Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arsenalx4949
Fenrir
Level 108
God Stats
4W - 2L
1,571 SR
Queue Stats
96W - 94L
1,477 Elo+
Solo
Charybdis
Charybdis
DiesalDavis
Charybdis
Level 78
God Stats
125W - 83L
1,552 SR
Queue Stats
513W - 524L
1,458 Elo+
Solo
Bacchus
Bacchus
LKG ElBudha420
Bacchus
Level 84
God Stats
3W - 0L
1,885 SR
Queue Stats
34W - 31L
1,433 Elo+
Solo
Zeus
Zeus
Niva84
Zeus
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
139W - 171L
1,404 Elo+
Solo
Team Averages
Level 85
1,602 SR
1,454 Elo+

VS

Team Averages
Level 130
1,572 SR
1,475 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EddieJoe8
Sobek
Level 89
God Stats
4W - 2L
1,847 SR
Queue Stats
18W - 16L
1,499 Elo+
Solo
Anhur
Anhur
JohnaANDmari87
Anhur
Level 126
God Stats
10W - 9L
1,535 SR
Queue Stats
707W - 707L
1,466 Elo+
Solo
Neith
Neith
naviyx
Neith
Level 76
God Stats
21W - 27L
1,476 SR
Queue Stats
301W - 331L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 0 / 4
7,156
1,193
4,610
1,267
387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
3 / 1 / 5
7,448
1,241
6,666
5,429
2,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
DiesalDavis
Charybdis
12
1 / 1 / 7
7,165
1,194
4,254
3,596
941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 0 / 7
7,702
1,284
1,752
2,586
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Niva84
Zeus
12
1 / 3 / 5
6,710
1,118
4,484
3,655
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

355

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 0 / 2
7,131
1,189
3,267
3,910
2,386
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
 
Nu Wa
12
0 / 1 / 2
6,626
1,104
5,103
3,065
829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
EddieJoe8
Sobek
12
1 / 4 / 1
6,783
1,131
1,499
9,203
6,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 4 / 1
7,257
1,210
4,936
8,407
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Neith
naviyx
Neith
10
0 / 0 / 0
4,202
700
0
0
0

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
9
Kills
5
5
Deaths
9
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
0
4
5
L
Aphrodite
 
Aphrodite
1
0
2
2
L
Nu Wa
 
Nu Wa
0
1
2
1
W
Fenrir
3
1
5
5.5
W
Charybdis
DiesalDavis
Charybdis
1
1
7
4.5
L
Sobek
EddieJoe8
Sobek
1
4
1
0.38
L
3
4
1
0.88
W
1
0
7
4.5
W
Zeus
Niva84
Zeus
1
3
5
1.17
L
Neith
naviyx
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,766
Damage
14,805
16,533
Taken
24,585
6,356
Mitigated
11,911
3,993
Healing
4,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
4,610
268
0
0
1,267
387
0
889
378
15,581
0
L
Aphrodite
 
Aphrodite
3,267
28
593
1,739
3,910
2,386
0
1,440
2,350
15,281
764
L
Nu Wa
 
Nu Wa
5,103
1,732
0
0
3,065
829
0
152
2,768
23,589
0
W
Fenrir
6,666
701
0
1,427
5,429
2,270
0
2,891
2,538
0
12,388
W
Charybdis
DiesalDavis
Charybdis
4,254
2,066
0
1,522
3,596
941
0
1,863
1,733
0
28,067
L
Sobek
EddieJoe8
Sobek
1,499
82
0
714
9,203
6,064
0
5,122
3,930
10,986
309
L
4,936
2,042
0
1,372
8,407
2,632
0
4,018
4,279
0
11,753
W
1,752
272
0
1,044
2,586
1,961
0
1,985
601
5,850
1,310
W
Zeus
Niva84
Zeus
4,484
671
0
0
3,655
797
0
2,041
1,614
13,774
0
L
Neith
naviyx
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,181
Gold Earned
31,999
124
Minions Killed
113
6
Camps Cleared
4
608,775
Distance Traveled
428,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,156
1,193
28
5
1
130,840
0
L
Aphrodite
7,131
1,189
36
6
1
109,305
0
L
Nu Wa
6,626
1,104
32
5
1
108,634
0
W
Fenrir
7,448
1,241
6
1
4
142,541
0
W
Charybdis
7,165
1,194
55
9
1
108,068
0
L
Sobek
6,783
1,131
23
4
1
104,281
0
L
Anhur
7,257
1,210
22
4
1
105,871
0
W
Bacchus
7,702
1,284
20
3
0
127,065
0
W
Zeus
6,710
1,118
15
3
0
100,261
0
L
Neith
4,202
700
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role