Player Matchup

Cthulhu
Cthulhu
CONZY_420
Cthulhu
Level 157
God Stats
3W - 7L
1,602 SR
Queue Stats
114W - 107L
1,511 Elo+
Solo
Eset
Eset
DemS-93-Family
Eset
Level 241
God Stats
3W - 4L
1,500 SR
Queue Stats
604W - 627L
1,482 Elo+
Solo
Arachne
Arachne
Violette-Misaki
Arachne
Level 197
God Stats
6W - 3L
1,758 SR
Queue Stats
151W - 164L
1,540 Elo+
Party 1
Khepri
Khepri
WheresChloeAt
Khepri
Level 162
God Stats
2W - 1L
1,602 SR
Queue Stats
250W - 253L
1,522 Elo+
Party 1
Artemis
Artemis
X0FrozenBlade0X
Artemis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 69L
1,535 Elo+
Party 1
Team Averages
Level 176
1,592 SR
1,518 Elo+

VS

Team Averages
Level 128
1,530 SR
1,498 Elo+
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BLARFOOT
Izanami
Level 88
God Stats
148W - 117L
1,510 SR
Queue Stats
427W - 410L
1,509 Elo+
Solo
Scylla
Scylla
nashishusha1
Scylla
Level 150
God Stats
5W - 8L
1,471 SR
Queue Stats
312W - 323L
1,482 Elo+
Solo
Chaac
Chaac
patlabor0074
Chaac
Level 107
God Stats
13W - 6L
1,668 SR
Queue Stats
288W - 294L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CONZY_420
Cthulhu
9
0 / 2 / 2
4,572
457
2,544
7,907
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 2 / 1
6,203
620
4,077
5,070
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 3
5,344
534
2,223
8,354
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 2 / 1
5,137
514
2,236
9,144
4,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 4 / 1
4,751
475
1,492
6,163
1,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 1 / 2
6,501
650
5,114
5,818
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
 
Poseidon
11
4 / 1 / 2
6,216
622
4,999
5,364
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
BLARFOOT
Izanami
12
3 / 0 / 1
6,919
692
3,700
2,849
969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Scylla
11
1 / 4 / 3
5,672
567
3,724
5,001
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 3
6,396
640
6,503
6,060
3,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
12
12
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
2
3
W
Poseidon
 
Poseidon
4
1
2
5
W
Izanami
BLARFOOT
Izanami
3
0
1
3.5
L
Cthulhu
CONZY_420
Cthulhu
0
2
2
0.5
L
4
2
1
2.25
L
2
2
3
1.75
L
1
2
1
0.75
L
0
4
1
0.13
W
Scylla
1
4
3
0.63
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,572
Damage
24,040
36,638
Taken
25,092
14,547
Mitigated
10,592
10,768
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,114
1,344
0
1,693
5,818
3,339
0
2,599
3,151
0
39,476
W
Poseidon
 
Poseidon
4,999
851
0
1,321
5,364
1,716
0
983
4,341
45,731
2,242
W
Izanami
BLARFOOT
Izanami
3,700
2,453
0
1,784
2,849
969
329
368
2,481
0
57,626
L
Cthulhu
CONZY_420
Cthulhu
2,544
353
0
523
7,907
4,196
0
2,494
5,413
21,033
597
L
4,077
560
142
1,166
5,070
1,805
13
2,499
2,571
37,229
0
L
2,223
1,420
0
4,739
8,354
2,848
0
2,221
6,133
0
30,618
L
2,236
659
919
1,835
9,144
4,083
0
1,164
7,980
19,229
0
L
1,492
384
0
1,444
6,163
1,615
0
960
5,203
0
23,967
W
Scylla
3,724
801
0
705
5,001
1,335
0
1,774
3,013
31,794
773
W
6,503
659
0
1,349
6,060
3,233
239
2,557
3,453
844
29,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
31,704
261
Minions Killed
363
0
Camps Cleared
0
1,002,420
Distance Traveled
999,647
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,501
650
62
6
0
199,760
0
W
Poseidon
6,216
622
82
8
0
226,823
0
W
Izanami
6,919
692
106
11
0
191,096
0
L
Cthulhu
4,572
457
35
4
0
192,314
0
L
Eset
6,203
620
88
9
0
192,097
1
L
Arachne
5,344
534
58
6
0
229,731
2
L
Khepri
5,137
514
27
3
0
203,890
2
L
Artemis
4,751
475
53
5
0
184,388
0
W
Scylla
5,672
567
61
6
0
177,150
1
W
Chaac
6,396
640
52
5
0
204,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role