Player Matchup

Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze II
 
Lancelot
Bronze II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold V
FatP33NGod
Amaterasu
Gold V
Level 68
God Stats
34W - 24L
1,578 SR
Queue Stats
77W - 79L
1,385 MMR
Solo
Xing Tian
Xing Tian
Silver V
Noegocentric
Xing Tian
Silver V
Level 121
God Stats
27W - 32L
1,457 SR
Queue Stats
342W - 372L
704 MMR
Solo
Vulcan
Vulcan
Gold IV
ShaqCarried-Kobe
Vulcan
Gold IV
Level 161
God Stats
23W - 17L
1,568 SR
Queue Stats
202W - 197L
1,350 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,521 SR
1,288 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,494 SR
1,275 MMR
Erlang Shen
Erlang Shen
Silver III
 
Erlang Shen
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver IV
 
Danzaburou
Silver IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver IV
Driipytachi-
Scylla
Silver IV
Level 146
God Stats
52W - 63L
1,432 SR
Queue Stats
447W - 482L
671 MMR
Solo
Camazotz
Camazotz
Silver I
RATAPLAS
Camazotz
Silver I
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 64L
1,398 MMR
Solo
Sylvanus
Sylvanus
Silver IV
bezerkershu
Sylvanus
Silver IV
Level 117
God Stats
0W - 2L
1,540 SR
Queue Stats
7W - 13L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
2 / 0 / 0
4,203
701
2,814
2,858
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
 
Lancelot
7
0 / 2 / 0
3,776
629
498
4,819
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
FatP33NGod
Amaterasu
9
2 / 0 / 0
5,397
900
1,628
2,836
1,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
Noegocentric
Xing Tian
7
0 / 0 / 2
3,671
612
2,062
3,415
2,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 0 / 0
4,214
702
759
734
174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaCabrakanAchillesBacchusCthulhu

VS

Bans
Hun BatzBastetSkadiArachneHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
4
0 / 2 / 0
3,184
531
836
3,097
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
 
Danzaburou
6
0 / 0 / 0
3,177
530
1,730
2,418
574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
8
1 / 0 / 1
4,223
704
649
1,305
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
RATAPLAS
Camazotz
7
1 / 0 / 1
3,742
624
1,483
3,653
1,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
bezerkershu
Sylvanus
6
0 / 2 / 0
3,381
564
1,338
4,607
2,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
0
2
W
Lancelot
 
Lancelot
0
2
0
0
L
Erlang Shen
 
Erlang Shen
0
2
0
0
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Scylla
1
0
1
1.5
W
Amaterasu
FatP33NGod
Amaterasu
2
0
0
2
W
Xing Tian
Noegocentric
Xing Tian
0
0
2
1
L
Camazotz
RATAPLAS
Camazotz
1
0
1
1.5
W
0
0
0
0
L
Sylvanus
bezerkershu
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,761
Damage
6,036
14,662
Taken
15,080
5,750
Mitigated
5,225
6,343
Healing
5,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,814
1,669
0
1,833
2,858
725
0
650
2,208
0
27,626
W
Lancelot
 
Lancelot
498
145
0
2,296
4,819
1,386
72
285
4,482
0
16,652
L
Erlang Shen
 
Erlang Shen
836
630
0
837
3,097
1,017
0
0
3,005
0
10,785
L
Danzaburou
 
Danzaburou
1,730
583
0
1,001
2,418
574
0
663
1,755
0
19,648
L
Scylla
649
44
0
355
1,305
304
0
345
960
22,887
0
W
Amaterasu
FatP33NGod
Amaterasu
1,628
998
0
1,268
2,836
1,363
376
0
2,836
0
30,434
W
Xing Tian
Noegocentric
Xing Tian
2,062
254
0
946
3,415
2,102
0
688
2,727
8,642
0
L
Camazotz
RATAPLAS
Camazotz
1,483
581
0
1,031
3,653
1,016
0
414
3,239
0
16,201
W
759
43
0
0
734
174
0
238
422
22,155
1,099
L
Sylvanus
bezerkershu
Sylvanus
1,338
486
748
1,278
4,607
2,314
0
1,399
3,208
6,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,261
Gold Earned
17,707
206
Minions Killed
169
0
Camps Cleared
0
618,244
Distance Traveled
588,466
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,203
701
50
8
0
119,786
0
W
Lancelot
3,776
629
37
6
0
122,426
4
L
Erlang Shen
3,184
531
26
4
0
69,087
2
L
Danzaburou
3,177
530
35
6
0
120,700
0
L
Scylla
4,223
704
60
10
0
121,400
2
W
Amaterasu
5,397
900
62
10
0
121,321
0
W
Xing Tian
3,671
612
12
2
0
128,035
0
L
Camazotz
3,742
624
33
6
0
156,818
0
W
Vulcan
4,214
702
45
8
0
126,676
0
L
Sylvanus
3,381
564
15
3
0
120,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role