Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Anastasia333
Nu Wa
Level 100
God Stats
43W - 31L
1,617 SR
Queue Stats
276W - 261L
1,515 Elo+
Solo
Izanami
Izanami
AriLeadHand
Izanami
Level 112
God Stats
2W - 0L
1,762 SR
Queue Stats
152W - 170L
1,398 Elo+
Solo
Ra
Ra
BigDak5503
Ra
Level 127
God Stats
4W - 1L
1,678 SR
Queue Stats
157W - 130L
1,527 Elo+
Party 1
Ares
Ares
TepidBassoon411
Ares
Level 84
God Stats
3W - 2L
1,464 SR
Queue Stats
299W - 304L
1,505 Elo+
Solo
Team Averages
Level 106
1,604 SR
1,489 Elo+

VS

Team Averages
Level 115
1,529 SR
1,420 Elo+
Neith
Neith
DEBOTHABIGGEST
Neith
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,464 Elo+
Solo
Tyr
Tyr
I own a goose
Tyr
Level 97
God Stats
0W - 3L
1,244 SR
Queue Stats
32W - 48L
1,407 Elo+
Solo
Apollo
Apollo
Thee8thwonderr
Apollo
Level 127
God Stats
2W - 2L
1,847 SR
Queue Stats
6W - 5L
1,276 Elo+
Solo
Ymir
Ymir
Whitehammer29200
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,451 Elo+
Solo
Vulcan
Vulcan
yimby101
Vulcan
Level 122
God Stats
236W - 226L
1,551 SR
Queue Stats
236W - 226L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 1
6,618
552
7,498
8,328
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 3
8,470
706
9,264
4,930
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
AriLeadHand
Izanami
11
1 / 2 / 0
6,425
535
3,639
5,840
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 0 / 3
6,643
554
3,824
4,172
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 1 / 2
5,921
493
4,415
10,849
8,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
5,950
496
4,779
6,903
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 7 / 0
5,378
448
3,608
11,467
4,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 2
6,773
564
5,065
7,510
2,504
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 2
6,033
503
6,033
10,331
7,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
yimby101
Vulcan
10
0 / 2 / 0
5,608
467
3,503
5,054
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
14
Kills
3
4
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
1
7.5
W
5
0
3
6.5
W
Izanami
AriLeadHand
Izanami
1
2
0
0.5
W
1
0
3
2.5
L
1
3
0
0.33
L
0
7
0
0
W
0
1
2
1
L
1
1
2
2
L
1
1
2
2
L
Vulcan
yimby101
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,640
Damage
22,988
34,119
Taken
41,265
16,342
Mitigated
17,707
10,907
Healing
12,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,498
1,208
0
2,840
8,328
2,902
0
2,240
6,088
0
32,126
W
9,264
2,299
0
1,572
4,930
1,442
415
331
4,599
61,424
0
W
Izanami
AriLeadHand
Izanami
3,639
2,299
0
947
5,840
2,025
351
2,171
3,669
0
46,671
W
3,824
77
2,093
1,867
4,172
1,500
0
1,437
2,735
52,655
0
L
4,779
1,354
0
2,122
6,903
1,934
0
2,119
4,730
0
40,485
L
3,608
366
0
2,237
11,467
4,495
0
6,453
4,656
0
29,643
W
4,415
678
0
1,588
10,849
8,473
1
3,036
7,813
18,396
0
L
5,065
3,136
0
4,137
7,510
2,504
496
2,853
4,603
0
55,926
L
6,033
1,889
0
3,025
10,331
7,160
0
4,012
6,281
19,232
1,334
L
Vulcan
yimby101
Vulcan
3,503
49
0
575
5,054
1,614
0
1,443
3,492
39,694
1,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
29,742
363
Minions Killed
335
0
Camps Cleared
0
1,180,766
Distance Traveled
1,162,372
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,618
552
49
4
0
266,654
1
W
Nu Wa
8,470
706
111
9
0
194,707
0
W
Izanami
6,425
535
89
7
0
229,684
0
W
Ra
6,643
554
92
8
0
234,853
1
L
Neith
5,950
496
66
6
0
192,225
2
L
Tyr
5,378
448
47
4
0
235,922
0
W
Ares
5,921
493
22
2
0
254,868
4
L
Apollo
6,773
564
96
8
0
227,026
0
L
Ymir
6,033
503
35
3
0
240,041
3
L
Vulcan
5,608
467
91
8
0
267,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role