Player Matchup

Hercules
Hercules
Coolkiller8955
Hercules
Level 128
God Stats
4W - 6L
1,576 SR
Queue Stats
219W - 166L
1,552 Elo+
Party 1
Ra
Ra
Djseal456
Ra
Level 104
God Stats
2W - 5L
1,589 SR
Queue Stats
131W - 116L
1,591 Elo+
Party 1
King Arthur
King Arthur
Entrsndmn601
King Arthur
Level 129
God Stats
2W - 3L
1,554 SR
Queue Stats
125W - 137L
1,513 Elo+
Party 1
Osiris
Osiris
Wildtaco2
Osiris
Level 64
God Stats
30W - 18L
1,646 SR
Queue Stats
101W - 118L
1,396 Elo+
Party 1
Olorun
Olorun
bonecloud01
Olorun
Level 48
God Stats
0W - 2L
1,325 SR
Queue Stats
10W - 10L
1,569 Elo+
Party 1
Team Averages
Level 95
1,538 SR
1,524 Elo+

VS

Team Averages
Level 138
1,696 SR
1,525 Elo+
Bake Kujira
Bake Kujira
IBedwyr
Bake Kujira
Level 178
God Stats
1W - 1L
1,671 SR
Queue Stats
403W - 472L
1,532 Elo+
Party 3
Artemis
Artemis
PounDTrash52
Artemis
Level 154
God Stats
39W - 38L
1,527 SR
Queue Stats
708W - 767L
1,443 Elo+
Party 3
Achilles
Achilles
ShellKing20
Achilles
Level 107
God Stats
31W - 18L
1,659 SR
Queue Stats
59W - 25L
1,634 Elo+
Solo
Anhur
Anhur
Valente27
Anhur
Level 133
God Stats
2W - 0L
1,725 SR
Queue Stats
182W - 177L
1,501 Elo+
Party 2
Eset
Eset
xxrodrigoxx22
Eset
Level 116
God Stats
4W - 0L
1,900 SR
Queue Stats
183W - 175L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
1 / 2 / 1
4,985
499
4,280
8,633
3,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 3 / 0
6,475
648
4,820
7,387
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

King Arthur
Entrsndmn601
King Arthur
8
0 / 4 / 2
4,689
469
1,379
8,441
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Wildtaco2
Osiris
10
0 / 2 / 1
5,138
514
3,313
6,159
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Olorun
8
0 / 4 / 0
4,627
463
4,208
6,295
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
IBedwyr
Bake Kujira
11
3 / 1 / 0
6,835
684
5,245
7,359
8,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
PounDTrash52
Artemis
11
3 / 1 / 3
5,972
597
4,704
6,576
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Achilles
ShellKing20
Achilles
8
2 / 0 / 5
4,946
495
5,094
7,239
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Valente27
Anhur
11
3 / 1 / 3
6,355
636
4,207
4,838
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 3
6,294
629
4,620
3,758
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
14
15
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
2
1
0.75
L
4
3
0
1.33
L
King Arthur
Entrsndmn601
King Arthur
0
4
2
0.25
W
Bake Kujira
IBedwyr
Bake Kujira
3
1
0
3
W
Artemis
PounDTrash52
Artemis
3
1
3
4.5
W
Achilles
ShellKing20
Achilles
2
0
5
4.5
W
Anhur
Valente27
Anhur
3
1
3
4.5
L
Osiris
Wildtaco2
Osiris
0
2
1
0.25
L
Olorun
0
4
0
0
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,000
Damage
23,870
36,915
Taken
29,770
13,202
Mitigated
17,640
11,935
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,280
1,705
0
1,969
8,633
3,556
0
1,964
6,391
0
15,866
L
4,820
679
744
2,221
7,387
2,635
0
2,969
4,382
49,952
521
L
King Arthur
Entrsndmn601
King Arthur
1,379
365
0
2,745
8,441
2,877
0
1,235
7,141
0
21,566
W
Bake Kujira
IBedwyr
Bake Kujira
5,245
3,385
0
1,800
7,359
8,359
0
953
6,406
46,334
1,133
W
Artemis
PounDTrash52
Artemis
4,704
1,006
0
856
6,576
2,196
0
1,606
4,970
0
41,602
W
Achilles
ShellKing20
Achilles
5,094
1,520
0
2,326
7,239
4,475
0
2,870
4,369
0
18,312
W
Anhur
Valente27
Anhur
4,207
2,121
0
2,803
4,838
1,355
122
1,760
3,078
0
40,129
L
Osiris
Wildtaco2
Osiris
3,313
1,219
0
2,116
6,159
2,748
0
3,363
2,796
0
32,985
L
Olorun
4,208
1,910
180
1,960
6,295
1,386
0
265
5,866
24,604
1,903
W
4,620
533
174
842
3,758
1,255
0
1,893
1,824
37,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,914
Gold Earned
30,402
276
Minions Killed
310
0
Camps Cleared
0
1,049,126
Distance Traveled
1,022,487
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,985
499
27
3
0
231,455
0
L
Ra
6,475
648
97
10
0
199,907
0
L
King Arthur
4,689
469
49
5
0
215,768
0
W
Bake Kujira
6,835
684
90
9
0
165,037
0
W
Artemis
5,972
597
62
6
0
213,731
0
W
Achilles
4,946
495
24
2
0
226,136
0
W
Anhur
6,355
636
66
7
0
217,392
1
L
Osiris
5,138
514
57
6
0
207,008
0
L
Olorun
4,627
463
46
5
0
194,988
0
W
Eset
6,294
629
68
7
0
200,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role