Player Matchup

Chaac
Chaac
Platinum III
ChimpaNCH
Chaac
Platinum III
Level 156
God Stats
11W - 1L
1,837 SR
Queue Stats
43W - 24L
1,796 MMR
Solo
Terra
Terra
Gold III
Jaori
Terra
Gold III
Level 187
God Stats
1W - 0L
1,966 SR
Queue Stats
15W - 4L
1,769 MMR
Party 1
Thor
Thor
Gold III
Melodaze
Thor
Gold III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,641 MMR
Party 1
Cernunnos
Cernunnos
Platinum IV
WICHOBABYY
Cernunnos
Platinum IV
Level 157
God Stats
3W - 6L
1,650 SR
Queue Stats
240W - 237L
1,711 MMR
Solo
Vulcan
Vulcan
Platinum II
soulhunter3012
Vulcan
Platinum II
Level 182
God Stats
4W - 1L
1,680 SR
Queue Stats
55W - 44L
1,797 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 165
1,727 SR
1,743 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,588 SR
1,694 MMR
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum III
Kinghobojoe9068
Loki
Platinum III
Level 222
God Stats
127W - 112L
1,637 SR
Queue Stats
379W - 373L
1,702 MMR
Solo
Charybdis
Charybdis
Platinum III
ProllyLifted
Charybdis
Platinum III
Level 156
God Stats
27W - 24L
1,572 SR
Queue Stats
445W - 435L
1,741 MMR
Solo
Osiris
Osiris
Platinum IV
Yachenancios
Osiris
Platinum IV
Level 88
God Stats
10W - 8L
1,656 SR
Queue Stats
144W - 145L
1,818 MMR
Solo
Scylla
Scylla
Gold I
deadmanxxx3
Scylla
Gold I
Level 99
God Stats
0W - 2L
1,577 SR
Queue Stats
215W - 219L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChimpaNCH
Chaac
16
1 / 2 / 2
9,184
612
10,801
15,091
13,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Jaori
Terra
13
0 / 1 / 10
7,528
502
5,454
10,110
6,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
16
8 / 0 / 5
9,229
615
10,358
11,188
4,689
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
WICHOBABYY
Cernunnos
15
6 / 1 / 2
8,593
573
5,815
5,830
2,026
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 3
8,353
557
6,026
5,376
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
JanusCabrakanGeb

VS

Bans
The MorriganMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 1 / 0
7,943
530
11,132
15,814
13,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 4 / 1
7,663
511
5,658
10,684
2,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
ProllyLifted
Charybdis
13
0 / 4 / 1
7,487
499
4,463
9,539
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
13
0 / 4 / 1
7,166
478
6,232
13,727
6,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
11
1 / 4 / 1
6,781
452
1,813
5,362
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
6
6
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
1
0
3
W
Chaac
ChimpaNCH
Chaac
1
2
2
1
W
Terra
Jaori
Terra
0
1
10
5
L
2
4
1
0.63
W
Thor
8
0
5
10.5
L
Charybdis
ProllyLifted
Charybdis
0
4
1
0.13
W
Cernunnos
WICHOBABYY
Cernunnos
6
1
2
7
L
Osiris
0
4
1
0.13
L
Scylla
1
4
1
0.38
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,454
Damage
29,298
47,595
Taken
55,126
28,829
Mitigated
26,411
19,086
Healing
16,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
11,132
704
0
8,578
15,814
13,003
0
412
15,397
55,221
1,665
W
Chaac
ChimpaNCH
Chaac
10,801
1,275
0
5,495
15,091
13,134
0
9,316
4,508
0
77,843
W
Terra
Jaori
Terra
5,454
1,064
2,093
3,686
10,110
6,927
72
329
9,781
24,752
0
L
5,658
1,096
0
265
10,684
2,599
0
3,876
6,691
0
50,348
W
Thor
10,358
4,146
0
5,540
11,188
4,689
0
56
11,132
0
82,860
L
Charybdis
ProllyLifted
Charybdis
4,463
1,731
0
2,840
9,539
2,644
261
2,703
6,836
0
63,098
W
Cernunnos
WICHOBABYY
Cernunnos
5,815
2,613
0
1,633
5,830
2,026
525
0
5,830
0
71,216
L
Osiris
6,232
2,352
0
4,276
13,727
6,901
0
1,033
12,690
0
59,269
L
Scylla
1,813
235
0
468
5,362
1,264
0
3,051
2,060
35,102
993
W
6,026
289
0
639
5,376
2,053
244
1,757
3,390
63,949
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,887
Gold Earned
37,040
539
Minions Killed
487
0
Camps Cleared
0
1,695,303
Distance Traveled
1,453,447
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,943
530
92
6
0
300,493
0
W
Chaac
9,184
612
136
9
0
307,991
2
W
Terra
7,528
502
34
2
0
343,334
3
L
Loki
7,663
511
87
6
0
324,116
0
W
Thor
9,229
615
120
8
0
386,731
3
L
Charybdis
7,487
499
121
8
0
266,398
0
W
Cernunnos
8,593
573
134
9
0
326,120
6
L
Osiris
7,166
478
95
6
0
356,170
0
L
Scylla
6,781
452
92
6
0
206,270
0
W
Vulcan
8,353
557
115
8
0
331,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role