Player Matchup

Horus
Horus
 
Horus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BobWiz
Nox
Level 156
God Stats
41W - 38L
1,555 SR
Queue Stats
2,896W - 2,984L
1,479 Elo+
Solo
Ah Puch
Ah Puch
Crack555
Ah Puch
Level 128
God Stats
7W - 4L
1,728 SR
Queue Stats
272W - 278L
1,507 Elo+
Solo
Hercules
Hercules
LockeDerBoss404
Hercules
Level 26
God Stats
1W - 3L
1,386 SR
Queue Stats
30W - 30L
1,500 Elo+
Party 2
Sol
Sol
vDxnii-
Sol
Level 87
God Stats
0W - 4L
1,129 SR
Queue Stats
199W - 175L
1,472 Elo+
Party 2
Team Averages
Level 99
1,460 SR
1,491 Elo+

VS

Team Averages
Level 146
1,534 SR
1,518 Elo+
Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Bereber
Merlin
Level 126
God Stats
2W - 1L
1,709 SR
Queue Stats
69W - 78L
1,502 Elo+
Party 1
Nike
Nike
Kalistino
Nike
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 95L
1,539 Elo+
Party 1
Chang'e
Chang'e
MagiikzDynamo
Chang'e
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,503 Elo+
Solo
Hou Yi
Hou Yi
PanadaQ
Hou Yi
Level 206
God Stats
7W - 7L
1,461 SR
Queue Stats
584W - 322L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 2 / 5
7,183
718
2,486
10,705
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
BobWiz
Nox
17
3 / 1 / 4
8,726
873
3,446
5,956
2,788
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
Crack555
Ah Puch
14
2 / 4 / 2
7,914
791
7,311
8,788
3,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
1 / 1 / 3
7,117
712
6,223
10,991
8,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
13
1 / 4 / 3
7,143
714
7,913
9,671
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 2 / 7
8,261
826
8,980
5,920
2,510
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Bereber
Merlin
14
1 / 0 / 6
7,671
767
5,151
3,108
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
14
2 / 2 / 8
8,069
807
8,939
12,430
8,704
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
13
2 / 3 / 8
7,732
773
5,702
9,403
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
PanadaQ
Hou Yi
15
5 / 0 / 3
8,369
837
12,691
3,766
1,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
7
Kills
12
12
Deaths
7
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
5
1.25
W
Hachiman
 
Hachiman
2
2
7
2.75
W
Merlin
Bereber
Merlin
1
0
6
4
L
Nox
BobWiz
Nox
3
1
4
5
L
Ah Puch
Crack555
Ah Puch
2
4
2
0.75
W
Nike
2
2
8
3
L
Hercules
1
1
3
2.5
W
Chang'e
2
3
8
2
W
Hou Yi
PanadaQ
Hou Yi
5
0
3
6.5
L
Sol
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,379
Damage
41,463
46,111
Taken
34,627
26,161
Mitigated
18,217
24,957
Healing
17,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,486
1,067
4,923
5,874
10,705
7,849
0
3,364
6,913
0
3,535
W
Hachiman
 
Hachiman
8,980
4,219
0
362
5,920
2,510
29
3,694
2,226
0
31,205
W
Merlin
Bereber
Merlin
5,151
33
1,136
1,239
3,108
1,341
89
1,317
1,791
13,011
549
L
Nox
BobWiz
Nox
3,446
256
1,304
519
5,956
2,788
0
842
5,052
18,793
446
L
Ah Puch
Crack555
Ah Puch
7,311
134
430
1,666
8,788
3,251
0
1,281
7,485
26,581
58
W
Nike
8,939
859
357
2,822
12,430
8,704
0
4,962
7,468
0
13,337
L
Hercules
6,223
641
2,038
5,796
10,991
8,676
0
1,859
8,852
0
11,373
W
Chang'e
5,702
455
6,155
4,570
9,403
3,926
0
6,335
3,068
13,700
355
W
Hou Yi
PanadaQ
Hou Yi
12,691
1,485
367
107
3,766
1,736
150
2,304
1,462
0
17,615
L
Sol
7,913
329
0
2,407
9,671
3,597
0
2,208
7,393
17,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,083
Gold Earned
40,102
114
Minions Killed
132
0
Camps Cleared
0
993,418
Distance Traveled
960,660
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,183
718
2
0
0
187,982
0
W
Hachiman
8,261
826
59
6
0
186,407
0
W
Merlin
7,671
767
28
3
0
197,503
0
L
Nox
8,726
873
50
5
0
185,981
0
L
Ah Puch
7,914
791
37
4
0
189,192
4
W
Nike
8,069
807
5
1
0
203,281
0
L
Hercules
7,117
712
13
1
0
228,978
0
W
Chang'e
7,732
773
19
2
0
196,431
0
W
Hou Yi
8,369
837
21
2
0
177,038
0
L
Sol
7,143
714
12
1
0
201,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role