Player Matchup

Athena
Athena
Bronze I
 
Athena
Bronze I
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
BT_NUMBER27
Tsukuyomi
Silver III
Level 157
God Stats
21W - 27L
1,420 SR
Queue Stats
186W - 209L
890 MMR
Solo
Fenrir
Fenrir
Gold II
DefiantM7
Fenrir
Gold II
Level 148
God Stats
4W - 1L
1,779 SR
Queue Stats
214W - 213L
1,423 MMR
Party 1
Raijin
Raijin
Silver I
ForeverMRG
Raijin
Silver I
Level 115
God Stats
2W - 1L
1,493 SR
Queue Stats
75W - 82L
1,118 MMR
Party 1
Sol
Sol
Gold V
hungry_sponge677
Sol
Gold V
Level 129
God Stats
1W - 1L
1,325 SR
Queue Stats
374W - 385L
1,315 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,503 SR
1,249 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,519 SR
1,195 MMR
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze I
BOSSIERFIND040
Chaac
Bronze I
Level 156
God Stats
2W - 4L
1,439 SR
Queue Stats
186W - 233L
849 MMR
Solo
Medusa
Medusa
Silver I
DemonTirel
Medusa
Silver I
Level 148
God Stats
1W - 3L
1,523 SR
Queue Stats
210W - 226L
1,172 MMR
Solo
Janus
Janus
Silver II
KindKitten22117
Janus
Silver II
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,241 MMR
Solo
Bacchus
Bacchus
Gold V
TheFastSpark
Bacchus
Gold V
Level 175
God Stats
15W - 13L
1,634 SR
Queue Stats
527W - 537L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 3 / 4
7,011
467
2,813
11,677
8,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
BT_NUMBER27
Tsukuyomi
16
2 / 1 / 0
9,271
618
5,754
9,376
3,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
DefiantM7
Fenrir
15
2 / 1 / 1
7,548
503
7,259
9,848
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
ForeverMRG
Raijin
13
0 / 0 / 2
7,233
482
6,504
8,147
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 2
8,555
570
6,918
9,478
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CabrakanChang'eSurtrHercules

VS

Bans
KuzenboRavanaKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 1 / 2
6,186
412
2,440
6,312
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
7,203
480
4,167
11,218
9,234
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
DemonTirel
Medusa
10
4 / 2 / 1
6,935
462
5,476
7,074
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 1 / 0
6,815
454
6,107
7,069
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
TheFastSpark
Bacchus
10
1 / 2 / 5
7,198
480
7,564
13,314
16,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
7
Kills
7
7
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
3
4
0.67
L
Awilix
 
Awilix
2
1
2
3
L
0
1
1
0.5
W
Tsukuyomi
BT_NUMBER27
Tsukuyomi
2
1
0
2
W
Fenrir
DefiantM7
Fenrir
2
1
1
2.5
L
Medusa
DemonTirel
Medusa
4
2
1
2.25
W
Raijin
ForeverMRG
Raijin
0
0
2
1
L
0
1
0
0
L
Bacchus
TheFastSpark
Bacchus
1
2
5
1.75
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
25,754
48,526
Taken
44,987
21,897
Mitigated
32,110
17,526
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,813
758
2,283
2,152
11,677
8,737
0
4,212
7,271
18,266
0
L
Awilix
 
Awilix
2,440
551
0
1,073
6,312
2,096
0
1,371
4,941
0
34,866
L
4,167
51
0
2,656
11,218
9,234
0
1,634
9,584
0
43,563
W
Tsukuyomi
BT_NUMBER27
Tsukuyomi
5,754
1,225
0
1,324
9,376
3,590
1,543
0
9,376
0
79,060
W
Fenrir
DefiantM7
Fenrir
7,259
968
0
5,792
9,848
3,862
0
1,191
8,635
0
65,147
L
Medusa
DemonTirel
Medusa
5,476
1,882
0
2,184
7,074
2,195
389
3,060
4,014
0
43,895
W
Raijin
ForeverMRG
Raijin
6,504
565
0
1,500
8,147
2,772
0
3,991
3,906
56,679
0
L
6,107
102
0
2,116
7,069
2,546
0
2,757
4,312
53,274
565
L
Bacchus
TheFastSpark
Bacchus
7,564
875
0
3,437
13,314
16,039
0
7,107
6,207
19,382
1,236
W
6,918
2,417
0
4,475
9,478
2,936
2,381
3,630
5,744
68,720
8,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
34,337
501
Minions Killed
323
0
Camps Cleared
0
1,461,190
Distance Traveled
1,458,647
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,011
467
21
1
0
238,520
2
L
Awilix
6,186
412
46
3
0
273,395
2
L
Chaac
7,203
480
64
4
0
312,596
2
W
Tsukuyomi
9,271
618
130
9
0
330,934
0
W
Fenrir
7,548
503
102
7
0
350,425
0
L
Medusa
6,935
462
73
5
0
221,018
0
W
Raijin
7,233
482
105
7
0
275,225
5
L
Janus
6,815
454
109
7
0
323,634
2
L
Bacchus
7,198
480
31
2
0
328,004
2
W
Sol
8,555
570
143
10
0
266,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role