Player Matchup

Sol
Sol
 
Sol
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
L150-BYZAY
Aphrodite
Level 89
God Stats
0W - 1L
1,374 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Chaac
Chaac
Tadeo_5242o_0
Chaac
Level 16
God Stats
0W - 3L
1,042 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Skadi
Skadi
theirish_3
Skadi
Level 103
God Stats
17W - 21L
1,449 SR
Queue Stats
410W - 403L
1,386 Elo+
Solo
Janus
Janus
yuujyu
Janus
Level 145
God Stats
23W - 21L
1,568 SR
Queue Stats
428W - 431L
1,466 Elo+
Solo
Team Averages
Level 89
1,386 SR
1,321 Elo+

VS

Team Averages
Level 130
1,463 SR
1,402 Elo+
Izanami
Izanami
AlexS__S
Izanami
Level 143
God Stats
237W - 215L
1,474 SR
Queue Stats
765W - 753L
1,421 Elo+
Solo
Hera
Hera
Hover369rus
Hera
Level 189
God Stats
15W - 18L
1,538 SR
Queue Stats
251W - 234L
1,468 Elo+
Solo
Bakasura
Bakasura
OzKing91
Bakasura
Level 155
God Stats
1W - 2L
1,191 SR
Queue Stats
19W - 25L
1,407 Elo+
Solo
Cerberus
Cerberus
S_h_a_d_y_420
Cerberus
Level 39
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 26L
1,337 Elo+
Solo
Chaac
Chaac
iiDeathWalker
Chaac
Level 123
God Stats
12W - 6L
1,611 SR
Queue Stats
100W - 111L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 1
5,662
566
4,384
7,439
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
L150-BYZAY
Aphrodite
6
0 / 3 / 1
4,328
433
1,370
5,375
1,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

7
0 / 4 / 0
4,481
448
1,936
7,300
5,232
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
9
1 / 5 / 1
5,144
514
4,582
7,358
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
yuujyu
Janus
9
2 / 2 / 0
5,169
517
3,547
5,587
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
11
5 / 2 / 1
6,681
668
4,112
6,538
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 1 / 2
5,871
587
4,111
4,603
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bakasura
OzKing91
Bakasura
11
3 / 1 / 1
5,949
595
3,691
9,101
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
S_h_a_d_y_420
Cerberus
10
2 / 0 / 4
5,918
592
3,784
7,132
3,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 0
7,509
751
6,406
6,790
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
16
16
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
W
Izanami
AlexS__S
Izanami
5
2
1
2.75
W
1
1
2
2
L
Aphrodite
L150-BYZAY
Aphrodite
0
3
1
0.17
W
Bakasura
OzKing91
Bakasura
3
1
1
3.5
W
Cerberus
S_h_a_d_y_420
Cerberus
2
0
4
4
L
0
4
0
0
W
5
0
0
5
L
Skadi
1
5
1
0.3
L
Janus
yuujyu
Janus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,819
Damage
22,104
33,059
Taken
34,164
11,430
Mitigated
15,462
9,779
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,384
780
0
3,532
7,439
1,707
0
4,955
2,434
36,847
0
W
Izanami
AlexS__S
Izanami
4,112
2,673
41
2,062
6,538
2,075
599
728
5,810
0
46,056
W
4,111
1,366
54
1,361
4,603
1,355
0
3,349
1,254
33,822
446
L
Aphrodite
L150-BYZAY
Aphrodite
1,370
245
626
2,104
5,375
1,813
0
1,493
3,852
7,503
0
W
Bakasura
OzKing91
Bakasura
3,691
2,849
0
2,825
9,101
3,433
53
2,953
6,148
0
31,438
W
Cerberus
S_h_a_d_y_420
Cerberus
3,784
202
174
2,326
7,132
3,946
0
1,469
5,663
19,523
1,207
L
1,936
371
0
269
7,300
5,232
0
0
7,300
0
18,601
W
6,406
910
0
2,741
6,790
4,653
222
802
5,988
0
55,933
L
Skadi
4,582
1,808
49
233
7,358
1,513
0
876
6,432
0
37,560
L
Janus
yuujyu
Janus
3,547
108
0
2,966
5,587
1,165
0
563
4,924
28,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,784
Gold Earned
31,928
207
Minions Killed
365
0
Camps Cleared
0
941,819
Distance Traveled
1,016,491
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,662
566
68
7
0
175,707
0
W
Izanami
6,681
668
80
8
0
172,686
0
W
Hera
5,871
587
78
8
0
197,441
0
L
Aphrodite
4,328
433
11
1
0
158,315
0
W
Bakasura
5,949
595
57
6
0
234,817
0
W
Cerberus
5,918
592
40
4
0
200,997
0
L
Chaac
4,481
448
26
3
0
217,599
0
W
Chaac
7,509
751
110
11
0
210,550
2
L
Skadi
5,144
514
52
5
0
176,677
0
L
Janus
5,169
517
50
5
0
213,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role