Player Matchup

Kuzenbo
Kuzenbo
Platinum II
 
Kuzenbo
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Gold I
DRG x MANMAN
Eset
Gold I
Level 85
God Stats
13W - 12L
1,557 SR
Queue Stats
204W - 181L
1,482 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
lDannyP6572
Hun Batz
Platinum IV
Level 140
God Stats
1W - 3L
1,503 SR
Queue Stats
231W - 202L
1,569 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,520 SR
1,517 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,547 SR
1,611 MMR
Bakasura
Bakasura
Platinum II
Habitt
Bakasura
Platinum II
Level 156
God Stats
17W - 8L
1,624 SR
Queue Stats
107W - 104L
1,768 MMR
Party 1
Ra
Ra
Gold III
SinKetchup
Ra
Gold III
Level 141
God Stats
2W - 2L
1,443 SR
Queue Stats
121W - 117L
1,566 MMR
Party 1
Shiva
Shiva
Gold V
Ugot c4nc3r
Shiva
Gold V
Level 81
God Stats
149W - 123L
1,573 SR
Queue Stats
398W - 453L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 2 / 2
7,887
717
4,334
11,699
14,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 1
8,190
745
4,415
5,294
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
lDannyP6572
Hun Batz
14
2 / 4 / 1
8,683
789
3,544
9,099
4,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AchillesThothBacchusMulanAres

VS

Bans
CthulhuCabrakanDiscordiaCerberusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Habitt
Bakasura
15
3 / 2 / 4
9,571
870
4,161
6,897
3,216
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 6
9,474
861
6,671
6,497
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 5
10,101
918
10,551
6,713
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
9
9
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
2
1
L
1
3
1
0.5
W
Bakasura
Habitt
Bakasura
3
2
4
2.5
W
2
1
6
5
W
4
1
5
6.5
L
Hun Batz
lDannyP6572
Hun Batz
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,293
Damage
21,383
26,092
Taken
20,107
20,858
Mitigated
9,778
1,985
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,334
1,179
0
632
11,699
14,807
0
3,436
7,673
11,242
0
L
4,415
276
176
512
5,294
1,743
0
1,006
4,128
27,787
0
W
Bakasura
Habitt
Bakasura
4,161
2,225
0
2,703
6,897
3,216
2,212
2,985
3,712
0
20,506
W
6,671
467
1,157
3,010
6,497
2,612
781
3,487
2,840
41,782
639
W
10,551
1,889
318
677
6,713
3,950
519
1,908
4,737
110
36,973
L
Hun Batz
lDannyP6572
Hun Batz
3,544
433
0
665
9,099
4,308
0
1,958
6,483
0
22,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,760
Gold Earned
29,146
122
Minions Killed
191
0
Camps Cleared
0
573,455
Distance Traveled
701,497
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,887
717
9
1
0
207,274
1
L
Eset
8,190
745
67
6
0
181,890
2
W
Bakasura
9,571
870
64
6
0
240,259
0
W
Ra
9,474
861
64
6
0
226,386
0
W
Shiva
10,101
918
63
6
0
234,852
0
L
Hun Batz
8,683
789
46
4
0
184,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role