Player Matchup

Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze I
Albert4647544
Gilgamesh
Bronze I
Level 129
God Stats
2W - 6L
1,371 SR
Queue Stats
99W - 129L
779 MMR
Solo
Olorun
Olorun
Bronze II
Lash_Hole
Olorun
Bronze II
Level 80
God Stats
3W - 2L
1,591 SR
Queue Stats
16W - 32L
999 MMR
Solo
Ne Zha
Ne Zha
Silver III
Lite nin boy
Ne Zha
Silver III
Level 53
God Stats
2W - 2L
1,417 SR
Queue Stats
50W - 63L
781 MMR
Solo
Medusa
Medusa
Silver III
brayan7w7
Medusa
Silver III
Level 104
God Stats
5W - 3L
1,455 SR
Queue Stats
76W - 82L
970 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,467 SR
1,006 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,445 SR
1,005 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver II
HareSage ROG
Nemesis
Silver II
Level 157
God Stats
86W - 89L
1,487 SR
Queue Stats
768W - 806L
1,060 MMR
Solo
Hades
Hades
Silver IV
Julxco
Hades
Silver IV
Level 65
God Stats
3W - 12L
1,469 SR
Queue Stats
10W - 23L
1,098 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
UltimateIncoming
Erlang Shen
Silver II
Level 134
God Stats
0W - 2L
1,280 SR
Queue Stats
30W - 44L
1,102 MMR
Solo
Hachiman
Hachiman
Bronze III
sychoopturtle
Hachiman
Bronze III
Level 172
God Stats
102W - 117L
1,487 SR
Queue Stats
705W - 786L
267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 0 / 2
5,398
675
2,946
5,432
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Albert4647544
Gilgamesh
9
0 / 0 / 0
5,545
693
1,436
4,835
2,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Lash_Hole
Olorun
9
0 / 2 / 0
4,624
578
2,357
4,315
1,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
9
1 / 1 / 1
4,645
581
1,694
6,015
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
brayan7w7
Medusa
9
3 / 0 / 3
4,948
619
6,731
3,850
1,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
Ao KuangLancelotAnubisSkadi

VS

Bans
Nu WaSylvanusAgniArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 1 / 0
4,305
538
2,321
6,575
2,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
HareSage ROG
Nemesis
8
0 / 3 / 1
4,471
559
1,540
6,169
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Julxco
Hades
9
0 / 0 / 0
4,585
573
1,153
2,651
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Erlang Shen
UltimateIncoming
Erlang Shen
11
3 / 0 / 0
5,850
731
4,006
5,196
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
sychoopturtle
Hachiman
5
0 / 4 / 0
3,686
461
1,396
4,967
1,010
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
3
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
2
4
L
King Arthur
 
King Arthur
0
1
0
0
W
Gilgamesh
Albert4647544
Gilgamesh
0
0
0
0
L
Nemesis
HareSage ROG
Nemesis
0
3
1
0.17
L
Hades
Julxco
Hades
0
0
0
0
W
Olorun
Lash_Hole
Olorun
0
2
0
0
W
Ne Zha
1
1
1
1.5
L
Erlang Shen
UltimateIncoming
Erlang Shen
3
0
0
3
W
Medusa
brayan7w7
Medusa
3
0
3
4.5
L
Hachiman
sychoopturtle
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,164
Damage
10,416
24,447
Taken
25,558
9,282
Mitigated
8,210
7,699
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,946
805
0
1,878
5,432
2,670
0
0
5,432
17,554
0
L
King Arthur
 
King Arthur
2,321
94
564
1,217
6,575
2,915
0
1,422
5,153
0
17,547
W
Gilgamesh
Albert4647544
Gilgamesh
1,436
262
0
1,399
4,835
2,211
0
1,153
3,682
0
35,913
L
Nemesis
HareSage ROG
Nemesis
1,540
477
0
1,640
6,169
1,702
0
973
5,196
0
33,319
L
Hades
Julxco
Hades
1,153
409
0
2,154
2,651
780
0
0
2,480
22,871
0
W
Olorun
Lash_Hole
Olorun
2,357
1,541
120
1,191
4,315
1,189
0
0
4,315
21,776
0
W
Ne Zha
1,694
434
0
1,757
6,015
2,149
0
0
6,015
0
27,154
L
Erlang Shen
UltimateIncoming
Erlang Shen
4,006
1,930
0
2,267
5,196
1,803
0
2,105
3,091
0
32,564
W
Medusa
brayan7w7
Medusa
6,731
2,862
0
1,354
3,850
1,063
0
0
3,850
0
31,279
L
Hachiman
sychoopturtle
Hachiman
1,396
834
0
1,321
4,967
1,010
0
803
4,164
0
13,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
22,897
239
Minions Killed
225
0
Camps Cleared
0
820,836
Distance Traveled
788,028
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,398
675
33
4
0
168,895
4
L
King Arthur
4,305
538
19
2
0
175,532
3
W
Gilgamesh
5,545
693
73
9
0
138,021
0
L
Nemesis
4,471
559
62
8
0
167,543
5
L
Hades
4,585
573
53
7
0
142,802
3
W
Olorun
4,624
578
40
5
0
152,988
0
W
Ne Zha
4,645
581
51
6
0
202,929
1
L
Erlang Shen
5,850
731
67
8
0
197,200
0
W
Medusa
4,948
619
42
5
0
158,003
0
L
Hachiman
3,686
461
24
3
0
104,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role