Player Matchup

Morgan Le Fay
Morgan Le Fay
Gxliath
Morgan Le Fay
Level 207
God Stats
3W - 3L
1,499 SR
Queue Stats
594W - 462L
1,619 Elo+
Party 2
Khepri
Khepri
HennySeth
Khepri
Level 149
God Stats
8W - 4L
1,625 SR
Queue Stats
267W - 203L
1,644 Elo+
Party 2
Ne Zha
Ne Zha
Teetotaler
Ne Zha
Level 101
God Stats
1W - 0L
1,735 SR
Queue Stats
25W - 6L
1,789 Elo+
Party 2
Hercules
Hercules
TyrMainsSuck
Hercules
Level 122
God Stats
11W - 10L
1,547 SR
Queue Stats
888W - 784L
1,629 Elo+
Party 2
Danzaburou
Danzaburou
nosparks
Danzaburou
Level 159
God Stats
6W - 3L
1,632 SR
Queue Stats
451W - 371L
1,675 Elo+
Party 2
Team Averages
Level 148
1,607 SR
1,671 Elo+

VS

Team Averages
Level 199
1,624 SR
1,526 Elo+
Vulcan
Vulcan
DaFEDSisWATCHIN
Vulcan
Level 162
God Stats
0W - 1L
1,437 SR
Queue Stats
118W - 119L
1,480 Elo+
Party 1
Cupid
Cupid
ITYB x BEBO
Cupid
Level 177
God Stats
0W - 2L
1,395 SR
Queue Stats
144W - 145L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
MonoRed
Kuzenbo
Level 192
God Stats
8W - 5L
1,730 SR
Queue Stats
192W - 161L
1,632 Elo+
Solo
Fenrir
Fenrir
Sandmann2324
Fenrir
Level 307
God Stats
5W - 2L
1,873 SR
Queue Stats
358W - 345L
1,492 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xxxxThanatosxxxx
Tsukuyomi
Level 157
God Stats
13W - 10L
1,684 SR
Queue Stats
496W - 444L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gxliath
Morgan Le Fay
14
4 / 1 / 6
8,090
578
13,132
7,100
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
HennySeth
Khepri
11
0 / 2 / 7
7,055
504
4,864
10,756
8,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Teetotaler
Ne Zha
14
6 / 3 / 4
8,108
579
4,373
10,147
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
TyrMainsSuck
Hercules
14
6 / 0 / 1
8,496
607
6,396
10,279
7,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
nosparks
Danzaburou
15
6 / 1 / 2
9,568
683
10,099
8,641
3,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,732
481
6,274
7,447
2,109
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 2
6,949
496
5,511
11,303
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
MonoRed
Kuzenbo
11
2 / 1 / 3
6,936
495
5,506
9,656
8,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
13
4 / 5 / 0
7,368
526
7,466
13,096
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
11
0 / 6 / 0
6,870
491
5,698
10,797
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
22
Kills
7
7
Deaths
22
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Morgan Le Fay
Gxliath
Morgan Le Fay
4
1
6
7
W
Khepri
HennySeth
Khepri
0
2
7
1.75
L
1
5
2
0.4
L
Kuzenbo
MonoRed
Kuzenbo
2
1
3
3.5
L
Fenrir
4
5
0
0.8
W
Ne Zha
Teetotaler
Ne Zha
6
3
4
2.67
W
Hercules
TyrMainsSuck
Hercules
6
0
1
6.5
W
Danzaburou
nosparks
Danzaburou
6
1
2
7
L
Tsukuyomi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,864
Damage
30,455
46,923
Taken
52,299
27,276
Mitigated
22,392
15,685
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,274
257
0
750
7,447
2,109
0
4,363
3,084
46,287
102
W
Morgan Le Fay
Gxliath
Morgan Le Fay
13,132
1,005
0
2,087
7,100
3,351
219
2,277
4,823
64,026
0
W
Khepri
HennySeth
Khepri
4,864
413
0
3,863
10,756
8,238
29
5,271
5,485
22,826
0
L
5,511
2,662
414
1,939
11,303
3,346
280
3,300
8,003
0
51,110
L
Kuzenbo
MonoRed
Kuzenbo
5,506
2,596
0
2,151
9,656
8,688
0
4,708
4,948
12,508
485
L
Fenrir
7,466
1,815
0
4,982
13,096
4,538
0
5,259
7,837
0
45,131
W
Ne Zha
Teetotaler
Ne Zha
4,373
1,187
0
1,506
10,147
4,499
0
1,843
8,304
0
56,732
W
Hercules
TyrMainsSuck
Hercules
6,396
1,661
0
3,487
10,279
7,993
44
1,463
8,816
1,559
50,366
W
Danzaburou
nosparks
Danzaburou
10,099
3,910
0
4,742
8,641
3,195
1,497
657
7,984
0
79,370
L
Tsukuyomi
5,698
1,694
0
2,785
10,797
3,711
9
1,068
9,729
0
46,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,317
Gold Earned
34,855
487
Minions Killed
376
0
Camps Cleared
0
1,479,293
Distance Traveled
1,379,404
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,732
481
83
6
0
266,471
4
W
Morgan Le Fay
8,090
578
112
8
0
300,754
4
W
Khepri
7,055
504
30
2
0
284,813
11
L
Cupid
6,949
496
100
7
0
256,733
0
L
Kuzenbo
6,936
495
17
1
0
280,963
2
L
Fenrir
7,368
526
83
6
0
293,278
2
W
Ne Zha
8,108
579
93
7
0
334,368
3
W
Hercules
8,496
607
106
8
0
294,610
4
W
Danzaburou
9,568
683
146
10
0
264,748
3
L
Tsukuyomi
6,870
491
93
7
0
281,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role