Player Matchup

Awilix
Awilix
BiggerWarrior56
Awilix
Level 125
God Stats
4W - 2L
1,580 SR
Queue Stats
97W - 92L
1,538 Elo+
Solo
Xbalanque
Xbalanque
FatherTime1030
Xbalanque
Level 143
God Stats
12W - 13L
1,501 SR
Queue Stats
316W - 320L
1,442 Elo+
Solo
Xing Tian
Xing Tian
PatoSalvaje12
Xing Tian
Level 143
God Stats
17W - 21L
1,502 SR
Queue Stats
111W - 116L
1,504 Elo+
Solo
Odin
Odin
gabetx2001
Odin
Level 235
God Stats
12W - 27L
1,400 SR
Queue Stats
480W - 480L
1,501 Elo+
Solo
Hades
Hades
llcrakheadll
Hades
Level 129
God Stats
10W - 9L
1,743 SR
Queue Stats
239W - 232L
1,504 Elo+
Solo
Team Averages
Level 155
1,545 SR
1,498 Elo+

VS

Team Averages
Level 150
1,587 SR
1,594 Elo+
Nut
Nut
CadetCade245
Nut
Level 137
God Stats
1W - 1L
1,409 SR
Queue Stats
5W - 1L
1,663 Elo+
Solo
Hun Batz
Hun Batz
HastyGosling339
Hun Batz
Level 153
God Stats
4W - 3L
1,595 SR
Queue Stats
311W - 312L
1,455 Elo+
Solo
Nemesis
Nemesis
T O Nacho1371
Nemesis
Level 158
God Stats
9W - 1L
1,841 SR
Queue Stats
127W - 111L
1,637 Elo+
Party 1
Osiris
Osiris
blindlittlecub
Osiris
Level 147
God Stats
57W - 51L
1,567 SR
Queue Stats
211W - 207L
1,604 Elo+
Party 1
Ganesha
Ganesha
bonkpatrol
Ganesha
Level 156
God Stats
3W - 6L
1,523 SR
Queue Stats
176W - 158L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 9 / 4
5,628
512
4,777
11,706
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
FatherTime1030
Xbalanque
12
0 / 1 / 0
6,383
580
5,118
6,046
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Xing Tian
PatoSalvaje12
Xing Tian
10
3 / 2 / 1
6,196
563
2,592
7,001
5,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 3
5,561
506
4,076
9,829
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 5 / 0
5,875
534
4,548
11,628
3,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,514
501
2,454
5,769
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
11
4 / 2 / 5
6,676
607
5,850
6,407
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
13
12 / 1 / 4
7,884
717
12,400
7,041
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 0
6,868
624
5,746
9,173
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
bonkpatrol
Ganesha
10
0 / 2 / 8
6,025
548
3,178
7,789
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
20
20
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
1
0
0
1
L
Xbalanque
FatherTime1030
Xbalanque
0
1
0
0
W
Hun Batz
4
2
5
3.25
L
Xing Tian
PatoSalvaje12
Xing Tian
3
2
1
1.75
W
Nemesis
12
1
4
14
W
3
2
0
1.5
W
Ganesha
bonkpatrol
Ganesha
0
2
8
2
L
1
3
3
0.83
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,111
Damage
29,628
46,210
Taken
36,179
20,008
Mitigated
17,001
12,332
Healing
13,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,777
2,158
0
1,940
11,706
2,625
0
1,422
10,181
0
23,273
W
2,454
990
0
2,623
5,769
1,522
0
172
5,597
0
34,076
L
Xbalanque
FatherTime1030
Xbalanque
5,118
2,387
0
3,442
6,046
1,993
902
218
5,828
0
59,956
W
Hun Batz
5,850
1,666
0
1,975
6,407
2,008
0
3,226
3,181
0
35,576
L
Xing Tian
PatoSalvaje12
Xing Tian
2,592
312
0
513
7,001
5,368
0
909
6,092
15,944
0
W
Nemesis
12,400
7,051
0
4,252
7,041
2,073
0
2,259
4,782
0
51,454
W
5,746
2,135
0
2,218
9,173
6,207
0
178
8,995
0
49,719
W
Ganesha
bonkpatrol
Ganesha
3,178
398
0
2,220
7,789
5,191
0
1,677
6,112
15,039
0
L
4,076
1,175
0
1,940
9,829
6,185
0
629
8,774
1,094
25,538
L
4,548
456
258
4,239
11,628
3,837
0
0
11,628
42,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,643
Gold Earned
32,967
283
Minions Killed
318
0
Camps Cleared
0
1,049,927
Distance Traveled
1,159,878
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,628
512
35
3
0
226,936
0
W
Nut
5,514
501
76
7
0
191,666
2
L
Xbalanque
6,383
580
104
9
0
186,109
0
W
Hun Batz
6,676
607
67
6
0
241,251
4
L
Xing Tian
6,196
563
19
2
0
212,799
2
W
Nemesis
7,884
717
89
8
0
267,066
0
W
Osiris
6,868
624
83
8
0
222,773
0
W
Ganesha
6,025
548
3
0
0
237,122
1
L
Odin
5,561
506
46
4
0
217,776
0
L
Hades
5,875
534
79
7
0
206,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role