Player Matchup

Odin
Odin
Diamond IV
Aretsof
Odin
Diamond IV
Level 159
God Stats
55W - 46L
1,633 SR
Queue Stats
265W - 232L
2,107 MMR
Solo
Sobek
Sobek
Diamond IV
CJacks
Sobek
Diamond IV
Level 249
God Stats
13W - 15L
1,553 SR
Queue Stats
331W - 316L
2,166 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
Elijah3Tears
Tsukuyomi
Diamond III
Level 148
God Stats
2W - 1L
1,729 SR
Queue Stats
70W - 61L
2,167 MMR
Solo
Jing Wei
Jing Wei
Platinum V
IDuvan
Jing Wei
Platinum V
Level 146
God Stats
3W - 3L
1,755 SR
Queue Stats
34W - 25L
1,841 MMR
Solo
Janus
Janus
Diamond III
RayNoober
Janus
Diamond III
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 111L
2,243 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,634 SR
2,105 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,642 SR
2,103 MMR
Mulan
Mulan
Diamond V
BrunoAgostini
Mulan
Diamond V
Level 208
God Stats
1W - 1L
1,554 SR
Queue Stats
212W - 186L
2,008 MMR
Party 1
Ra
Ra
Platinum III
Jpardo98
Ra
Platinum III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 143L
1,820 MMR
Solo
Susano
Susano
Diamond IV
NewMarkus
Susano
Diamond IV
Level 155
God Stats
0W - 2L
1,894 SR
Queue Stats
60W - 37L
2,255 MMR
Party 1
Cerberus
Cerberus
Diamond IV
Ramsęs
Cerberus
Diamond IV
Level 170
God Stats
0W - 1L
1,517 SR
Queue Stats
77W - 89L
2,205 MMR
Solo
Da Ji
Da Ji
Diamond III
epîk
Da Ji
Diamond III
Level 230
God Stats
1W - 1L
1,747 SR
Queue Stats
242W - 233L
2,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Aretsof
Odin
16
3 / 1 / 10
9,457
556
9,169
11,610
7,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sobek
CJacks
Sobek
18
2 / 0 / 4
11,220
660
9,754
13,303
11,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Elijah3Tears
Tsukuyomi
18
14 / 3 / 4
10,874
640
15,231
12,056
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
IDuvan
Jing Wei
15
2 / 6 / 5
9,323
548
6,481
11,646
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
RayNoober
Janus
17
7 / 0 / 5
10,972
645
16,120
8,498
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
RavanaFenrirSun WukongCthulhu

VS

Bans
LancelotHeraGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,488
558
7,814
14,605
7,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 8 / 2
8,074
475
4,040
13,157
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
NewMarkus
Susano
14
5 / 8 / 3
8,987
529
11,656
16,884
5,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
Ramsęs
Cerberus
10
1 / 6 / 5
6,857
403
7,901
17,779
11,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
epîk
Da Ji
15
2 / 3 / 0
8,284
487
6,626
13,932
6,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
28
Kills
10
10
Deaths
28
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
Aretsof
Odin
3
1
10
8
L
1
3
1
0.5
W
Sobek
CJacks
Sobek
2
0
4
4
W
Tsukuyomi
Elijah3Tears
Tsukuyomi
14
3
4
5.33
W
Jing Wei
IDuvan
Jing Wei
2
6
5
0.75
L
1
8
2
0.25
L
Susano
NewMarkus
Susano
5
8
3
0.81
L
Cerberus
Ramsęs
Cerberus
1
6
5
0.58
W
Janus
RayNoober
Janus
7
0
5
9.5
L
Da Ji
epîk
Da Ji
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,755
Damage
38,037
57,113
Taken
76,357
29,442
Mitigated
34,093
18,701
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Aretsof
Odin
9,169
1,189
0
1,092
11,610
7,945
0
2,722
8,740
0
42,588
L
7,814
536
0
5,258
14,605
7,739
0
6,328
7,522
50
61,736
W
Sobek
CJacks
Sobek
9,754
442
0
9,730
13,303
11,982
0
256
13,047
78,631
6,898
W
Tsukuyomi
Elijah3Tears
Tsukuyomi
15,231
2,923
0
4,478
12,056
3,994
0
2,912
8,955
0
77,951
W
Jing Wei
IDuvan
Jing Wei
6,481
5,329
0
2,651
11,646
2,993
2,811
2,718
8,735
0
64,350
L
4,040
154
307
2,593
13,157
3,390
0
7,301
5,275
48,341
58
L
Susano
NewMarkus
Susano
11,656
3,280
0
2,604
16,884
5,677
0
1,808
15,002
0
53,881
L
Cerberus
Ramsęs
Cerberus
7,901
263
0
2,840
17,779
11,052
0
4,255
13,246
29,665
0
W
Janus
RayNoober
Janus
16,120
976
0
750
8,498
2,528
265
2,940
5,363
85,875
0
L
Da Ji
epîk
Da Ji
6,626
1,922
0
760
13,932
6,235
0
3,528
10,028
0
76,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
41,690
569
Minions Killed
481
0
Camps Cleared
0
1,816,302
Distance Traveled
1,741,500
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,457
556
57
3
0
366,499
0
L
Mulan
9,488
558
127
7
0
383,369
2
W
Sobek
11,220
660
152
9
0
326,861
4
W
Tsukuyomi
10,874
640
103
6
0
405,259
0
W
Jing Wei
9,323
548
101
6
0
351,188
0
L
Ra
8,074
475
104
6
0
336,542
4
L
Susano
8,987
529
91
5
0
336,601
2
L
Cerberus
6,857
403
43
3
0
301,161
7
W
Janus
10,972
645
156
9
0
366,495
5
L
Da Ji
8,284
487
116
7
0
383,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role