Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
BRUMOTTE
Kumbhakarna
Level 128
God Stats
45W - 35L
1,604 SR
Queue Stats
104W - 115L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
CrescentMoon22
Heimdallr
Level 209
God Stats
1W - 0L
1,453 SR
Queue Stats
40W - 39L
1,543 Elo+
Party 3
Nu Wa
Nu Wa
HeartFlaowR
Nu Wa
Level 127
God Stats
2W - 0L
1,558 SR
Queue Stats
37W - 30L
1,557 Elo+
Party 3
Nemesis
Nemesis
SniperPicnic
Nemesis
Level 216
God Stats
3W - 0L
1,747 SR
Queue Stats
175W - 172L
1,530 Elo+
Party 3
Team Averages
Level 162
1,572 SR
1,519 Elo+

VS

Team Averages
Level 139
1,494 SR
1,478 Elo+
Thanatos
Thanatos
Beckinsale
Thanatos
Level 177
God Stats
7W - 3L
1,553 SR
Queue Stats
145W - 159L
1,477 Elo+
Party 4
Yemoja
Yemoja
Bubber Ducky42O
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Surtr
Surtr
EvilDruaght
Surtr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
Slappik
Ishtar
Level 253
God Stats
6W - 12L
1,504 SR
Queue Stats
520W - 486L
1,475 Elo+
Solo
Ra
Ra
Wheres Me Dartz
Ra
Level 158
God Stats
3W - 5L
1,411 SR
Queue Stats
30W - 42L
1,437 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 1 / 6
7,270
727
7,989
10,052
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
BRUMOTTE
Kumbhakarna
10
1 / 0 / 3
5,956
596
3,269
7,461
3,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
CrescentMoon22
Heimdallr
11
5 / 1 / 2
6,431
643
6,198
7,589
2,582
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 5
6,501
650
4,275
3,152
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SniperPicnic
Nemesis
12
4 / 0 / 5
6,451
645
3,768
6,416
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Beckinsale
Thanatos
12
4 / 3 / 0
6,231
623
3,356
8,117
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,213
421
2,817
6,057
2,125
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 5 / 1
5,036
504
3,552
8,452
6,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
Slappik
Ishtar
9
0 / 3 / 1
4,700
470
6,433
10,205
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 1
5,440
544
1,412
5,363
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
4
4
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
6
6
W
Kumbhakarna
BRUMOTTE
Kumbhakarna
1
0
3
2.5
L
Thanatos
Beckinsale
Thanatos
4
3
0
1.33
L
0
3
0
0
W
Heimdallr
CrescentMoon22
Heimdallr
5
1
2
6
L
0
5
1
0.1
W
3
2
5
2.75
L
Ishtar
Slappik
Ishtar
0
3
1
0.17
W
Nemesis
SniperPicnic
Nemesis
4
0
5
6.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,499
Damage
17,570
34,670
Taken
38,194
16,510
Mitigated
15,655
12,239
Healing
15,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,989
2,048
0
2,069
10,052
6,574
0
354
9,126
0
49,938
W
Kumbhakarna
BRUMOTTE
Kumbhakarna
3,269
436
1,813
2,826
7,461
3,899
0
1,426
6,035
18,678
1,739
L
Thanatos
Beckinsale
Thanatos
3,356
360
0
6,614
8,117
2,607
0
1,338
6,539
0
39,535
L
2,817
585
1,232
80
6,057
2,125
0
2,072
3,883
10,137
0
W
Heimdallr
CrescentMoon22
Heimdallr
6,198
2,485
0
3,198
7,589
2,582
206
1,550
5,997
0
41,109
L
3,552
1,163
0
1,664
8,452
6,107
0
119
7,751
106
21,309
W
4,275
459
0
613
3,152
661
0
272
2,832
31,824
986
L
Ishtar
Slappik
Ishtar
6,433
4,310
0
3,915
10,205
3,307
0
2,286
7,829
0
38,332
W
Nemesis
SniperPicnic
Nemesis
3,768
1,107
0
1,720
6,416
2,794
0
477
5,857
0
49,923
L
1,412
81
153
1,751
5,363
1,509
0
885
4,228
35,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,609
Gold Earned
25,620
365
Minions Killed
263
0
Camps Cleared
0
1,081,630
Distance Traveled
1,084,871
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,270
727
107
11
0
195,293
0
W
Kumbhakarna
5,956
596
30
3
0
212,732
3
L
Thanatos
6,231
623
76
8
0
235,003
0
L
Yemoja
4,213
421
12
1
0
195,271
0
W
Heimdallr
6,431
643
71
7
0
206,526
0
L
Surtr
5,036
504
38
4
0
203,525
0
W
Nu Wa
6,501
650
68
7
0
214,053
6
L
Ishtar
4,700
470
60
6
0
226,448
0
W
Nemesis
6,451
645
89
9
0
253,026
0
L
Ra
5,440
544
77
8
0
224,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role