638 SR
2,066 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
RemarkṠ
Kuzenbo
Platinum IV
Level 93
God Stats
4W - 5L
1,593 SR
Queue Stats
143W - 126L
1,763 MMR
Solo
Hades
Hades
Masters
Stropii
Hades
Masters
Level 160
God Stats
41W - 13L
1,897 SR
Queue Stats
201W - 186L
2,660 MMR
Solo
Tyr
Tyr
Platinum IV
tony_24_23
Tyr
Platinum IV
Level 129
God Stats
1W - 3L
1,352 SR
Queue Stats
67W - 71L
1,902 MMR
Solo
Apollo
Apollo
Masters
Đespair
Apollo
Masters
Level 149
God Stats
15W - 9L
1,847 SR
Queue Stats
619W - 607L
2,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bandy
Raijin
6
1 / 1 / 0
3,598
720
911
1,490
355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Drixh21
Cthulhu
7
2 / 1 / 2
4,483
897
2,656
2,950
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
6
1 / 0 / 2
3,529
706
2,032
2,489
528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
3 / 0 / 1
4,191
838
2,243
3,315
924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
6
1 / 0 / 2
3,900
780
850
3,144
1,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CabrakanOdinRavanaThanatos

VS

Bans
YemojaAphroditePeleGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
1 / 1 / 1
3,683
737
412
1,904
389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
RemarkṠ
Kuzenbo
2
0 / 1 / 0
2,629
526
387
1,136
581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Stropii
Hades
6
1 / 1 / 0
3,506
701
1,656
3,095
1,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 1
3,253
651
1,074
4,691
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
Đespair
Apollo
5
0 / 2 / 0
3,185
637
1,968
3,669
748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
2
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
1
1
1.5
W
Raijin
Bandy
Raijin
1
1
0
1
W
Cthulhu
Drixh21
Cthulhu
2
1
2
3
W
Anhur
1
0
2
2
L
Kuzenbo
RemarkṠ
Kuzenbo
0
1
0
0
L
Hades
Stropii
Hades
1
1
0
1
W
3
0
1
3.5
L
0
3
1
0.17
W
Sobek
1
0
2
2
L
Apollo
Đespair
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,692
Damage
5,497
13,388
Taken
14,495
4,706
Mitigated
4,826
6,116
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
412
98
0
225
1,904
389
0
633
1,109
14,048
0
W
Raijin
Bandy
Raijin
911
111
0
312
1,490
355
0
515
975
15,197
0
W
Cthulhu
Drixh21
Cthulhu
2,656
320
43
1,090
2,950
1,039
0
695
2,255
21,107
1,776
W
Anhur
2,032
1,161
0
1,597
2,489
528
0
311
2,178
0
14,915
L
Kuzenbo
RemarkṠ
Kuzenbo
387
223
0
48
1,136
581
0
278
858
1,272
0
L
Hades
Stropii
Hades
1,656
265
186
1,535
3,095
1,090
0
866
2,105
17,861
0
W
2,243
951
0
1,058
3,315
924
0
858
2,457
0
19,029
L
1,074
99
0
1,137
4,691
2,018
0
1,393
3,078
0
13,583
W
Sobek
850
59
0
2,016
3,144
1,860
0
76
3,068
9,698
58
L
Apollo
Đespair
Apollo
1,968
1,148
0
1,528
3,669
748
0
572
3,097
0
15,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,701
Gold Earned
16,256
172
Minions Killed
120
0
Camps Cleared
0
529,650
Distance Traveled
477,641
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,683
737
28
6
0
115,853
0
W
Raijin
3,598
720
38
8
0
70,985
0
W
Cthulhu
4,483
897
50
10
0
118,450
2
W
Anhur
3,529
706
33
7
0
105,917
0
L
Kuzenbo
2,629
526
3
1
0
39,756
2
L
Hades
3,506
701
40
8
0
121,916
0
W
Awilix
4,191
838
36
7
0
138,448
0
L
Tyr
3,253
651
24
5
0
99,998
0
W
Sobek
3,900
780
15
3
0
95,850
0
L
Apollo
3,185
637
25
5
0
100,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role