Player Matchup

Raijin
Raijin
Platinum IV
Assunto-Cubitale
Raijin
Platinum IV
Level 72
God Stats
7W - 5L
1,676 SR
Queue Stats
269W - 241L
1,736 MMR
Solo
Hades
Hades
Gold I
GoVEGANorG0NoHom
Hades
Gold I
Level 118
God Stats
5W - 7L
1,388 SR
Queue Stats
670W - 670L
1,719 MMR
Solo
Nike
Nike
Platinum V
Shadowfax0401
Nike
Platinum V
Level 151
God Stats
13W - 9L
1,639 SR
Queue Stats
111W - 111L
1,702 MMR
Party 2
Cerberus
Cerberus
Platinum IV
delRayden
Cerberus
Platinum IV
Level 205
God Stats
13W - 8L
1,554 SR
Queue Stats
148W - 139L
1,722 MMR
Solo
Hou Yi
Hou Yi
Platinum V
etherealifyoreal
Hou Yi
Platinum V
Level 159
God Stats
1W - 3L
1,271 SR
Queue Stats
71W - 69L
1,731 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,506 SR
1,722 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,534 SR
1,593 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
 
Artio
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
SupportAfrica
Anubis
Gold III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,712 MMR
Party 1
Agni
Agni
Diamond V
jeelbrooks
Agni
Diamond V
Level 87
God Stats
2W - 3L
1,670 SR
Queue Stats
93W - 66L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,271
712
1,968
2,486
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
3 / 0 / 1
4,353
726
1,713
4,136
1,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 3
3,998
666
2,499
4,920
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
delRayden
Cerberus
7
0 / 0 / 4
4,261
710
2,119
5,356
2,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
3 / 0 / 0
4,270
712
2,882
4,210
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
KuzenboPoseidonRavana

VS

Bans
Maman BrigitteBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 0
3,867
645
243
2,831
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
 
Medusa
6
0 / 2 / 0
3,714
619
4,148
3,668
998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
 
Artio
4
0 / 2 / 0
3,327
555
1,613
3,608
2,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 2 / 0
4,565
761
2,559
4,537
1,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 1 / 0
4,061
677
2,709
3,017
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
3
3
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
L
Medusa
 
Medusa
0
2
0
0
L
Artio
 
Artio
0
2
0
0
W
2
1
0
2
W
3
0
1
3.5
W
0
2
3
0.75
L
2
2
0
1
W
Cerberus
delRayden
Cerberus
0
0
4
2
W
3
0
0
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,181
Damage
11,272
21,108
Taken
17,661
7,327
Mitigated
5,960
10,110
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
243
39
235
1,302
2,831
769
0
915
1,872
24,589
0
L
Medusa
 
Medusa
4,148
1,435
0
662
3,668
998
0
771
2,897
0
25,282
L
Artio
 
Artio
1,613
120
81
1,177
3,608
2,000
0
1,378
2,230
5,593
0
W
1,968
212
0
497
2,486
651
0
1,337
1,149
25,854
0
W
1,713
453
121
1,960
4,136
1,029
0
1,525
2,611
17,559
0
W
2,499
184
0
1,745
4,920
2,417
0
2,222
2,698
0
17,262
L
2,559
260
0
1,908
4,537
1,466
0
570
3,688
23,662
1,236
W
Cerberus
delRayden
Cerberus
2,119
96
1,060
2,428
5,356
2,185
0
1,190
4,166
11,351
812
W
2,882
1,958
0
2,299
4,210
1,045
0
810
3,400
0
24,368
L
2,709
150
0
537
3,017
727
0
1,924
931
19,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,153
Gold Earned
19,534
185
Minions Killed
188
0
Camps Cleared
0
639,127
Distance Traveled
643,147
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,867
645
50
8
0
160,531
0
L
Medusa
3,714
619
30
5
0
120,794
0
L
Artio
3,327
555
4
1
0
95,562
0
W
Raijin
4,271
712
48
8
0
125,523
0
W
Hades
4,353
726
35
6
0
136,471
0
W
Nike
3,998
666
23
4
0
109,522
1
L
Anubis
4,565
761
57
10
0
122,296
0
W
Cerberus
4,261
710
29
5
0
129,387
2
W
Hou Yi
4,270
712
50
8
0
138,224
0
L
Agni
4,061
677
47
8
0
143,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role