Player Matchup

Tiamat
Tiamat
FernandoIV
Tiamat
Level 158
God Stats
1W - 2L
1,602 SR
Queue Stats
17W - 23L
1,559 Elo+
Party 2
Hun Batz
Hun Batz
IanelCrak
Hun Batz
Level 156
God Stats
0W - 1L
1,221 SR
Queue Stats
2W - 1L
1,830 Elo+
Party 2
Cthulhu
Cthulhu
MYMXibalba13
Cthulhu
Level 158
God Stats
2W - 2L
1,504 SR
Queue Stats
185W - 180L
1,585 Elo+
Solo
Ne Zha
Ne Zha
manzanito
Ne Zha
Level 163
God Stats
0W - 1L
1,560 SR
Queue Stats
16W - 7L
1,768 Elo+
Party 2
Rama
Rama
skypaladin05
Rama
Level 142
God Stats
1W - 1L
1,708 SR
Queue Stats
16W - 12L
1,589 Elo+
Solo
Team Averages
Level 155
1,519 SR
1,666 Elo+

VS

Team Averages
Level 149
1,515 SR
1,579 Elo+
Maui
Maui
Discount Satan
Maui
Level 159
God Stats
3W - 10L
1,190 SR
Queue Stats
485W - 491L
1,548 Elo+
Solo
Martichoras
Martichoras
KingKlam
Martichoras
Level 149
God Stats
2W - 2L
1,487 SR
Queue Stats
144W - 89L
1,593 Elo+
Party 1
Shiva
Shiva
KnightAlfredo
Shiva
Level 158
God Stats
12W - 0L
1,753 SR
Queue Stats
193W - 121L
1,598 Elo+
Party 1
Atlas
Atlas
Nihllation
Atlas
Level 153
God Stats
3W - 1L
1,651 SR
Queue Stats
211W - 146L
1,588 Elo+
Party 1
Hou Yi
Hou Yi
gabrielmtzt
Hou Yi
Level 124
God Stats
4W - 3L
1,493 SR
Queue Stats
339W - 309L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FernandoIV
Tiamat
11
1 / 2 / 3
5,766
961
5,121
5,744
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
IanelCrak
Hun Batz
5
0 / 0 / 0
4,504
751
0
136
40
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
MYMXibalba13
Cthulhu
12
2 / 2 / 2
5,805
968
7,644
7,044
3,882
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
manzanito
Ne Zha
10
0 / 3 / 4
5,315
886
3,187
6,524
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 4 / 2
5,707
951
2,825
5,519
1,929
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
6,501
1,084
1,902
7,960
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
KingKlam
Martichoras
12
3 / 0 / 5
6,643
1,107
5,563
3,169
1,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

11
1 / 1 / 7
6,497
1,083
4,483
5,433
3,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
11
4 / 1 / 4
6,780
1,130
5,623
4,633
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
12
3 / 1 / 6
6,827
1,138
5,920
4,815
1,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
4
Kills
11
11
Deaths
4
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
Tiamat
FernandoIV
Tiamat
1
2
3
1.25
L
Hun Batz
IanelCrak
Hun Batz
0
0
0
0
W
Martichoras
KingKlam
Martichoras
3
0
5
5.5
W
1
1
7
4.5
L
Cthulhu
MYMXibalba13
Cthulhu
2
2
2
1.5
W
Atlas
4
1
4
6
W
Hou Yi
3
1
6
6
L
Ne Zha
manzanito
Ne Zha
0
3
4
0.67
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,777
Damage
23,491
24,967
Taken
26,010
12,134
Mitigated
14,278
7,802
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,902
113
0
2,122
7,960
6,140
0
3,198
4,193
2,691
0
L
Tiamat
FernandoIV
Tiamat
5,121
179
762
1,687
5,744
2,122
0
1,663
3,881
11,525
0
L
Hun Batz
IanelCrak
Hun Batz
0
0
0
0
136
40
0
120
0
0
0
W
Martichoras
KingKlam
Martichoras
5,563
1,976
0
1,024
3,169
1,035
759
1,397
1,581
0
18,040
W
4,483
283
2,208
1,306
5,433
3,560
141
3,258
1,801
117
7,940
L
Cthulhu
MYMXibalba13
Cthulhu
7,644
141
484
621
7,044
3,882
0
1,574
5,313
10,420
0
W
Atlas
5,623
664
0
0
4,633
1,847
0
1,543
2,982
10,405
402
W
Hou Yi
5,920
1,180
464
435
4,815
1,696
241
2,023
2,326
0
14,500
L
Ne Zha
manzanito
Ne Zha
3,187
232
333
2,444
6,524
4,161
0
1,677
4,701
0
7,731
L
2,825
1,635
930
541
5,519
1,929
0
1,587
3,668
0
8,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,097
Gold Earned
33,248
47
Minions Killed
83
0
Camps Cleared
0
497,533
Distance Traveled
614,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,501
1,084
3
1
0
130,914
0
L
Tiamat
5,766
961
20
3
0
124,999
0
L
Hun Batz
4,504
751
0
0
0
2,857
0
W
Martichoras
6,643
1,107
27
5
0
127,025
0
W
Shiva
6,497
1,083
13
2
0
122,599
0
L
Cthulhu
5,805
968
10
2
0
138,979
0
W
Atlas
6,780
1,130
15
3
0
126,184
0
W
Hou Yi
6,827
1,138
25
4
0
107,464
0
L
Ne Zha
5,315
886
2
0
0
143,124
0
L
Rama
5,707
951
15
3
0
87,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role