Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Greívous
Cu Chulainn
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 28L
1,583 Elo+
Solo
Sol
Sol
Lnsatiabie
Sol
Level 118
God Stats
1W - 0L
1,896 SR
Queue Stats
50W - 31L
1,626 Elo+
Solo
Hun Batz
Hun Batz
Vahlstrom
Hun Batz
Level 171
God Stats
5W - 5L
1,500 SR
Queue Stats
730W - 737L
1,564 Elo+
Party 2
Team Averages
Level 158
1,579 SR
1,555 Elo+

VS

Team Averages
Level 138
1,533 SR
1,502 Elo+
Skadi
Skadi
 
Skadi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BabbooSerpentine
Neith
Level 149
God Stats
15W - 12L
1,573 SR
Queue Stats
389W - 425L
1,492 Elo+
Solo
Guan Yu
Guan Yu
Paolo133
Guan Yu
Level 149
God Stats
8W - 5L
1,643 SR
Queue Stats
418W - 413L
1,530 Elo+
Solo
Merlin
Merlin
Sxcondszn
Merlin
Level 126
God Stats
3W - 3L
1,450 SR
Queue Stats
169W - 185L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 1 / 3
6,051
1,009
4,041
6,841
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
 
Ix Chel
10
2 / 2 / 2
6,032
1,005
2,358
3,658
1,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Greívous
Cu Chulainn
10
1 / 2 / 3
5,736
956
3,800
6,471
5,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 3
6,043
1,007
5,847
4,579
1,510
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hun Batz
Vahlstrom
Hun Batz
11
0 / 1 / 4
5,742
957
5,947
2,796
1,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 1 / 3
5,752
959
5,879
5,466
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
 
Khepri
11
0 / 2 / 1
5,611
935
1,783
7,797
7,096
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 0 / 0
4,540
757
0
0
0
Guan Yu
Paolo133
Guan Yu
12
1 / 1 / 6
5,723
954
2,459
7,602
7,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Sxcondszn
Merlin
13
4 / 0 / 3
6,321
1,054
7,337
2,428
1,163
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
4
Kills
7
7
Deaths
4
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
3
2.5
W
Ix Chel
 
Ix Chel
2
2
2
1.5
L
Skadi
 
Skadi
2
1
3
3.5
L
Khepri
 
Khepri
0
2
1
0.25
L
0
0
0
0
W
Cu Chulainn
Greívous
Cu Chulainn
1
2
3
1.25
W
0
1
3
1.5
L
Guan Yu
Paolo133
Guan Yu
1
1
6
4
L
Merlin
Sxcondszn
Merlin
4
0
3
5.5
W
Hun Batz
Vahlstrom
Hun Batz
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,993
Damage
17,458
24,345
Taken
23,293
12,474
Mitigated
18,384
8,045
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,041
550
161
314
6,841
3,096
0
2,374
4,467
0
12,122
W
Ix Chel
 
Ix Chel
2,358
344
752
922
3,658
1,046
0
898
2,760
8,248
0
L
Skadi
 
Skadi
5,879
1,438
0
0
5,466
2,651
0
2,399
3,067
0
12,006
L
Khepri
 
Khepri
1,783
70
744
818
7,797
7,096
0
3,424
4,373
7,465
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
Greívous
Cu Chulainn
3,800
347
281
1,396
6,471
5,718
0
2,179
4,292
2,218
2,952
W
5,847
1,692
1,046
1,826
4,579
1,510
194
2,777
1,802
13,459
553
L
Guan Yu
Paolo133
Guan Yu
2,459
54
4,272
3,422
7,602
7,474
0
2,735
4,867
0
4,043
L
Merlin
Sxcondszn
Merlin
7,337
179
639
801
2,428
1,163
0
883
1,545
17,761
530
W
Hun Batz
Vahlstrom
Hun Batz
5,947
93
773
574
2,796
1,104
0
590
2,206
0
15,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
27,947
72
Minions Killed
54
0
Camps Cleared
0
598,023
Distance Traveled
477,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,051
1,009
27
5
0
130,221
0
W
Ix Chel
6,032
1,005
13
2
0
97,905
0
L
Skadi
5,752
959
16
3
0
105,214
0
L
Khepri
5,611
935
11
2
0
115,928
0
L
Neith
4,540
757
0
0
0
0
0
W
Cu Chulainn
5,736
956
3
1
0
119,047
0
W
Sol
6,043
1,007
12
2
0
128,461
0
L
Guan Yu
5,723
954
4
1
0
132,377
0
L
Merlin
6,321
1,054
23
4
0
123,487
0
W
Hun Batz
5,742
957
17
3
0
122,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role