Player Matchup

Chronos
Chronos
Silver II
Retrovivity
Chronos
Silver II
Level 141
God Stats
0W - 1L
1,418 SR
Queue Stats
16W - 27L
1,103 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,418 SR
1,103 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,500 SR
1,500 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Retrovivity
Chronos
18
5 / 3 / 0
12,784
983
10,900
15,850
10,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
ArachneAh Muzen CabKaliAnubisUllr

VS

Bans
BakasuraSkadiHadesFreyaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 5 / 0
12,935
995
10,517
13,994
9,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
5
Kills
3
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
5
0
0.6
L
Chronos
Retrovivity
Chronos
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,900
Damage
10,517
15,850
Taken
13,994
10,765
Mitigated
9,612
2,838
Healing
4,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,517
4,263
0
4,141
13,994
9,612
2,477
10,877
3,117
54,979
1,078
L
Chronos
Retrovivity
Chronos
10,900
2,777
0
2,838
15,850
10,765
612
10,435
5,415
102,377
3,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,784
Gold Earned
12,935
189
Minions Killed
76
7
Camps Cleared
3
247,302
Distance Traveled
216,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,935
995
76
6
3
216,320
0
L
Chronos
12,784
983
189
15
7
247,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role