Player Matchup

Bellona
Bellona
Adriancarmona16
Bellona
Level 143
God Stats
8W - 7L
1,664 SR
Queue Stats
250W - 258L
1,448 Elo+
Solo
Sylvanus
Sylvanus
Aegyssus
Sylvanus
Level 124
God Stats
5W - 4L
1,457 SR
Queue Stats
21W - 22L
1,347 Elo+
Solo
Charybdis
Charybdis
BeefDemon
Charybdis
Level 126
God Stats
2W - 3L
1,434 SR
Queue Stats
179W - 153L
1,578 Elo+
Solo
Baron Samedi
Baron Samedi
Spuik
Baron Samedi
Level 181
God Stats
5W - 3L
1,670 SR
Queue Stats
220W - 193L
1,513 Elo+
Solo
Fenrir
Fenrir
babbarue
Fenrir
Level 149
God Stats
11W - 10L
1,573 SR
Queue Stats
100W - 105L
1,450 Elo+
Solo
Team Averages
Level 145
1,560 SR
1,467 Elo+

VS

Team Averages
Level 157
1,561 SR
1,500 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Epsilo0n
Rama
Level 126
God Stats
6W - 6L
1,485 SR
Queue Stats
51W - 47L
1,505 Elo+
Party 2
Yemoja
Yemoja
Reliktleiter151
Yemoja
Level 136
God Stats
4W - 1L
1,670 SR
Queue Stats
54W - 52L
1,464 Elo+
Party 2
Zhong Kui
Zhong Kui
贱贱的楚门
Zhong Kui
Level 197
God Stats
75W - 49L
1,650 SR
Queue Stats
181W - 156L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,367
561
445
2,445
1,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Aegyssus
Sylvanus
6
1 / 1 / 0
3,731
622
2,107
4,841
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
BeefDemon
Charybdis
6
0 / 1 / 1
3,758
626
2,214
2,674
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
Spuik
Baron Samedi
7
1 / 0 / 0
4,063
677
1,849
3,287
1,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
babbarue
Fenrir
6
0 / 1 / 1
3,504
584
1,244
3,655
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 0 / 1
4,232
705
2,777
4,418
1,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
7
1 / 1 / 0
4,028
671
2,805
2,603
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
7
0 / 0 / 2
3,750
625
1,888
3,402
759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 2
3,892
649
1,393
4,314
1,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
贱贱的楚门
Zhong Kui
9
1 / 0 / 0
5,309
885
641
1,601
883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
4
4
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
1
2.5
W
Nu Wa
 
Nu Wa
1
1
0
1
L
0
1
0
0
L
Sylvanus
Aegyssus
Sylvanus
1
1
0
1
L
Charybdis
BeefDemon
Charybdis
0
1
1
0.5
W
Rama
0
0
2
1
W
0
1
2
1
L
Baron Samedi
Spuik
Baron Samedi
1
0
0
1
L
Fenrir
babbarue
Fenrir
0
1
1
0.5
W
Zhong Kui
贱贱的楚门
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,859
Damage
9,504
16,902
Taken
16,338
5,809
Mitigated
5,087
6,704
Healing
8,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,777
738
0
2,204
4,418
1,077
0
768
3,650
0
25,190
W
Nu Wa
 
Nu Wa
2,805
1,088
0
932
2,603
609
90
1,147
1,456
19,229
699
L
445
177
0
660
2,445
1,401
0
779
1,666
0
12,647
L
Sylvanus
Aegyssus
Sylvanus
2,107
1,317
224
1,491
4,841
1,708
90
1,107
3,734
12,514
3,349
L
Charybdis
BeefDemon
Charybdis
2,214
1,479
0
934
2,674
721
121
640
2,034
0
19,910
W
Rama
1,888
1,774
0
670
3,402
759
0
570
2,832
0
23,772
W
1,393
655
1,980
1,546
4,314
1,759
0
1,209
3,105
9,985
701
L
Baron Samedi
Spuik
Baron Samedi
1,849
68
82
1,594
3,287
1,091
0
1,546
1,741
24,041
0
L
Fenrir
babbarue
Fenrir
1,244
288
0
1,719
3,655
888
0
743
2,912
0
10,451
W
Zhong Kui
贱贱的楚门
Zhong Kui
641
79
0
1,311
1,601
883
26
0
1,511
25,540
988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,423
Gold Earned
21,211
171
Minions Killed
207
0
Camps Cleared
0
554,464
Distance Traveled
627,022
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,232
705
57
10
0
173,617
0
W
Nu Wa
4,028
671
32
5
0
117,685
0
L
Bellona
3,367
561
26
4
0
117,824
0
L
Sylvanus
3,731
622
30
5
0
107,476
0
L
Charybdis
3,758
626
37
6
0
116,254
0
W
Rama
3,750
625
42
7
0
114,277
0
W
Yemoja
3,892
649
13
2
0
120,404
0
L
Baron Samedi
4,063
677
50
8
0
128,249
1
L
Fenrir
3,504
584
28
5
0
84,661
0
W
Zhong Kui
5,309
885
63
11
0
101,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role