Player Matchup

Kuzenbo
Kuzenbo
Aruanthien
Kuzenbo
Level 156
God Stats
2W - 1L
1,275 SR
Queue Stats
218W - 213L
1,549 Elo+
Party 3
Hou Yi
Hou Yi
NoneBar
Hou Yi
Level 195
God Stats
29W - 9L
1,842 SR
Queue Stats
783W - 355L
1,685 Elo+
Party 2
Osiris
Osiris
TheWambulance
Osiris
Level 143
God Stats
6W - 0L
1,938 SR
Queue Stats
247W - 97L
1,714 Elo+
Party 2
Hera
Hera
The_Boy1982
Hera
Level 154
God Stats
141W - 108L
1,573 SR
Queue Stats
283W - 270L
1,503 Elo+
Party 3
Apollo
Apollo
vrullo
Apollo
Level 159
God Stats
11W - 6L
1,706 SR
Queue Stats
368W - 165L
1,740 Elo+
Party 2
Team Averages
Level 161
1,667 SR
1,638 Elo+

VS

Team Averages
Level 160
1,532 SR
1,516 Elo+
Janus
Janus
Chipetta
Janus
Level 158
God Stats
2W - 3L
1,619 SR
Queue Stats
208W - 235L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
GLADMONDO
Hun Batz
Level 159
God Stats
4W - 7L
1,423 SR
Queue Stats
201W - 167L
1,499 Elo+
Solo
Sobek
Sobek
S0L4RFL4RE
Sobek
Level 159
God Stats
7W - 7L
1,543 SR
Queue Stats
180W - 191L
1,530 Elo+
Party 1
Hachiman
Hachiman
TechBrute
Hachiman
Level 169
God Stats
1W - 4L
1,550 SR
Queue Stats
195W - 218L
1,536 Elo+
Party 1
Vamana
Vamana
beerdog
Vamana
Level 156
God Stats
1W - 2L
1,524 SR
Queue Stats
293W - 283L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aruanthien
Kuzenbo
11
1 / 0 / 4
6,311
574
2,434
7,271
5,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
NoneBar
Hou Yi
12
2 / 0 / 5
6,345
577
7,146
7,447
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 3 / 1
8,080
735
8,704
9,151
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 1
6,506
591
5,031
2,037
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
vrullo
Apollo
12
5 / 1 / 0
6,944
631
8,397
6,103
2,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chipetta
Janus
9
0 / 3 / 0
5,355
487
2,328
7,151
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
GLADMONDO
Hun Batz
12
4 / 2 / 0
6,682
607
4,046
6,339
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
8
0 / 2 / 1
5,291
481
3,511
11,024
7,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
TechBrute
Hachiman
9
0 / 4 / 1
5,436
494
3,822
7,651
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
beerdog
Vamana
10
1 / 6 / 0
5,914
538
2,952
10,341
7,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
5
5
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Aruanthien
Kuzenbo
1
0
4
3
L
Janus
Chipetta
Janus
0
3
0
0
L
Hun Batz
GLADMONDO
Hun Batz
4
2
0
2
W
Hou Yi
NoneBar
Hou Yi
2
0
5
4.5
L
Sobek
0
2
1
0.25
L
Hachiman
TechBrute
Hachiman
0
4
1
0.13
W
7
3
1
2.5
W
2
1
1
2.5
L
Vamana
beerdog
Vamana
1
6
0
0.17
W
Apollo
vrullo
Apollo
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,712
Damage
16,659
32,009
Taken
42,506
17,822
Mitigated
21,162
10,504
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Aruanthien
Kuzenbo
2,434
935
0
2,449
7,271
5,878
74
1,877
5,338
18,336
1,886
L
Janus
Chipetta
Janus
2,328
153
0
2,173
7,151
2,081
0
2,813
4,338
30,587
0
L
Hun Batz
GLADMONDO
Hun Batz
4,046
917
0
755
6,339
2,285
0
675
5,624
0
36,820
W
Hou Yi
NoneBar
Hou Yi
7,146
3,442
0
1,745
7,447
2,808
0
1,721
5,644
0
55,680
L
Sobek
3,511
268
1,747
4,925
11,024
7,308
0
3,329
7,695
16,105
0
L
Hachiman
TechBrute
Hachiman
3,822
1,637
0
1,106
7,651
2,314
0
495
7,156
0
38,248
W
8,704
2,921
0
3,212
9,151
6,133
94
360
8,773
0
54,395
W
5,031
640
0
320
2,037
491
0
557
1,376
43,155
911
L
Vamana
beerdog
Vamana
2,952
1,349
0
1,117
10,341
7,174
0
0
9,611
0
38,850
W
Apollo
vrullo
Apollo
8,397
5,190
0
2,778
6,103
2,512
629
1,064
5,039
0
53,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,186
Gold Earned
28,678
418
Minions Killed
321
0
Camps Cleared
0
1,149,527
Distance Traveled
1,082,831
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,311
574
24
2
0
233,630
2
L
Janus
5,355
487
78
7
0
213,734
2
L
Hun Batz
6,682
607
69
6
0
257,169
0
W
Hou Yi
6,345
577
86
8
0
252,269
0
L
Sobek
5,291
481
17
2
0
227,849
4
L
Hachiman
5,436
494
87
8
0
194,121
0
W
Osiris
8,080
735
102
9
0
221,343
0
W
Hera
6,506
591
103
9
0
225,374
6
L
Vamana
5,914
538
70
6
0
189,958
1
W
Apollo
6,944
631
103
9
0
216,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role