Player Matchup

He Bo
He Bo
 
He Bo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
BENITOCAMELA450
Susano
Level 99
God Stats
0W - 3L
1,270 SR
Queue Stats
9W - 9L
1,480 Elo+
Solo
Hercules
Hercules
Creqe
Hercules
Level 17
God Stats
25W - 20L
1,639 SR
Queue Stats
25W - 20L
1,602 Elo+
Party 1
Team Averages
Level 80
1,470 SR
1,527 Elo+

VS

Team Averages
Level 133
1,654 SR
1,576 Elo+
He Bo
He Bo
Muggingz
He Bo
Level 153
God Stats
4W - 0L
1,774 SR
Queue Stats
622W - 645L
1,509 Elo+
Solo
Medusa
Medusa
Socotruer
Medusa
Level 119
God Stats
2W - 4L
1,498 SR
Queue Stats
305W - 284L
1,614 Elo+
Solo
Osiris
Osiris
YoungRenegade
Osiris
Level 127
God Stats
17W - 7L
1,689 SR
Queue Stats
362W - 302L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
0 / 2 / 0
4,331
722
1,697
1,949
430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 3
5,236
873
1,019
1,945
550
Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Creqe
Hercules
7
1 / 2 / 0
4,754
792
1,168
2,949
1,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Muggingz
He Bo
10
3 / 1 / 1
6,193
1,032
1,523
3,337
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Socotruer
Medusa
10
1 / 2 / 4
5,827
971
2,136
3,346
1,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 0 / 4
6,131
1,022
2,029
4,924
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
1
Kills
5
5
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
0
0
L
0
1
3
1.5
L
Hercules
Creqe
Hercules
1
2
0
0.5
W
He Bo
Muggingz
He Bo
3
1
1
3.5
W
Medusa
Socotruer
Medusa
1
2
4
1.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,884
Damage
5,688
6,843
Taken
11,607
2,683
Mitigated
6,216
1,783
Healing
2,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,697
74
0
350
1,949
430
0
351
1,598
5,974
117
L
1,019
39
0
443
1,945
550
0
40
1,809
0
4,128
L
Hercules
Creqe
Hercules
1,168
372
0
990
2,949
1,703
0
1,111
1,703
0
2,105
W
He Bo
Muggingz
He Bo
1,523
107
0
941
3,337
902
626
636
2,590
18,525
0
W
Medusa
Socotruer
Medusa
2,136
773
0
487
3,346
1,097
1,390
308
2,949
0
19,007
W
2,029
891
0
646
4,924
4,217
709
522
4,207
0
16,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,321
Gold Earned
18,151
27
Minions Killed
100
0
Camps Cleared
0
206,467
Distance Traveled
307,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,331
722
10
2
0
44,151
0
L
Susano
5,236
873
8
1
0
102,224
0
L
Hercules
4,754
792
9
2
0
60,092
0
W
He Bo
6,193
1,032
40
7
0
100,480
0
W
Medusa
5,827
971
27
5
0
102,105
0
W
Osiris
6,131
1,022
33
6
0
104,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role