Player Matchup

Ares
Ares
 
Ares
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Hugo_Lopez1
Baron Samedi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Musician0069
Thanatos
Level 124
God Stats
32W - 38L
1,420 SR
Queue Stats
678W - 641L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
Shenmoki
Gilgamesh
Level 217
God Stats
5W - 7L
1,694 SR
Queue Stats
147W - 129L
1,630 Elo+
Party 2
Neith
Neith
UrNotCuteIAm
Neith
Level 150
God Stats
31W - 31L
1,541 SR
Queue Stats
735W - 721L
1,499 Elo+
Party 2
Team Averages
Level 148
1,531 SR
1,526 Elo+

VS

Team Averages
Level 71
1,575 SR
1,540 Elo+
Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JAKEfIRE
Nu Wa
Level 125
God Stats
18W - 12L
1,655 SR
Queue Stats
84W - 54L
1,628 Elo+
Solo
Thor
Thor
X4ndr013
Thor
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 118L
1,530 Elo+
Party 1
Apollo
Apollo
tomjos
Apollo
Level 79
God Stats
2W - 2L
1,719 SR
Queue Stats
97W - 121L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 2 / 4
6,249
521
4,153
11,248
8,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Hugo_Lopez1
Baron Samedi
11
1 / 2 / 3
6,534
545
2,477
7,393
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
Musician0069
Thanatos
11
1 / 4 / 1
6,158
513
1,661
11,116
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Shenmoki
Gilgamesh
14
7 / 0 / 5
8,680
723
10,162
10,397
5,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 4 / 3
7,759
647
6,163
9,068
2,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
5 / 3 / 2
6,704
559
7,585
12,721
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
 
Aphrodite
1
0 / 0 / 0
3,878
323
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
JAKEfIRE
Nu Wa
12
2 / 1 / 3
7,123
594
8,872
3,334
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
0 / 7 / 0
5,772
481
3,283
10,102
5,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
tomjos
Apollo
13
5 / 3 / 2
7,389
616
9,401
10,681
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
14
Kills
12
12
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
2
4
1.5
L
Cerberus
 
Cerberus
5
3
2
2
L
Aphrodite
 
Aphrodite
0
0
0
0
W
Baron Samedi
Hugo_Lopez1
Baron Samedi
1
2
3
1.25
L
Nu Wa
JAKEfIRE
Nu Wa
2
1
3
3.5
W
Thanatos
Musician0069
Thanatos
1
4
1
0.38
W
Gilgamesh
Shenmoki
Gilgamesh
7
0
5
9.5
W
4
4
3
1.38
L
Thor
0
7
0
0
L
Apollo
tomjos
Apollo
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,616
Damage
29,141
49,222
Taken
36,838
22,085
Mitigated
15,442
19,407
Healing
11,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,153
590
0
1,763
11,248
8,179
0
2,921
8,118
17,814
1,136
L
Cerberus
 
Cerberus
7,585
676
0
6,075
12,721
5,410
0
3,507
9,093
46,564
1,790
L
Aphrodite
 
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Hugo_Lopez1
Baron Samedi
2,477
187
207
3,559
7,393
2,641
0
4,902
2,310
36,303
772
L
Nu Wa
JAKEfIRE
Nu Wa
8,872
3,065
0
128
3,334
927
404
605
2,692
46,038
0
W
Thanatos
Musician0069
Thanatos
1,661
269
0
7,663
11,116
3,162
0
3,325
7,564
0
32,498
W
Gilgamesh
Shenmoki
Gilgamesh
10,162
4,112
0
2,637
10,397
5,776
430
1,932
8,325
0
50,099
W
6,163
2,914
0
3,578
9,068
2,327
2,925
2,419
6,500
0
53,960
L
Thor
3,283
761
0
1,311
10,102
5,493
0
713
9,006
0
30,119
L
Apollo
tomjos
Apollo
9,401
5,859
0
4,194
10,681
3,612
264
1,369
8,990
0
60,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,380
Gold Earned
30,866
332
Minions Killed
305
0
Camps Cleared
0
1,230,117
Distance Traveled
936,071
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,249
521
28
2
0
251,500
1
L
Cerberus
6,704
559
75
6
0
251,862
0
L
Aphrodite
3,878
323
0
0
0
2,809
0
W
Baron Samedi
6,534
545
72
6
0
225,883
0
L
Nu Wa
7,123
594
79
7
0
244,101
0
W
Thanatos
6,158
513
64
5
0
236,132
0
W
Gilgamesh
8,680
723
89
7
0
288,544
3
W
Neith
7,759
647
79
7
0
228,058
0
L
Thor
5,772
481
59
5
0
218,971
6
L
Apollo
7,389
616
92
8
0
218,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role