Player Matchup

Ravana
Ravana
 
Ravana
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BarryM
Janus
Level 121
God Stats
0W - 3L
1,228 SR
Queue Stats
90W - 106L
1,501 Elo+
Party 1
Horus
Horus
BlackMemory
Horus
Level 125
God Stats
2W - 2L
1,624 SR
Queue Stats
89W - 103L
1,504 Elo+
Party 1
Ishtar
Ishtar
bOnEs91
Ishtar
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,458 Elo+
Solo
Da Ji
Da Ji
muzzi89
Da Ji
Level 140
God Stats
18W - 9L
1,651 SR
Queue Stats
463W - 475L
1,514 Elo+
Solo
Team Averages
Level 107
1,501 SR
1,495 Elo+

VS

Team Averages
Level 125
1,475 SR
1,439 Elo+
Anubis
Anubis
BangnJaysMom
Anubis
Level 57
God Stats
2W - 3L
1,606 SR
Queue Stats
51W - 61L
1,366 Elo+
Solo
Ah Puch
Ah Puch
CHUBBYLAMAR
Ah Puch
Level 140
God Stats
22W - 12L
1,645 SR
Queue Stats
513W - 533L
1,461 Elo+
Solo
Camazotz
Camazotz
LILSaVaGe392
Camazotz
Level 164
God Stats
1W - 2L
1,158 SR
Queue Stats
236W - 249L
1,526 Elo+
Solo
Chang'e
Chang'e
XK1ngxKarnageX
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 60L
1,386 Elo+
Solo
Cu Chulainn
Cu Chulainn
tayalat
Cu Chulainn
Level 145
God Stats
2W - 1L
1,467 SR
Queue Stats
226W - 231L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
1 / 7 / 4
8,076
621
9,074
13,975
9,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
BarryM
Janus
17
1 / 4 / 3
8,675
667
13,282
11,056
4,736
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 2 / 6
7,775
598
3,937
13,052
10,355
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
bOnEs91
Ishtar
12
0 / 8 / 5
7,387
568
8,468
13,428
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
muzzi89
Da Ji
16
9 / 7 / 1
10,594
815
16,290
10,831
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 2 / 11
10,446
804
5,179
7,026
2,609
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ah Puch
CHUBBYLAMAR
Ah Puch
19
6 / 2 / 12
11,678
898
20,267
14,490
5,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Camazotz
LILSaVaGe392
Camazotz
18
10 / 1 / 14
11,265
867
15,110
20,370
12,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 3 / 17
10,242
788
6,038
12,354
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
tayalat
Cu Chulainn
16
3 / 4 / 18
10,101
777
10,977
22,884
19,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
100
11
Kills
28
28
Deaths
12
19
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
7
4
0.43
W
Anubis
5
2
11
5.25
L
Janus
BarryM
Janus
1
4
3
0.63
L
0
2
6
1.5
W
Ah Puch
CHUBBYLAMAR
Ah Puch
6
2
12
6
W
Camazotz
LILSaVaGe392
Camazotz
10
1
14
17
W
4
3
17
4.17
L
Ishtar
bOnEs91
Ishtar
0
8
5
0.31
L
Da Ji
muzzi89
Da Ji
9
7
1
1.36
W
Cu Chulainn
tayalat
Cu Chulainn
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,051
Damage
57,571
62,342
Taken
77,124
35,079
Mitigated
44,134
19,353
Healing
36,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,074
1,472
286
2,295
13,975
9,879
0
7,092
6,883
0
20,788
W
Anubis
5,179
34
115
2,054
7,026
2,609
1,125
1,003
6,023
13,688
0
L
Janus
BarryM
Janus
13,282
400
921
1,916
11,056
4,736
0
5,317
5,739
30,655
0
L
3,937
2,075
6,445
6,682
13,052
10,355
0
7,059
5,993
434
9,315
W
Ah Puch
CHUBBYLAMAR
Ah Puch
20,267
365
544
3,361
14,490
5,701
1,243
2,010
12,480
54,241
335
W
Camazotz
LILSaVaGe392
Camazotz
15,110
2,835
1,226
6,736
20,370
12,964
1,188
3,162
16,493
0
23,749
W
6,038
161
8,845
6,742
12,354
3,554
1,704
2,702
9,652
14,506
0
L
Ishtar
bOnEs91
Ishtar
8,468
3,791
0
0
13,428
4,167
0
8,036
5,392
0
16,481
L
Da Ji
muzzi89
Da Ji
16,290
2,670
338
470
10,831
5,942
0
4,806
6,025
0
21,362
W
Cu Chulainn
tayalat
Cu Chulainn
10,977
1,632
417
6,873
22,884
19,306
400
4,630
18,178
1,511
20,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,507
Gold Earned
53,732
127
Minions Killed
143
0
Camps Cleared
0
1,001,243
Distance Traveled
1,241,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,076
621
32
2
0
220,027
0
W
Anubis
10,446
804
13
1
0
245,667
0
L
Janus
8,675
667
64
5
0
198,544
0
L
Horus
7,775
598
7
1
0
262,283
0
W
Ah Puch
11,678
898
69
5
0
290,265
0
W
Camazotz
11,265
867
12
1
0
253,053
0
W
Chang'e
10,242
788
18
1
0
245,789
0
L
Ishtar
7,387
568
19
1
0
172,362
0
L
Da Ji
10,594
815
5
0
0
148,027
0
W
Cu Chulainn
10,101
777
31
2
0
207,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role