Player Matchup

Nu Wa
Nu Wa
Moderp
Nu Wa
Level 102
God Stats
0W - 5L
1,418 SR
Queue Stats
83W - 90L
1,499 Elo+
Party 1
Ishtar
Ishtar
RampagingRobot
Ishtar
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 98L
1,505 Elo+
Party 1
Scylla
Scylla
TraubenFurtz
Scylla
Level 44
God Stats
1W - 1L
1,744 SR
Queue Stats
66W - 69L
1,444 Elo+
Solo
Surtr
Surtr
Ziggyyyyy
Surtr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,501 Elo+
Party 1
Aphrodite
Aphrodite
spacecable
Aphrodite
Level 149
God Stats
1W - 1L
1,697 SR
Queue Stats
37W - 37L
1,528 Elo+
Solo
Team Averages
Level 102
1,572 SR
1,495 Elo+

VS

Team Averages
Level 131
1,465 SR
1,505 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ANUBIS0807
Shiva
Level 127
God Stats
1W - 3L
1,121 SR
Queue Stats
110W - 118L
1,524 Elo+
Solo
Geb
Geb
DerBrutaleKerle
Geb
Level 66
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 9L
1,515 Elo+
Solo
Scylla
Scylla
figo
Scylla
Level 159
God Stats
3W - 0L
1,482 SR
Queue Stats
5W - 5L
1,441 Elo+
Solo
Danzaburou
Danzaburou
zeroShoots
Danzaburou
Level 144
God Stats
2W - 1L
1,506 SR
Queue Stats
38W - 43L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Moderp
Nu Wa
11
0 / 7 / 3
6,367
707
9,390
8,581
3,543
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 5 / 3
6,628
736
5,943
9,789
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
6
0 / 1 / 0
5,459
607
537
1,418
415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Surtr
Ziggyyyyy
Surtr
14
3 / 4 / 0
8,158
906
4,773
12,418
14,007
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
spacecable
Aphrodite
12
1 / 4 / 2
6,704
745
8,706
10,904
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 1 / 13
8,583
954
1,122
10,109
9,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shiva
14
4 / 2 / 12
8,438
938
9,802
11,581
11,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 2 / 13
8,377
931
7,205
14,102
11,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
figo
Scylla
16
10 / 1 / 6
9,474
1,053
10,685
8,672
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
zeroShoots
Danzaburou
14
5 / 0 / 11
9,106
1,012
12,131
6,624
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
4
Kills
21
21
Deaths
6
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
13
7.5
W
Shiva
4
2
12
5
W
1
2
13
3.75
L
Nu Wa
Moderp
Nu Wa
0
7
3
0.21
L
0
5
3
0.3
L
Scylla
0
1
0
0
L
Surtr
Ziggyyyyy
Surtr
3
4
0
0.75
W
Scylla
figo
Scylla
10
1
6
13
L
Aphrodite
spacecable
Aphrodite
1
4
2
0.5
W
Danzaburou
zeroShoots
Danzaburou
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,349
Damage
40,945
43,110
Taken
51,088
28,310
Mitigated
40,246
14,624
Healing
23,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,122
318
9,721
2,842
10,109
9,661
304
2,286
7,823
6,207
1,225
W
Shiva
9,802
842
638
1,424
11,581
11,514
674
4,650
6,931
253
21,724
W
7,205
270
2,856
2,469
14,102
11,698
121
4,262
9,840
14,834
0
L
Nu Wa
Moderp
Nu Wa
9,390
1,375
0
0
8,581
3,543
0
3,335
5,083
15,225
545
L
5,943
3,555
311
733
9,789
4,383
0
5,846
3,825
0
12,469
L
Scylla
537
42
0
460
1,418
415
0
463
921
1,995
0
L
Surtr
Ziggyyyyy
Surtr
4,773
972
289
1,864
12,418
14,007
0
5,100
7,025
132
10,549
W
Scylla
figo
Scylla
10,685
314
1,014
778
8,672
4,382
898
3,479
5,193
32,160
0
L
Aphrodite
spacecable
Aphrodite
8,706
822
5,276
5,691
10,904
5,962
0
4,231
6,448
19,186
0
W
Danzaburou
zeroShoots
Danzaburou
12,131
3,125
745
1,318
6,624
2,991
3,597
3,728
2,896
0
32,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,316
Gold Earned
43,978
71
Minions Killed
139
0
Camps Cleared
0
601,925
Distance Traveled
827,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,583
954
12
1
0
156,433
0
W
Shiva
8,438
938
20
2
0
167,050
0
W
Geb
8,377
931
19
2
0
180,690
0
L
Nu Wa
6,367
707
9
1
0
124,066
0
L
Ishtar
6,628
736
17
2
0
149,615
0
L
Scylla
5,459
607
0
0
0
30,170
0
L
Surtr
8,158
906
17
2
0
153,600
0
W
Scylla
9,474
1,053
59
7
0
167,664
0
L
Aphrodite
6,704
745
28
3
0
144,474
0
W
Danzaburou
9,106
1,012
29
3
0
156,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role