Player Matchup

The Morrigan
The Morrigan
AIGData
The Morrigan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Shiva
Shiva
Renkis13
Shiva
Level 149
God Stats
7W - 7L
1,507 SR
Queue Stats
182W - 168L
1,600 Elo+
Party 1
Thanatos
Thanatos
Vio1et Fox
Thanatos
Level 151
God Stats
4W - 12L
1,347 SR
Queue Stats
346W - 368L
1,519 Elo+
Party 1
Ix Chel
Ix Chel
barryd9
Ix Chel
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,453 Elo+
Party 3
Khepri
Khepri
o0joe
Khepri
Level 178
God Stats
6W - 4L
1,690 SR
Queue Stats
485W - 471L
1,586 Elo+
Party 1
Team Averages
Level 115
1,509 SR
1,532 Elo+

VS

Team Averages
Level 126
1,598 SR
1,493 Elo+
Thoth
Thoth
 
Thoth
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Alpha6iX
Medusa
Level 83
God Stats
12W - 4L
1,767 SR
Queue Stats
316W - 314L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
ChainSawWilly
Sylvanus
Level 125
God Stats
2W - 0L
1,779 SR
Queue Stats
184W - 187L
1,512 Elo+
Solo
Sobek
Sobek
Zephy55
Sobek
Level 126
God Stats
6W - 8L
1,443 SR
Queue Stats
377W - 389L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AIGData
The Morrigan
16
3 / 5 / 0
9,199
708
6,459
9,682
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Renkis13
Shiva
14
0 / 5 / 4
7,824
602
10,831
14,835
15,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thanatos
Vio1et Fox
Thanatos
15
0 / 6 / 5
8,393
646
6,815
10,616
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
barryd9
Ix Chel
13
0 / 5 / 2
7,591
584
8,292
12,073
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Khepri
o0joe
Khepri
14
2 / 5 / 2
8,974
690
5,537
17,272
15,386
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
9 / 0 / 11
11,365
874
10,041
4,665
1,777
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
 
Bakasura
17
11 / 3 / 12
11,284
868
15,338
15,425
16,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Alpha6iX
Medusa
17
2 / 1 / 18
10,584
814
17,208
8,249
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
ChainSawWilly
Sylvanus
14
2 / 2 / 15
9,726
748
4,922
10,983
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
Zephy55
Sobek
17
2 / 2 / 21
10,171
782
9,083
18,477
22,930
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
103
5
Kills
26
26
Deaths
8
13
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
0
11
14.5
W
Bakasura
 
Bakasura
11
3
12
5.67
L
The Morrigan
AIGData
The Morrigan
3
5
0
0.6
W
Medusa
Alpha6iX
Medusa
2
1
18
11
W
Sylvanus
ChainSawWilly
Sylvanus
2
2
15
4.75
L
Shiva
Renkis13
Shiva
0
5
4
0.4
L
Thanatos
Vio1et Fox
Thanatos
0
6
5
0.42
W
Sobek
Zephy55
Sobek
2
2
21
6.25
L
Ix Chel
barryd9
Ix Chel
0
5
2
0.2
L
Khepri
o0joe
Khepri
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,934
Damage
56,592
64,478
Taken
57,799
45,344
Mitigated
57,006
20,747
Healing
27,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,041
1,105
0
774
4,665
1,777
3,184
1,275
3,219
25,728
0
W
Bakasura
 
Bakasura
15,338
9,516
1,613
5,839
15,425
16,494
1,992
4,707
9,987
0
14,700
L
The Morrigan
AIGData
The Morrigan
6,459
1,117
36
1,047
9,682
4,438
0
3,754
5,123
15,027
566
W
Medusa
Alpha6iX
Medusa
17,208
4,921
0
310
8,249
4,135
907
2,835
5,101
0
55,496
W
Sylvanus
ChainSawWilly
Sylvanus
4,922
717
8,000
5,615
10,983
11,670
675
3,385
7,240
8,886
0
L
Shiva
Renkis13
Shiva
10,831
864
2,457
2,675
14,835
15,473
0
4,888
8,052
0
22,683
L
Thanatos
Vio1et Fox
Thanatos
6,815
1,039
296
3,869
10,616
4,278
0
3,899
6,289
0
19,894
W
Sobek
Zephy55
Sobek
9,083
393
567
4,784
18,477
22,930
234
6,279
11,450
19,825
0
L
Ix Chel
barryd9
Ix Chel
8,292
1,024
1,972
2,279
12,073
5,769
0
5,541
5,624
21,293
0
L
Khepri
o0joe
Khepri
5,537
147
2,951
3,165
17,272
15,386
0
5,868
10,296
13,821
1,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,981
Gold Earned
53,130
128
Minions Killed
168
0
Camps Cleared
0
1,088,626
Distance Traveled
1,279,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,365
874
26
2
0
260,256
0
W
Bakasura
11,284
868
38
3
0
246,246
0
L
The Morrigan
9,199
708
34
3
0
197,980
0
W
Medusa
10,584
814
73
6
0
270,159
0
W
Sylvanus
9,726
748
17
1
0
233,910
0
L
Shiva
7,824
602
21
2
0
253,938
0
L
Thanatos
8,393
646
34
3
0
250,447
0
W
Sobek
10,171
782
14
1
0
269,325
0
L
Ix Chel
7,591
584
30
2
0
187,137
0
L
Khepri
8,974
690
9
1
0
199,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role