Player Matchup

Cthulhu
Cthulhu
Cincerelyy
Cthulhu
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 11L
1,605 Elo+
Party 2
Poseidon
Poseidon
LoiroEscuro
Poseidon
Level 149
God Stats
118W - 112L
1,563 SR
Queue Stats
166W - 174L
1,441 Elo+
Solo
Hou Yi
Hou Yi
Savage king010
Hou Yi
Level 157
God Stats
0W - 1L
1,471 SR
Queue Stats
109W - 97L
1,540 Elo+
Party 2
Nut
Nut
killer somethin
Nut
Level 129
God Stats
2W - 2L
1,575 SR
Queue Stats
51W - 67L
1,403 Elo+
Solo
Anubis
Anubis
thebigmike296
Anubis
Level 76
God Stats
2W - 1L
1,910 SR
Queue Stats
6W - 8L
1,379 Elo+
Solo
Team Averages
Level 119
1,604 SR
1,474 Elo+

VS

Team Averages
Level 72
1,538 SR
1,406 Elo+
Hades
Hades
Hygorfon14
Hades
Level 61
God Stats
11W - 7L
1,667 SR
Queue Stats
105W - 152L
1,370 Elo+
Party 1
Neith
Neith
HytaloFon
Neith
Level 66
God Stats
5W - 2L
1,636 SR
Queue Stats
168W - 193L
1,444 Elo+
Party 1
Sol
Sol
PQPkiMM
Sol
Level 48
God Stats
2W - 4L
1,368 SR
Queue Stats
97W - 110L
1,405 Elo+
Party 1
Charon
Charon
Twizard1629
Charon
Level 40
God Stats
2W - 1L
1,511 SR
Queue Stats
86W - 95L
1,400 Elo+
Party 3
Bakasura
Bakasura
Unknown2381
Bakasura
Level 147
God Stats
9W - 9L
1,507 SR
Queue Stats
139W - 151L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cincerelyy
Cthulhu
1
0 / 0 / 0
3,357
336
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
LoiroEscuro
Poseidon
11
0 / 2 / 2
5,458
546
2,351
3,452
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 2 / 1
6,160
616
4,822
4,887
1,252
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
4,894
489
2,759
6,502
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 3 / 0
6,976
698
7,061
8,708
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
2 / 2 / 0
6,249
625
1,675
6,200
2,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
HytaloFon
Neith
10
2 / 1 / 1
5,768
577
3,927
4,828
1,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
10
2 / 4 / 0
6,119
612
2,048
9,469
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
9
0 / 1 / 3
5,961
596
903
5,530
3,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Unknown2381
Bakasura
13
4 / 2 / 2
7,233
723
6,028
9,027
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
9
Kills
10
10
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cincerelyy
Cthulhu
0
0
0
0
W
Hades
2
2
0
1
W
Neith
HytaloFon
Neith
2
1
1
2.5
L
Poseidon
LoiroEscuro
Poseidon
0
2
2
0.5
W
Sol
2
4
0
0.5
L
2
2
1
1.25
W
Charon
0
1
3
1.5
W
Bakasura
Unknown2381
Bakasura
4
2
2
2.5
L
0
3
2
0.33
L
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,993
Damage
14,581
23,549
Taken
35,054
7,528
Mitigated
13,031
8,331
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cincerelyy
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Hades
1,675
52
85
2,635
6,200
2,670
33
2,881
3,015
33,097
0
W
Neith
HytaloFon
Neith
3,927
377
0
1,314
4,828
1,182
1,125
839
3,989
0
38,263
L
Poseidon
LoiroEscuro
Poseidon
2,351
289
0
780
3,452
888
0
1,066
2,217
31,385
850
W
Sol
2,048
622
0
4,017
9,469
2,347
874
1,064
8,405
35,582
3,536
L
4,822
2,753
0
1,398
4,887
1,252
0
1,956
2,901
0
40,668
W
Charon
903
118
0
1,448
5,530
3,712
268
1,050
4,480
16,958
368
W
Bakasura
Unknown2381
Bakasura
6,028
3,916
0
5,139
9,027
3,120
52
3,149
5,780
0
34,904
L
2,759
845
0
2,429
6,502
1,887
0
639
5,723
0
29,181
L
7,061
522
0
3,724
8,708
3,501
0
820
7,323
53,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,845
Gold Earned
31,330
272
Minions Killed
299
0
Camps Cleared
0
711,862
Distance Traveled
933,079
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,357
336
0
0
0
0
0
W
Hades
6,249
625
55
6
0
153,366
2
W
Neith
5,768
577
63
6
0
169,518
5
L
Poseidon
5,458
546
66
7
0
171,523
2
W
Sol
6,119
612
64
6
0
179,431
0
L
Hou Yi
6,160
616
74
7
0
189,918
0
W
Charon
5,961
596
29
3
0
172,697
0
W
Bakasura
7,233
723
88
9
0
258,067
0
L
Nut
4,894
489
42
4
0
171,296
1
L
Anubis
6,976
698
90
9
0
179,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role