Player Matchup

Nike
Nike
 
Nike
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FootFreakOmen
Cernunnos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 21L
1,749 Elo+
Party 2
Anubis
Anubis
KillOmen
Anubis
Level 148
God Stats
9W - 4L
1,694 SR
Queue Stats
281W - 164L
1,701 Elo+
Party 2
Fenrir
Fenrir
LordOmen1
Fenrir
Level 74
God Stats
7W - 9L
1,500 SR
Queue Stats
284W - 275L
1,612 Elo+
Party 2
Yemoja
Yemoja
RonanIII
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 38L
1,696 Elo+
Party 2
Team Averages
Level 93
1,539 SR
1,652 Elo+

VS

Team Averages
Level 164
1,776 SR
1,707 Elo+
Danzaburou
Danzaburou
MortalCoil
Danzaburou
Level 231
God Stats
74W - 42L
1,705 SR
Queue Stats
554W - 381L
1,746 Elo+
Party 1
Sobek
Sobek
Ochad
Sobek
Level 159
God Stats
14W - 5L
1,756 SR
Queue Stats
218W - 116L
1,740 Elo+
Party 1
Ymir
Ymir
Tekkie Mwuah
Ymir
Level 185
God Stats
23W - 8L
1,786 SR
Queue Stats
111W - 81L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
asdag
Zhong Kui
Level 86
God Stats
7W - 1L
1,838 SR
Queue Stats
202W - 91L
1,711 Elo+
Party 1
Chaac
Chaac
Сaps
Chaac
Level 159
God Stats
44W - 16L
1,795 SR
Queue Stats
295W - 142L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
2 / 4 / 1
7,581
542
6,255
10,090
4,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
FootFreakOmen
Cernunnos
12
1 / 4 / 1
6,705
479
5,884
9,222
3,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
KillOmen
Anubis
13
3 / 4 / 1
7,385
528
8,435
7,218
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
LordOmen1
Fenrir
12
2 / 3 / 4
6,840
489
3,821
11,712
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
RonanIII
Yemoja
11
1 / 0 / 3
6,922
494
3,128
10,090
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MortalCoil
Danzaburou
15
5 / 0 / 1
9,698
693
10,063
5,964
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Ochad
Sobek
12
0 / 3 / 6
7,178
513
5,869
16,301
11,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 4 / 2
8,514
608
5,112
9,288
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
asdag
Zhong Kui
14
5 / 1 / 3
8,384
599
9,028
7,997
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Сaps
Chaac
16
4 / 1 / 5
8,446
603
7,167
8,877
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
9
Kills
15
15
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
2
4
1
0.63
L
Cernunnos
FootFreakOmen
Cernunnos
1
4
1
0.38
L
Anubis
KillOmen
Anubis
3
4
1
0.88
L
Fenrir
LordOmen1
Fenrir
2
3
4
1.33
W
Danzaburou
MortalCoil
Danzaburou
5
0
1
5.5
W
Sobek
Ochad
Sobek
0
3
6
1
L
Yemoja
RonanIII
Yemoja
1
0
3
2.5
W
1
4
2
0.5
W
Zhong Kui
asdag
Zhong Kui
5
1
3
6.5
W
Chaac
Сaps
Chaac
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,523
Damage
37,239
48,332
Taken
48,427
23,545
Mitigated
27,756
13,179
Healing
19,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,255
441
0
2,760
10,090
4,735
0
4,610
4,963
0
53,055
L
Cernunnos
FootFreakOmen
Cernunnos
5,884
2,491
0
1,878
9,222
3,567
0
2,305
6,855
0
54,957
L
Anubis
KillOmen
Anubis
8,435
564
0
1,476
7,218
2,559
0
2,778
4,086
56,501
285
L
Fenrir
LordOmen1
Fenrir
3,821
1,106
0
1,446
11,712
4,852
0
4,025
7,451
0
58,540
W
Danzaburou
MortalCoil
Danzaburou
10,063
5,273
0
2,995
5,964
2,275
648
554
5,410
0
82,324
W
Sobek
Ochad
Sobek
5,869
295
2,361
5,146
16,301
11,903
0
5,335
10,966
21,104
0
L
Yemoja
RonanIII
Yemoja
3,128
1,297
2,744
2,875
10,090
7,832
0
4,871
5,005
12,350
0
W
5,112
1,434
0
2,190
9,288
3,670
230
0
8,709
54,907
1,486
W
Zhong Kui
asdag
Zhong Kui
9,028
423
0
4,044
7,997
5,104
473
3,490
4,464
52,941
0
W
Chaac
Сaps
Chaac
7,167
774
0
2,312
8,877
4,804
0
2,052
6,825
0
76,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
42,220
409
Minions Killed
511
0
Camps Cleared
0
1,418,458
Distance Traveled
1,425,493
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,581
542
100
7
0
277,309
0
L
Cernunnos
6,705
479
105
8
0
280,972
5
L
Anubis
7,385
528
107
8
0
247,090
2
L
Fenrir
6,840
489
87
6
0
333,925
1
W
Danzaburou
9,698
693
136
10
0
257,305
5
W
Sobek
7,178
513
23
2
0
283,652
2
L
Yemoja
6,922
494
10
1
0
279,162
1
W
Ymir
8,514
608
122
9
0
259,866
5
W
Zhong Kui
8,384
599
109
8
0
289,352
2
W
Chaac
8,446
603
121
9
0
335,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role