Player Matchup

Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
GlenKartrai
Hades
Level 85
God Stats
11W - 14L
1,545 SR
Queue Stats
144W - 107L
1,576 Elo+
Party 1
Ravana
Ravana
HuZzArUs
Ravana
Level 156
God Stats
7W - 2L
1,688 SR
Queue Stats
224W - 197L
1,523 Elo+
Party 1
Cabrakan
Cabrakan
cristian372003
Cabrakan
Level 153
God Stats
36W - 21L
1,717 SR
Queue Stats
82W - 68L
1,575 Elo+
Solo
Team Averages
Level 129
1,590 SR
1,535 Elo+

VS

Team Averages
Level 123
1,646 SR
1,536 Elo+
Janus
Janus
 
Janus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Arzuros
Da Ji
Level 159
God Stats
11W - 3L
2,055 SR
Queue Stats
230W - 225L
1,570 Elo+
Solo
Hades
Hades
Makaroshka228
Hades
Level 112
God Stats
3W - 5L
1,400 SR
Queue Stats
275W - 314L
1,502 Elo+
Solo
Xing Tian
Xing Tian
SteponSilverTeam
Xing Tian
Level 114
God Stats
27W - 21L
1,573 SR
Queue Stats
43W - 34L
1,602 Elo+
Party 2
Medusa
Medusa
pepod09
Medusa
Level 129
God Stats
43W - 11L
1,704 SR
Queue Stats
169W - 148L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 0 / 0
3,556
711
1,167
3,995
2,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
7
0 / 0 / 0
3,457
691
1,204
1,512
390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
1 / 3 / 0
3,855
771
2,494
4,385
1,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ravana
HuZzArUs
Ravana
6
0 / 3 / 1
3,452
690
2,067
4,485
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
2
0 / 1 / 0
2,753
551
174
1,346
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 0 / 0
4,455
891
1,209
1,907
397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Arzuros
Da Ji
7
4 / 1 / 2
4,391
878
4,507
4,501
1,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 5
4,179
836
2,007
3,475
922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
6
0 / 0 / 0
3,662
732
704
3,649
1,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
pepod09
Medusa
7
0 / 0 / 0
3,556
711
1,931
1,422
373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
7
7
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Janus
 
Janus
2
0
0
2
W
Da Ji
Arzuros
Da Ji
4
1
2
5
L
1
3
0
0.33
L
Ravana
HuZzArUs
Ravana
0
3
1
0.17
W
1
0
5
3.5
W
Xing Tian
0
0
0
0
L
Cabrakan
0
1
0
0
W
Medusa
pepod09
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,106
Damage
10,358
15,723
Taken
14,954
5,549
Mitigated
5,179
6,884
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,167
51
0
2,281
3,995
2,408
0
704
3,291
6,396
0
L
Izanami
 
Izanami
1,204
718
0
792
1,512
390
0
0
1,512
0
24,875
W
Janus
 
Janus
1,209
364
0
911
1,907
397
0
128
1,733
20,786
642
W
Da Ji
Arzuros
Da Ji
4,507
1,414
0
1,106
4,501
1,488
0
660
3,841
0
22,835
L
2,494
1,008
20
1,732
4,385
1,149
0
1,575
2,810
16,504
829
L
Ravana
HuZzArUs
Ravana
2,067
839
0
1,492
4,485
1,041
0
739
3,728
0
14,786
W
2,007
449
565
2,189
3,475
922
0
1,888
1,587
21,629
0
W
Xing Tian
704
25
0
1,278
3,649
1,999
0
684
2,965
7,327
0
L
Cabrakan
174
0
0
567
1,346
561
0
743
462
2,378
0
W
Medusa
pepod09
Medusa
1,931
875
0
606
1,422
373
0
336
1,086
0
23,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,073
Gold Earned
20,243
134
Minions Killed
187
0
Camps Cleared
0
498,062
Distance Traveled
602,976
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,556
711
5
1
0
127,197
0
L
Izanami
3,457
691
55
11
0
108,452
0
W
Janus
4,455
891
43
9
0
117,226
0
W
Da Ji
4,391
878
38
8
0
129,685
2
L
Hades
3,855
771
30
6
0
100,800
0
L
Ravana
3,452
690
37
7
0
127,796
0
W
Hades
4,179
836
35
7
0
117,310
0
W
Xing Tian
3,662
732
26
5
0
119,230
0
L
Cabrakan
2,753
551
7
1
0
33,817
0
W
Medusa
3,556
711
45
9
0
119,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role