Player Matchup

Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
Druskii400
Cerberus
Gold II
Level 195
God Stats
1W - 2L
1,734 SR
Queue Stats
168W - 172L
1,552 MMR
Solo
Loki
Loki
Gold IV
KingXers
Loki
Gold IV
Level 113
God Stats
17W - 13L
1,631 SR
Queue Stats
43W - 44L
1,436 MMR
Party 1
Tiamat
Tiamat
Gold II
NotSheento
Tiamat
Gold II
Level 144
God Stats
7W - 8L
1,520 SR
Queue Stats
96W - 90L
1,646 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,577 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 185
1,617 SR
1,562 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 312
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold I
ThatWas3asy
Raijin
Gold I
Level 128
God Stats
6W - 2L
1,771 SR
Queue Stats
85W - 68L
1,653 MMR
Solo
Sobek
Sobek
Gold I
The_Bananator
Sobek
Gold I
Level 264
God Stats
5W - 7L
1,521 SR
Queue Stats
376W - 389L
1,568 MMR
Solo
Shiva
Shiva
Gold II
vaibhavking3
Shiva
Gold II
Level 107
God Stats
7W - 0L
1,795 SR
Queue Stats
191W - 189L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 2 / 1
5,645
706
7,499
6,330
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
 
Danzaburou
10
1 / 1 / 0
4,831
604
3,684
3,626
1,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
Druskii400
Cerberus
7
0 / 1 / 3
4,801
600
1,919
5,069
2,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
4
0 / 2 / 1
3,480
435
962
2,097
446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
NotSheento
Tiamat
9
3 / 1 / 0
4,874
609
2,721
4,133
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
JormungandrCu ChulainnLancelot

VS

Bans
CabrakanAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 1 / 2
5,570
696
4,439
7,083
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
 
Hou Yi
10
1 / 0 / 0
5,551
694
1,229
2,987
945
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
10
1 / 1 / 2
5,395
674
4,198
4,089
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 3
4,855
607
1,818
5,338
2,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 4 / 2
4,503
563
3,331
9,803
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
7
7
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
2
1
1.75
L
Danzaburou
 
Danzaburou
1
1
0
1
W
Fenrir
 
Fenrir
4
1
2
5
W
Hou Yi
 
Hou Yi
1
0
0
1
L
Cerberus
Druskii400
Cerberus
0
1
3
1.5
L
Loki
0
2
1
0.25
L
Tiamat
NotSheento
Tiamat
3
1
0
3
W
Raijin
1
1
2
2
W
0
1
3
1.5
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,785
Damage
15,015
21,255
Taken
29,300
9,547
Mitigated
10,932
8,162
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,499
2,747
60
2,897
6,330
2,991
0
0
6,330
28,396
11,317
L
Danzaburou
 
Danzaburou
3,684
942
0
969
3,626
1,285
0
832
2,748
0
37,329
W
Fenrir
 
Fenrir
4,439
1,641
0
2,199
7,083
2,583
0
2,742
4,321
0
29,127
W
Hou Yi
 
Hou Yi
1,229
836
0
2,142
2,987
945
691
0
2,987
0
40,370
L
Cerberus
Druskii400
Cerberus
1,919
120
0
1,979
5,069
2,665
0
2,643
2,237
14,206
0
L
Loki
962
166
0
458
2,097
446
0
115
1,978
0
5,129
L
Tiamat
NotSheento
Tiamat
2,721
168
0
1,799
4,133
2,160
0
1,783
2,038
29,045
0
W
Raijin
4,198
605
0
1,279
4,089
1,132
0
2,036
2,038
33,211
0
W
1,818
171
0
2,186
5,338
2,537
0
807
4,527
12,368
531
W
3,331
456
0
1,570
9,803
3,735
0
5,679
4,124
0
22,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,631
Gold Earned
25,874
227
Minions Killed
284
0
Camps Cleared
0
721,467
Distance Traveled
840,279
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,645
706
61
8
0
129,253
0
L
Danzaburou
4,831
604
60
8
0
153,588
0
W
Fenrir
5,570
696
59
7
0
173,621
0
W
Hou Yi
5,551
694
88
11
0
140,479
2
L
Cerberus
4,801
600
41
5
0
168,560
2
L
Loki
3,480
435
11
1
0
97,631
0
L
Tiamat
4,874
609
54
7
0
172,435
2
W
Raijin
5,395
674
81
10
0
171,593
0
W
Sobek
4,855
607
15
2
0
181,630
3
W
Shiva
4,503
563
41
5
0
172,956
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role