Player Matchup

Nox
Nox
Gold III
BOSSB11TCH
Nox
Gold III
Level 146
God Stats
40W - 41L
1,513 SR
Queue Stats
55W - 58L
1,604 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
ItadoriiYuji
Zhong Kui
Platinum IV
Level 108
God Stats
61W - 50L
1,666 SR
Queue Stats
407W - 421L
1,630 MMR
Party 1
Rama
Rama
Platinum V
M4DR1D
Rama
Platinum V
Level 86
God Stats
19W - 13L
1,546 SR
Queue Stats
235W - 237L
1,602 MMR
Solo
Achilles
Achilles
Gold II
MadCookieMonsta
Achilles
Gold II
Level 155
God Stats
2W - 2L
1,317 SR
Queue Stats
23W - 13L
1,739 MMR
Party 2
Pele
Pele
Bronze III
VOTEFORRPEDRO
Pele
Bronze III
Level 147
God Stats
1W - 0L
1,754 SR
Queue Stats
2W - 0L
1,546 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,559 SR
1,624 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,662 SR
1,595 MMR
Janus
Janus
Gold II
BillBoarrd
Janus
Gold II
Level 69
God Stats
5W - 5L
1,620 SR
Queue Stats
21W - 10L
1,742 MMR
Party 3
Terra
Terra
Gold II
Brogrez4Life
Terra
Gold II
Level 142
God Stats
1W - 1L
1,715 SR
Queue Stats
80W - 77L
1,571 MMR
Solo
Artemis
Artemis
Bronze III
CaptainFalafel
Artemis
Bronze III
Level 45
God Stats
0W - 1L
1,971 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Vamana
Vamana
Platinum V
MCGerson
Vamana
Platinum V
Level 148
God Stats
34W - 26L
1,543 SR
Queue Stats
334W - 332L
1,556 MMR
Solo
Danzaburou
Danzaburou
Gold II
o4EST_
Danzaburou
Gold II
Level 159
God Stats
0W - 2L
1,462 SR
Queue Stats
64W - 68L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,751
750
791
3,847
1,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
ItadoriiYuji
Zhong Kui
8
3 / 0 / 0
4,309
862
1,786
1,712
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rama
M4DR1D
Rama
6
0 / 1 / 0
3,257
651
2,393
1,983
494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Achilles
7
0 / 0 / 0
3,396
679
2,202
3,525
1,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,441
688
588
3,337
969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
MedusaRatatoskrSusanoTyr

VS

Bans
Nu WaCabrakanThorGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
1 / 1 / 0
4,027
805
1,957
2,562
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 1 / 1
3,756
751
1,310
4,796
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 1
3,322
664
1,163
2,594
668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vamana
MCGerson
Vamana
7
0 / 0 / 0
3,863
773
2,385
4,127
1,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
o4EST_
Danzaburou
1
0 / 0 / 0
1,046
209
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
1
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Janus
1
1
0
1
L
0
1
1
0.5
L
0
1
1
0.5
W
Zhong Kui
ItadoriiYuji
Zhong Kui
3
0
0
3
W
Rama
M4DR1D
Rama
0
1
0
0
L
Vamana
MCGerson
Vamana
0
0
0
0
W
Achilles
0
0
0
0
W
0
0
0
0
L
Danzaburou
o4EST_
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,760
Damage
6,815
14,404
Taken
14,079
5,358
Mitigated
4,745
5,554
Healing
4,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
791
183
0
1,454
3,847
1,311
0
1,439
2,344
10,747
0
L
Janus
1,957
185
0
485
2,562
601
0
667
1,815
24,202
0
L
1,310
36
12
1,236
4,796
1,927
0
514
4,244
14,468
0
L
1,163
215
0
682
2,594
668
0
1,206
1,316
0
13,579
W
Zhong Kui
ItadoriiYuji
Zhong Kui
1,786
213
0
1,139
1,712
952
0
503
1,143
17,995
965
W
Rama
M4DR1D
Rama
2,393
1,975
0
122
1,983
494
0
1,137
806
0
17,975
L
Vamana
MCGerson
Vamana
2,385
608
0
2,062
4,127
1,549
0
0
3,829
0
22,148
W
Achilles
2,202
492
0
1,948
3,525
1,632
0
0
3,248
0
17,559
W
588
309
0
891
3,337
969
0
18
3,285
0
18,326
L
Danzaburou
o4EST_
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,154
Gold Earned
16,014
176
Minions Killed
142
0
Camps Cleared
0
590,742
Distance Traveled
482,941
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
3,751
750
20
4
0
107,272
0
L
Janus
4,027
805
47
9
0
134,845
0
L
Terra
3,756
751
27
5
0
134,677
0
L
Artemis
3,322
664
30
6
0
96,495
0
W
Zhong Kui
4,309
862
53
11
0
120,825
0
W
Rama
3,257
651
38
8
0
95,278
0
L
Vamana
3,863
773
38
8
0
116,924
3
W
Achilles
3,396
679
25
5
0
118,909
0
W
Pele
3,441
688
40
8
0
148,458
0
L
Danzaburou
1,046
209
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role