Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
JavierDelgado13
Nike
Level 38
God Stats
4W - 9L
1,355 SR
Queue Stats
7W - 17L
1,280 Elo+
Party 1
Artio
Artio
Jeynks_915
Artio
Level 29
God Stats
9W - 10L
1,499 SR
Queue Stats
17W - 17L
1,448 Elo+
Party 1
Chang'e
Chang'e
cake-superior206
Chang'e
Level 109
God Stats
0W - 2L
1,501 SR
Queue Stats
65W - 52L
1,467 Elo+
Party 1
Izanami
Izanami
slik04
Izanami
Level 89
God Stats
2W - 5L
1,481 SR
Queue Stats
37W - 39L
1,448 Elo+
Party 1
Team Averages
Level 85
1,467 SR
1,429 Elo+

VS

Team Averages
Level 127
1,578 SR
1,450 Elo+
Charybdis
Charybdis
GenLeeAroused
Charybdis
Level 127
God Stats
8W - 2L
1,629 SR
Queue Stats
81W - 68L
1,521 Elo+
Solo
Vulcan
Vulcan
T66XandreiGap
Vulcan
Level 147
God Stats
20W - 14L
1,605 SR
Queue Stats
661W - 619L
1,458 Elo+
Solo
Nike
Nike
Victt2253
Nike
Level 66
God Stats
5W - 2L
1,654 SR
Queue Stats
213W - 236L
1,455 Elo+
Solo
Scylla
Scylla
chrisgal821111
Scylla
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 56L
1,375 Elo+
Solo
Serqet
Serqet
jaluvisi
Serqet
Level 208
God Stats
1W - 0L
1,500 SR
Queue Stats
587W - 553L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 1 / 0
5,804
580
3,794
6,687
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,979
498
2,159
5,489
1,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
6
0 / 4 / 1
4,500
450
926
8,232
4,323
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 4 / 3
6,074
607
5,931
6,995
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
slik04
Izanami
7
0 / 5 / 1
4,449
445
2,123
6,982
1,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GenLeeAroused
Charybdis
12
6 / 0 / 2
6,832
683
4,954
5,531
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 1 / 8
6,522
652
8,255
4,247
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nike
12
3 / 0 / 0
6,861
686
2,374
6,169
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 5
5,805
581
4,324
4,983
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
jaluvisi
Serqet
9
2 / 1 / 4
5,580
558
2,352
9,110
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
17
17
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
0
3
W
Charybdis
GenLeeAroused
Charybdis
6
0
2
7
L
0
3
0
0
L
Artio
0
4
1
0.13
W
4
1
8
8
W
Nike
3
0
0
3
L
2
4
3
0.88
W
2
3
5
1.5
W
Serqet
jaluvisi
Serqet
2
1
4
4
L
Izanami
slik04
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,933
Damage
22,259
34,385
Taken
30,040
12,286
Mitigated
10,084
3,733
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,794
1,053
0
654
6,687
2,248
0
1,244
5,183
0
42,876
W
Charybdis
GenLeeAroused
Charybdis
4,954
2,076
0
2,010
5,531
1,674
1,171
185
5,346
0
44,415
L
2,159
38
0
224
5,489
1,934
0
193
5,025
0
24,207
L
Artio
926
34
60
1,192
8,232
4,323
0
3,572
4,383
5,549
34
W
8,255
199
0
749
4,247
898
310
1,736
2,511
28,774
0
W
Nike
2,374
162
0
1,274
6,169
4,070
0
0
5,875
193
41,119
L
5,931
192
120
898
6,995
1,905
0
3,561
3,112
27,043
835
W
4,324
238
0
500
4,983
1,092
0
2,467
2,516
27,755
0
W
Serqet
jaluvisi
Serqet
2,352
106
0
2,739
9,110
2,350
0
2,395
6,715
0
21,654
L
Izanami
slik04
Izanami
2,123
1,395
0
585
6,982
1,876
0
3,512
3,223
0
23,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,806
Gold Earned
31,600
229
Minions Killed
273
0
Camps Cleared
0
1,130,309
Distance Traveled
1,063,657
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,804
580
79
8
0
248,295
0
W
Charybdis
6,832
683
73
7
0
197,357
0
L
Nike
4,979
498
40
4
0
227,009
0
L
Artio
4,500
450
14
1
0
231,551
0
W
Vulcan
6,522
652
45
5
0
220,852
0
W
Nike
6,861
686
68
7
0
203,316
0
L
Chang'e
6,074
607
50
5
0
204,195
2
W
Scylla
5,805
581
45
5
0
192,140
0
W
Serqet
5,580
558
42
4
0
249,992
0
L
Izanami
4,449
445
46
5
0
219,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role