Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Gold_World0v2
Cliodhna
Level 46
God Stats
1W - 1L
1,201 SR
Queue Stats
58W - 97L
1,321 Elo+
Party 1
Kukulkan
Kukulkan
ares034
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 23L
1,257 Elo+
Party 1
Medusa
Medusa
optimes1
Medusa
Level 116
God Stats
11W - 2L
1,695 SR
Queue Stats
25W - 16L
1,599 Elo+
Solo
Team Averages
Level 81
1,479 SR
1,435 Elo+

VS

Team Averages
Level 131
1,480 SR
1,414 Elo+
Thanatos
Thanatos
 
Thanatos
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Amlo125
Chronos
Level 123
God Stats
44W - 35L
1,605 SR
Queue Stats
277W - 263L
1,464 Elo+
Solo
Ra
Ra
Chubbsni
Ra
Level 106
God Stats
10W - 5L
1,667 SR
Queue Stats
322W - 335L
1,527 Elo+
Solo
King Arthur
King Arthur
Sos1sska
King Arthur
Level 146
God Stats
0W - 4L
1,126 SR
Queue Stats
257W - 282L
1,397 Elo+
Solo
Ares
Ares
mieses_Ieben
Ares
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 0 / 0
8,789
732
6,102
5,954
2,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
9
2 / 2 / 2
6,639
553
2,534
8,124
4,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
Gold_World0v2
Cliodhna
9
1 / 2 / 0
5,624
469
1,242
5,335
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ares034
Kukulkan
10
0 / 3 / 0
5,872
489
2,095
5,216
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
optimes1
Medusa
13
3 / 1 / 3
7,699
642
6,244
4,551
1,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
7 / 1 / 0
6,698
558
3,237
7,880
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Amlo125
Chronos
8
0 / 3 / 1
4,964
414
1,119
4,319
1,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 2
6,469
539
4,106
5,580
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Sos1sska
King Arthur
8
0 / 6 / 0
5,043
420
2,514
8,969
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

2
0 / 2 / 0
4,133
344
544
2,522
952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
13
Kills
8
8
Deaths
13
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
0
7
W
Ymir
 
Ymir
2
2
2
1.5
L
Thanatos
 
Thanatos
7
1
0
7
L
Chronos
Amlo125
Chronos
0
3
1
0.17
L
1
1
2
2
W
Cliodhna
Gold_World0v2
Cliodhna
1
2
0
0.5
L
King Arthur
Sos1sska
King Arthur
0
6
0
0
W
Kukulkan
ares034
Kukulkan
0
3
0
0
L
0
2
0
0
W
Medusa
optimes1
Medusa
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,217
Damage
11,520
29,180
Taken
29,270
11,186
Mitigated
11,570
11,357
Healing
9,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,102
368
0
4,699
5,954
2,245
129
0
5,954
61,569
2,282
W
Ymir
 
Ymir
2,534
724
0
1,761
8,124
4,756
288
2,697
5,249
20,128
0
L
Thanatos
 
Thanatos
3,237
321
0
5,144
7,880
2,937
0
912
6,968
0
27,268
L
Chronos
Amlo125
Chronos
1,119
427
0
849
4,319
1,226
0
243
4,076
24,516
0
L
4,106
83
180
1,738
5,580
1,808
0
3,556
2,024
36,869
798
W
Cliodhna
Gold_World0v2
Cliodhna
1,242
51
0
2,781
5,335
1,255
0
174
5,111
0
22,234
L
King Arthur
Sos1sska
King Arthur
2,514
187
0
1,079
8,969
4,647
0
5,234
3,735
0
21,310
W
Kukulkan
ares034
Kukulkan
2,095
475
0
330
5,216
1,402
0
1,733
3,204
25,266
0
L
544
168
0
389
2,522
952
0
757
1,765
1,987
0
W
Medusa
optimes1
Medusa
6,244
2,550
0
1,786
4,551
1,528
1,348
851
3,656
0
50,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,623
Gold Earned
27,307
328
Minions Killed
231
0
Camps Cleared
0
1,069,430
Distance Traveled
883,111
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,789
732
115
10
0
187,816
0
W
Ymir
6,639
553
30
3
0
213,477
4
L
Thanatos
6,698
558
65
5
0
254,726
5
L
Chronos
4,964
414
39
3
0
115,245
0
L
Ra
6,469
539
87
7
0
245,582
0
W
Cliodhna
5,624
469
46
4
0
258,274
0
L
King Arthur
5,043
420
38
3
0
207,900
0
W
Kukulkan
5,872
489
44
4
0
182,597
0
L
Ares
4,133
344
2
0
0
59,658
0
W
Medusa
7,699
642
93
8
0
227,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role