Player Matchup

Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
benosul2007
Khepri
Level 66
God Stats
11W - 14L
1,464 SR
Queue Stats
192W - 212L
1,423 Elo+
Solo
Ix Chel
Ix Chel
nBruks
Ix Chel
Level 84
God Stats
26W - 22L
1,516 SR
Queue Stats
324W - 337L
1,508 Elo+
Solo
Thanatos
Thanatos
xroysx
Thanatos
Level 160
God Stats
6W - 8L
1,540 SR
Queue Stats
139W - 138L
1,459 Elo+
Party 2
Team Averages
Level 112
1,504 SR
1,478 Elo+

VS

Team Averages
Level 113
1,702 SR
1,504 Elo+
Tyr
Tyr
Homem_Lamem
Tyr
Level 122
God Stats
4W - 7L
1,453 SR
Queue Stats
380W - 385L
1,438 Elo+
Party 1
Terra
Terra
Nick2552002
Terra
Level 106
God Stats
4W - 3L
1,880 SR
Queue Stats
57W - 57L
1,543 Elo+
Party 1
Ah Puch
Ah Puch
Triunk
Ah Puch
Level 85
God Stats
3W - 1L
1,855 SR
Queue Stats
9W - 6L
1,563 Elo+
Solo
Chiron
Chiron
YangRock
Chiron
Level 129
God Stats
1W - 3L
1,609 SR
Queue Stats
103W - 110L
1,493 Elo+
Solo
Arachne
Arachne
brenon-geraldo
Arachne
Level 123
God Stats
7W - 5L
1,715 SR
Queue Stats
235W - 256L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 0 / 0
7,518
627
8,532
9,618
7,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
 
Cupid
11
3 / 1 / 2
6,891
574
6,557
5,562
1,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
9
2 / 2 / 4
6,341
528
2,551
8,604
4,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
nBruks
Ix Chel
11
4 / 2 / 2
6,753
563
8,169
6,895
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
xroysx
Thanatos
10
1 / 3 / 2
5,744
479
7,455
9,465
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,078
507
5,547
12,691
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 3 / 6
5,686
474
2,063
11,188
6,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Triunk
Ah Puch
10
2 / 5 / 0
6,044
504
5,242
7,866
2,300
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
YangRock
Chiron
9
3 / 1 / 1
5,771
481
3,478
5,756
1,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 3
5,544
462
4,533
10,680
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
14
Kills
7
8
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
0
4
W
Cupid
 
Cupid
3
1
2
4
L
0
4
0
0
L
1
3
6
1.33
L
Ah Puch
Triunk
Ah Puch
2
5
0
0.4
L
Chiron
YangRock
Chiron
3
1
1
3.5
W
Khepri
2
2
4
2
L
1
1
3
2.5
W
Ix Chel
nBruks
Ix Chel
4
2
2
2.5
W
Thanatos
xroysx
Thanatos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,264
Damage
20,863
40,144
Taken
48,181
19,898
Mitigated
19,780
20,290
Healing
13,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,532
1,854
0
4,827
9,618
7,894
0
374
9,244
0
50,375
W
Cupid
 
Cupid
6,557
2,822
29
2,562
5,562
1,836
1,768
437
5,125
0
43,932
L
5,547
902
0
3,034
12,691
5,367
0
621
11,400
0
38,756
L
2,063
579
2,209
3,082
11,188
6,702
0
3,697
7,491
6,355
1,193
L
Ah Puch
Triunk
Ah Puch
5,242
77
0
1,370
7,866
2,300
0
3,434
4,358
33,299
0
L
Chiron
YangRock
Chiron
3,478
2,046
51
1,481
5,756
1,600
0
483
5,273
0
30,831
W
Khepri
2,551
326
1,704
2,498
8,604
4,859
205
3,163
5,441
12,120
0
L
4,533
3,198
0
2,373
10,680
3,811
0
2,270
8,410
0
29,678
W
Ix Chel
nBruks
Ix Chel
8,169
847
407
2,042
6,895
2,298
38
2,088
4,807
43,217
1,095
W
Thanatos
xroysx
Thanatos
7,455
1,593
0
6,221
9,465
3,011
0
1,002
8,463
0
44,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
29,123
334
Minions Killed
237
0
Camps Cleared
0
1,236,741
Distance Traveled
1,131,909
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,518
627
87
7
0
240,331
4
W
Cupid
6,891
574
72
6
0
228,627
2
L
Tyr
6,078
507
67
6
0
257,994
0
L
Terra
5,686
474
17
1
0
226,210
0
L
Ah Puch
6,044
504
57
5
0
230,345
2
L
Chiron
5,771
481
49
4
0
145,965
4
W
Khepri
6,341
528
20
2
0
232,346
2
L
Arachne
5,544
462
47
4
0
271,395
0
W
Ix Chel
6,753
563
82
7
0
243,004
3
W
Thanatos
5,744
479
73
6
0
292,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role