Player Matchup

Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
 
Kuzenbo
Bronze I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
NAtiive818LoKo
Ah Muzen Cab
Silver I
Level 63
God Stats
32W - 29L
1,538 SR
Queue Stats
52W - 64L
1,312 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,513 SR
1,437 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,468 SR
1,121 MMR
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze II
Booostedpooper
Ra
Bronze II
Level 38
God Stats
5W - 7L
1,405 SR
Queue Stats
64W - 116L
487 MMR
Solo
Anubis
Anubis
Silver III
Krackozz
Anubis
Silver III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 67L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
0 / 2 / 2
9,029
752
4,881
5,829
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
 
Kuzenbo
14
0 / 2 / 1
8,257
688
8,100
12,145
13,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
NAtiive818LoKo
Ah Muzen Cab
16
2 / 0 / 0
9,671
806
6,671
8,779
7,641
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
Nu WaThothVulcanAthenaCthulhu

VS

Bans
HeraBacchusAresCerberusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 1 / 2
9,301
775
11,768
11,627
9,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 0 / 2
8,691
724
6,060
8,484
3,463
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
Krackozz
Anubis
16
2 / 1 / 1
10,011
834
5,464
7,715
3,791
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
4
4
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
2
0.5
L
Kuzenbo
 
Kuzenbo
0
2
1
0.25
W
Shiva
 
Shiva
2
1
2
3
W
0
0
2
1
W
Anubis
Krackozz
Anubis
2
1
1
2.5
L
Ah Muzen Cab
NAtiive818LoKo
Ah Muzen Cab
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,652
Damage
23,292
26,753
Taken
27,826
22,634
Mitigated
16,712
2,754
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,881
187
0
0
5,829
1,844
0
2,630
3,130
36,788
0
L
Kuzenbo
 
Kuzenbo
8,100
3,895
0
2,173
12,145
13,149
30
5,069
6,741
15,843
0
W
Shiva
 
Shiva
11,768
2,489
0
1,387
11,627
9,458
0
3,050
8,536
0
30,457
W
6,060
322
2,990
6,550
8,484
3,463
0
5,098
3,347
32,751
1,498
W
Anubis
Krackozz
Anubis
5,464
131
0
2,166
7,715
3,791
103
4,729
2,947
50,872
0
L
Ah Muzen Cab
NAtiive818LoKo
Ah Muzen Cab
6,671
1,048
0
581
8,779
7,641
0
3,134
5,507
0
37,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,957
Gold Earned
28,003
152
Minions Killed
234
0
Camps Cleared
0
737,271
Distance Traveled
699,727
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,029
752
80
7
0
247,612
2
L
Kuzenbo
8,257
688
16
1
0
237,990
1
W
Shiva
9,301
775
79
7
0
235,414
0
W
Ra
8,691
724
52
4
0
251,048
0
W
Anubis
10,011
834
103
9
0
213,265
0
L
Ah Muzen Cab
9,671
806
56
5
0
251,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role