Player Matchup

Zhong Kui
Zhong Kui
AshPhaltPrime567
Zhong Kui
Level 81
God Stats
6W - 4L
1,676 SR
Queue Stats
273W - 280L
1,473 Elo+
Solo
Da Ji
Da Ji
CaptainChilly
Da Ji
Level 156
God Stats
5W - 9L
1,430 SR
Queue Stats
134W - 136L
1,454 Elo+
Solo
Ymir
Ymir
TitanKillerMike
Ymir
Level 214
God Stats
4W - 3L
1,604 SR
Queue Stats
374W - 383L
1,481 Elo+
Solo
Heimdallr
Heimdallr
onemanarmy54321
Heimdallr
Level 129
God Stats
18W - 11L
1,671 SR
Queue Stats
254W - 235L
1,510 Elo+
Solo
Zeus
Zeus
romaninanaskky
Zeus
Level 126
God Stats
0W - 2L
1,471 SR
Queue Stats
33W - 56L
1,392 Elo+
Solo
Team Averages
Level 141
1,571 SR
1,462 Elo+

VS

Team Averages
Level 98
1,464 SR
1,445 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
PsDixoneR
Izanami
Level 147
God Stats
8W - 3L
1,782 SR
Queue Stats
159W - 141L
1,505 Elo+
Solo
Thoth
Thoth
RyTheCynic
Thoth
Level 91
God Stats
5W - 4L
1,138 SR
Queue Stats
20W - 19L
1,331 Elo+
Party 1
Cerberus
Cerberus
TicTak0703
Cerberus
Level 81
God Stats
4W - 2L
1,552 SR
Queue Stats
110W - 134L
1,445 Elo+
Party 1
King Arthur
King Arthur
Vio Smokez
King Arthur
Level 69
God Stats
6W - 7L
1,348 SR
Queue Stats
191W - 214L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
0 / 3 / 3
7,384
492
5,935
8,732
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 3 / 4
7,650
510
8,717
11,534
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 4
7,111
474
5,206
11,078
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Heimdallr
onemanarmy54321
Heimdallr
13
3 / 3 / 4
7,310
487
4,839
7,959
2,256
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 7 / 3
6,694
446
2,598
8,620
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
3 / 4 / 8
8,135
542
5,207
11,587
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
PsDixoneR
Izanami
15
2 / 1 / 2
8,883
592
6,613
5,408
1,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
14
7 / 2 / 3
9,275
618
9,955
6,701
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TicTak0703
Cerberus
11
0 / 4 / 4
6,783
452
3,924
12,962
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Vio Smokez
King Arthur
15
5 / 0 / 2
9,473
632
6,452
9,165
6,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
11
Kills
17
17
Deaths
11
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
4
8
1.75
L
Zhong Kui
0
3
3
0.5
L
6
3
4
2.67
W
Izanami
PsDixoneR
Izanami
2
1
2
3
W
Thoth
7
2
3
4.25
W
Cerberus
TicTak0703
Cerberus
0
4
4
0.5
L
2
1
4
4
W
King Arthur
Vio Smokez
King Arthur
5
0
2
6
L
Heimdallr
onemanarmy54321
Heimdallr
3
3
4
1.67
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,295
Damage
32,151
47,923
Taken
45,823
21,732
Mitigated
25,082
9,918
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,207
650
0
1,704
11,587
4,817
0
1,793
9,794
0
58,247
L
Zhong Kui
5,935
1,819
0
3,060
8,732
5,793
0
382
8,350
34,056
14,492
L
8,717
2,194
0
516
11,534
4,087
0
2,808
8,726
0
51,187
W
Izanami
PsDixoneR
Izanami
6,613
4,747
0
1,863
5,408
1,760
964
924
4,484
0
80,570
W
Thoth
9,955
365
0
1,233
6,701
1,769
409
2,343
4,358
52,669
0
W
Cerberus
TicTak0703
Cerberus
3,924
530
0
2,304
12,962
10,039
374
3,968
8,991
19,645
0
L
5,206
1,465
454
2,600
11,078
7,565
0
3,135
7,943
26,675
795
W
King Arthur
Vio Smokez
King Arthur
6,452
279
0
1,924
9,165
6,697
0
3,972
5,193
0
61,307
L
Heimdallr
onemanarmy54321
Heimdallr
4,839
2,607
0
2,683
7,959
2,256
0
1,612
6,347
0
49,066
L
2,598
104
0
605
8,620
2,031
0
5,942
2,678
38,553
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,149
Gold Earned
42,549
359
Minions Killed
488
0
Camps Cleared
0
1,327,255
Distance Traveled
1,535,272
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,135
542
86
6
0
340,620
0
L
Zhong Kui
7,384
492
107
7
0
271,224
3
L
Da Ji
7,650
510
75
5
0
292,792
0
W
Izanami
8,883
592
156
10
0
286,687
2
W
Thoth
9,275
618
98
7
0
292,258
7
W
Cerberus
6,783
452
38
3
0
320,145
3
L
Ymir
7,111
474
30
2
0
254,101
1
W
King Arthur
9,473
632
110
7
0
295,562
0
L
Heimdallr
7,310
487
82
5
0
271,039
1
L
Zeus
6,694
446
65
4
0
238,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role