Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
J0K3R07
Bakasura
Gold II
Level 125
God Stats
3W - 2L
1,744 SR
Queue Stats
36W - 39L
1,583 MMR
Solo
Janus
Janus
Platinum III
Krishnafro
Janus
Platinum III
Level 272
God Stats
105W - 117L
1,521 SR
Queue Stats
814W - 815L
1,693 MMR
Solo
Sobek
Sobek
Gold IV
SplitZ_Shadw
Sobek
Gold IV
Level 159
God Stats
4W - 5L
1,624 SR
Queue Stats
286W - 299L
1,409 MMR
Solo
Poseidon
Poseidon
Platinum V
ÃłìštãŔ
Poseidon
Platinum V
Level 143
God Stats
24W - 21L
1,570 SR
Queue Stats
299W - 299L
1,408 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,592 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,603 SR
1,554 MMR
Ishtar
Ishtar
Gold IV
BatteredHosepipe
Ishtar
Gold IV
Level 128
God Stats
6W - 3L
1,653 SR
Queue Stats
171W - 173L
1,535 MMR
Party 1
Set
Set
Platinum V
Tobi119
Set
Platinum V
Level 145
God Stats
12W - 6L
1,685 SR
Queue Stats
91W - 80L
1,720 MMR
Solo
Tiamat
Tiamat
Gold IV
Zeusolio
Tiamat
Gold IV
Level 146
God Stats
8W - 6L
1,602 SR
Queue Stats
214W - 219L
1,394 MMR
Solo
Osiris
Osiris
Gold II
fomania
Osiris
Gold II
Level 176
God Stats
6W - 6L
1,548 SR
Queue Stats
270W - 265L
1,610 MMR
Solo
Hel
Hel
Gold IV
i Ballstic 101
Hel
Gold IV
Level 127
God Stats
9W - 7L
1,529 SR
Queue Stats
183W - 192L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 1 / 0
3,306
661
1,589
2,800
544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
J0K3R07
Bakasura
6
0 / 1 / 0
3,051
610
818
3,510
1,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
6
0 / 0 / 0
3,134
627
666
927
196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,200
640
1,321
4,684
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
ÃłìštãŔ
Poseidon
1
0 / 0 / 0
2,421
484
0
0
0
Bans
SusanoKumbhakarnaThothNu Wa

VS

Bans
AthenaRavanaFenrirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 4
3,343
669
2,319
2,536
689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Set
6
4 / 0 / 0
4,002
800
2,171
2,430
816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Zeusolio
Tiamat
7
0 / 0 / 0
3,427
685
484
1,182
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
fomania
Osiris
6
0 / 0 / 0
3,828
766
0
2,061
801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

6
0 / 0 / 4
3,554
711
1,585
2,373
992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
0
0
4
2
L
Bakasura
J0K3R07
Bakasura
0
1
0
0
L
Janus
0
0
0
0
L
0
2
0
0
W
Set
4
0
0
4
W
Tiamat
Zeusolio
Tiamat
0
0
0
0
W
Osiris
fomania
Osiris
0
0
0
0
W
0
0
4
2
L
Poseidon
ÃłìštãŔ
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,394
Damage
6,559
11,921
Taken
10,582
4,146
Mitigated
3,747
4,880
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,589
871
0
1,624
2,800
544
0
623
2,177
16,431
2,235
W
2,319
1,775
0
791
2,536
689
0
2,066
428
0
15,926
L
Bakasura
J0K3R07
Bakasura
818
628
0
1,377
3,510
1,077
0
572
2,806
0
8,842
L
Janus
666
38
0
250
927
196
0
0
927
12,348
0
L
1,321
94
0
1,629
4,684
2,329
0
742
3,942
6,341
0
W
Set
2,171
1,067
0
703
2,430
816
0
461
1,944
0
16,686
W
Tiamat
Zeusolio
Tiamat
484
73
0
540
1,182
449
0
113
1,005
13,605
0
W
Osiris
fomania
Osiris
0
0
0
248
2,061
801
0
0
2,061
0
20,687
W
1,585
199
1,335
2,034
2,373
992
0
777
1,506
9,861
0
L
Poseidon
ÃłìštãŔ
Poseidon
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,112
Gold Earned
18,154
115
Minions Killed
138
0
Camps Cleared
0
435,475
Distance Traveled
499,633
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,306
661
44
9
0
95,284
0
W
Ishtar
3,343
669
33
7
0
95,068
0
L
Bakasura
3,051
610
31
6
0
119,287
0
L
Janus
3,134
627
33
7
0
120,713
0
L
Sobek
3,200
640
7
1
0
100,153
2
W
Set
4,002
800
31
6
0
111,387
0
W
Tiamat
3,427
685
25
5
0
105,678
1
W
Osiris
3,828
766
41
8
0
72,154
0
W
Hel
3,554
711
8
2
0
115,346
2
L
Poseidon
2,421
484
0
0
0
38
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role