Player Matchup

Khepri
Khepri
 
Khepri
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
BadShinobi
Mulan
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,474 Elo+
Solo
Ra
Ra
Hero35600
Ra
Level 55
God Stats
36W - 22L
1,565 SR
Queue Stats
115W - 123L
1,481 Elo+
Solo
Ullr
Ullr
RyTheCynic
Ullr
Level 90
God Stats
5W - 2L
1,706 SR
Queue Stats
20W - 19L
1,293 Elo+
Party 2
Loki
Loki
Vio Smokez
Loki
Level 69
God Stats
3W - 4L
1,571 SR
Queue Stats
191W - 214L
1,440 Elo+
Party 2
Team Averages
Level 92
1,568 SR
1,438 Elo+

VS

Team Averages
Level 105
1,579 SR
1,475 Elo+
Medusa
Medusa
Mephisstopheles_
Medusa
Level 96
God Stats
9W - 4L
1,777 SR
Queue Stats
285W - 275L
1,502 Elo+
Party 1
Agni
Agni
Pesuver
Agni
Level 129
God Stats
12W - 9L
1,591 SR
Queue Stats
160W - 155L
1,494 Elo+
Solo
Ix Chel
Ix Chel
Wylliams0906
Ix Chel
Level 88
God Stats
0W - 2L
1,344 SR
Queue Stats
277W - 276L
1,519 Elo+
Party 1
Fenrir
Fenrir
chex_ninja
Fenrir
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,367 Elo+
Solo
Arachne
Arachne
el3m3ntar1a
Arachne
Level 135
God Stats
19W - 12L
1,681 SR
Queue Stats
765W - 745L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 6
5,596
509
1,791
6,422
3,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
12
1 / 0 / 2
7,088
644
1,263
9,729
4,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 3
7,402
673
4,752
3,437
1,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
3 / 2 / 6
5,720
520
3,556
6,317
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
5 / 1 / 2
6,057
551
4,610
5,345
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
5,725
520
6,714
6,149
1,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
Pesuver
Agni
11
0 / 1 / 0
6,222
566
5,526
3,881
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
Wylliams0906
Ix Chel
11
0 / 2 / 1
5,586
508
2,327
4,870
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
chex_ninja
Fenrir
10
1 / 5 / 0
5,366
488
2,027
9,033
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
el3m3ntar1a
Arachne
8
1 / 1 / 2
5,261
478
4,002
7,086
3,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
6
3
W
Mulan
1
0
2
2
W
3
0
3
4.5
L
2
3
2
1
L
Agni
Pesuver
Agni
0
1
0
0
W
3
2
6
3
W
5
1
2
6
L
Ix Chel
Wylliams0906
Ix Chel
0
2
1
0.25
L
Fenrir
chex_ninja
Fenrir
1
5
0
0.2
L
Arachne
el3m3ntar1a
Arachne
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,972
Damage
20,596
31,250
Taken
31,019
12,749
Mitigated
11,432
12,807
Healing
6,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,791
145
1,301
2,351
6,422
3,534
0
300
5,996
11,527
3,242
W
Mulan
1,263
146
0
3,634
9,729
4,694
0
5,388
4,341
0
44,851
W
4,752
874
340
1,760
3,437
1,227
325
1,120
2,129
56,724
0
L
6,714
2,200
0
740
6,149
1,708
0
1,186
4,963
0
30,359
L
Agni
Pesuver
Agni
5,526
1,079
0
894
3,881
1,061
0
0
3,881
41,293
809
W
3,556
1,244
0
508
6,317
1,834
0
191
6,094
0
19,245
W
4,610
1,457
0
2,913
5,345
1,460
0
296
4,991
0
36,127
L
Ix Chel
Wylliams0906
Ix Chel
2,327
82
617
1,345
4,870
1,294
0
1,739
3,068
25,909
617
L
Fenrir
chex_ninja
Fenrir
2,027
790
0
737
9,033
3,493
0
707
8,326
0
40,669
L
Arachne
el3m3ntar1a
Arachne
4,002
2,833
0
2,158
7,086
3,876
0
2,368
4,718
0
11,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,863
Gold Earned
28,160
331
Minions Killed
294
0
Camps Cleared
0
1,155,783
Distance Traveled
1,190,184
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,596
509
31
3
0
215,172
2
W
Mulan
7,088
644
98
9
0
213,580
0
W
Ra
7,402
673
109
10
0
248,330
3
L
Medusa
5,725
520
43
4
0
241,619
2
L
Agni
6,222
566
97
9
0
218,888
4
W
Ullr
5,720
520
37
3
0
213,380
2
W
Loki
6,057
551
56
5
0
265,321
0
L
Ix Chel
5,586
508
61
6
0
221,806
0
L
Fenrir
5,366
488
79
7
0
240,777
2
L
Arachne
5,261
478
14
1
0
267,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role