Player Matchup

Neith
Neith
Gold II
F7ϟRyzhiy
Neith
Gold II
Level 155
God Stats
1W - 1L
1,506 SR
Queue Stats
90W - 91L
1,403 MMR
Solo
Fenrir
Fenrir
Gold III
N1kk3
Fenrir
Gold III
Level 114
God Stats
7W - 4L
1,638 SR
Queue Stats
141W - 138L
1,478 MMR
Solo
Cerberus
Cerberus
Gold IV
ROBLOcop1337
Cerberus
Gold IV
Level 68
God Stats
3W - 1L
1,744 SR
Queue Stats
56W - 57L
1,440 MMR
Party 1
Ares
Ares
Gold IV
Robloxmaster700
Ares
Gold IV
Level 82
God Stats
1W - 0L
1,169 SR
Queue Stats
63W - 65L
1,383 MMR
Party 1
Hades
Hades
Silver II
ix0r51324
Hades
Silver II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,387 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,511 SR
1,418 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,474 SR
1,419 MMR
Janus
Janus
Gold II
Dionizi
Janus
Gold II
Level 158
God Stats
36W - 34L
1,461 SR
Queue Stats
84W - 82L
1,439 MMR
Solo
Sol
Sol
Silver III
FairyBIiss
Sol
Silver III
Level 106
God Stats
0W - 2L
1,483 SR
Queue Stats
14W - 17L
1,438 MMR
Solo
Loki
Loki
Silver II
HectorHe5
Loki
Silver II
Level 121
God Stats
0W - 2L
1,490 SR
Queue Stats
8W - 11L
1,439 MMR
Solo
Cthulhu
Cthulhu
Silver I
QUyRK
Cthulhu
Silver I
Level 109
God Stats
2W - 4L
1,423 SR
Queue Stats
28W - 31L
1,402 MMR
Solo
Achilles
Achilles
Gold IV
ShomA1985
Achilles
Gold IV
Level 186
God Stats
58W - 65L
1,514 SR
Queue Stats
894W - 890L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 0 / 1
7,299
730
4,264
4,358
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
N1kk3
Fenrir
13
7 / 0 / 2
7,074
707
7,594
6,580
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
ROBLOcop1337
Cerberus
10
1 / 0 / 3
5,889
589
3,231
6,697
3,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 1 / 2
5,578
558
2,918
6,188
3,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
ix0r51324
Hades
10
1 / 2 / 3
6,243
624
3,115
4,261
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bans
Nu WaCabrakanCharybdisHera

VS

Bans
ThothBastetAwilixSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dionizi
Janus
11
2 / 2 / 1
5,588
559
3,737
5,233
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
4,221
422
3,122
5,181
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
10
1 / 3 / 0
4,999
500
2,363
7,651
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
QUyRK
Cthulhu
10
0 / 0 / 0
4,813
481
1,672
6,914
2,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ShomA1985
Achilles
6
0 / 4 / 1
4,173
417
1,898
6,460
4,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Dionizi
Janus
2
2
1
1.25
W
Neith
1
0
1
1.5
L
0
3
0
0
L
Loki
1
3
0
0.33
W
Fenrir
N1kk3
Fenrir
7
0
2
8
L
Cthulhu
QUyRK
Cthulhu
0
0
0
0
W
Cerberus
ROBLOcop1337
Cerberus
1
0
3
2.5
W
2
1
2
3
L
Achilles
ShomA1985
Achilles
0
4
1
0.13
W
Hades
ix0r51324
Hades
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
12,792
28,084
Taken
31,439
12,499
Mitigated
11,956
12,117
Healing
12,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Dionizi
Janus
3,737
404
0
1,909
5,233
1,465
0
1,966
3,267
37,042
0
W
Neith
4,264
1,620
0
2,984
4,358
1,286
544
1,658
2,660
0
58,737
L
3,122
1,236
0
1,788
5,181
1,114
0
3,335
1,676
17,070
0
L
Loki
2,363
573
0
3,423
7,651
1,906
0
1,109
6,505
0
36,362
W
Fenrir
N1kk3
Fenrir
7,594
1,635
0
2,942
6,580
2,606
0
1,331
5,159
0
57,407
L
Cthulhu
QUyRK
Cthulhu
1,672
127
0
3,751
6,914
2,708
0
0
6,914
31,566
568
W
Cerberus
ROBLOcop1337
Cerberus
3,231
121
0
3,047
6,697
3,754
0
1,606
5,091
31,132
0
W
2,918
508
0
1,013
6,188
3,707
0
1,748
4,400
18,226
0
L
Achilles
ShomA1985
Achilles
1,898
289
0
1,875
6,460
4,763
0
2,417
3,897
0
9,007
W
Hades
ix0r51324
Hades
3,115
160
140
1,991
4,261
1,146
0
1,728
2,310
28,127
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
23,794
369
Minions Killed
228
0
Camps Cleared
0
974,111
Distance Traveled
979,218
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,588
559
70
7
0
215,275
4
W
Neith
7,299
730
111
11
0
169,407
0
L
Sol
4,221
422
28
3
0
174,580
4
L
Loki
4,999
500
59
6
0
229,845
0
W
Fenrir
7,074
707
90
9
0
255,172
0
L
Cthulhu
4,813
481
53
5
0
187,734
0
W
Cerberus
5,889
589
64
6
0
179,054
0
W
Ares
5,578
558
34
3
0
178,303
0
L
Achilles
4,173
417
18
2
0
171,784
1
W
Hades
6,243
624
70
7
0
192,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role