Player Matchup

Hun Batz
Hun Batz
BUD YungNFresh
Hun Batz
Level 180
God Stats
16W - 11L
1,586 SR
Queue Stats
328W - 333L
1,545 Elo+
Solo
Bacchus
Bacchus
Diviyy
Bacchus
Level 161
God Stats
3W - 0L
1,793 SR
Queue Stats
200W - 198L
1,461 Elo+
Party 1
Janus
Janus
Ninjataco699
Janus
Level 127
God Stats
2W - 2L
1,434 SR
Queue Stats
235W - 228L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
NËJÏ
Zhong Kui
Level 155
God Stats
7W - 6L
1,528 SR
Queue Stats
416W - 437L
1,529 Elo+
Solo
Guan Yu
Guan Yu
a2thej86
Guan Yu
Level 117
God Stats
5W - 3L
1,490 SR
Queue Stats
200W - 197L
1,558 Elo+
Solo
Team Averages
Level 148
1,566 SR
1,515 Elo+

VS

Team Averages
Level 117
1,516 SR
1,499 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CommanderKODO
Danzaburou
Level 154
God Stats
1W - 2L
1,480 SR
Queue Stats
455W - 500L
1,487 Elo+
Solo
Terra
Terra
bucket92
Terra
Level 128
God Stats
1W - 2L
1,602 SR
Queue Stats
286W - 259L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
1 / 0 / 9
6,968
995
5,660
4,268
1,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Diviyy
Bacchus
11
1 / 2 / 4
6,843
978
3,615
9,037
8,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
3 / 1 / 6
7,085
1,012
5,912
4,154
1,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
NËJÏ
Zhong Kui
14
5 / 1 / 4
7,794
1,113
8,234
7,242
6,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
a2thej86
Guan Yu
11
0 / 2 / 6
6,243
892
1,521
7,982
5,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
3 / 2 / 1
6,191
884
2,650
4,508
1,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
 
Geb
12
0 / 4 / 4
6,088
870
7,801
9,466
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
 
Vulcan
1
0 / 0 / 0
1,708
244
0
0
0
Danzaburou
CommanderKODO
Danzaburou
13
2 / 3 / 3
6,340
906
4,835
7,562
3,191
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
bucket92
Terra
13
1 / 1 / 4
5,843
835
4,025
5,800
6,144
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
10
Kills
6
6
Deaths
10
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
2
1
1.75
L
Geb
 
Geb
0
4
4
0.5
L
Vulcan
 
Vulcan
0
0
0
0
W
Hun Batz
1
0
9
5.5
L
Danzaburou
CommanderKODO
Danzaburou
2
3
3
1.17
W
Bacchus
Diviyy
Bacchus
1
2
4
1.5
W
3
1
6
6
W
Zhong Kui
NËJÏ
Zhong Kui
5
1
4
7
W
Guan Yu
a2thej86
Guan Yu
0
2
6
1.5
L
Terra
bucket92
Terra
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,942
Damage
19,311
32,683
Taken
27,336
24,473
Mitigated
19,947
17,097
Healing
9,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
2,650
243
289
974
4,508
1,758
0
3,224
1,284
4,406
0
L
Geb
 
Geb
7,801
268
309
887
9,466
8,854
0
5,338
4,128
14,206
0
L
Vulcan
 
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
5,660
427
196
710
4,268
1,843
319
2,277
1,991
0
12,095
L
Danzaburou
CommanderKODO
Danzaburou
4,835
799
345
2,168
7,562
3,191
0
5,921
1,641
0
17,063
W
Bacchus
Diviyy
Bacchus
3,615
445
669
1,965
9,037
8,942
13
3,809
5,228
7,300
0
W
5,912
374
117
532
4,154
1,639
184
1,908
2,246
12,710
202
W
Zhong Kui
NËJÏ
Zhong Kui
8,234
101
264
2,338
7,242
6,387
0
2,700
4,542
22,984
0
W
Guan Yu
a2thej86
Guan Yu
1,521
271
6,329
3,977
7,982
5,662
718
3,782
4,200
0
4,620
L
Terra
bucket92
Terra
4,025
558
2,434
2,555
5,800
6,144
0
3,266
2,534
8,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,933
Gold Earned
26,170
80
Minions Killed
49
0
Camps Cleared
0
710,045
Distance Traveled
480,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,191
884
3
0
0
73,780
0
L
Geb
6,088
870
10
1
0
129,718
0
L
Vulcan
1,708
244
0
0
0
0
0
W
Hun Batz
6,968
995
21
3
0
142,442
0
L
Danzaburou
6,340
906
23
3
0
141,109
0
W
Bacchus
6,843
978
9
1
0
128,381
0
W
Janus
7,085
1,012
11
2
0
139,114
0
W
Zhong Kui
7,794
1,113
32
5
0
142,015
0
W
Guan Yu
6,243
892
7
1
0
158,093
0
L
Terra
5,843
835
13
2
0
135,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role