Player Matchup

Chronos
Chronos
FallenArchangell
Chronos
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 126L
1,458 Elo+
Party 1
Set
Set
MLKH
Set
Level 126
God Stats
34W - 4L
1,896 SR
Queue Stats
42W - 14L
1,741 Elo+
Party 2
Merlin
Merlin
TheArcaneKnoight
Merlin
Level 115
God Stats
10W - 2L
1,726 SR
Queue Stats
35W - 14L
1,700 Elo+
Party 2
Izanami
Izanami
birua
Izanami
Level 143
God Stats
6W - 8L
1,331 SR
Queue Stats
127W - 138L
1,497 Elo+
Party 1
Raijin
Raijin
winter5
Raijin
Level 105
God Stats
1W - 0L
1,634 SR
Queue Stats
42W - 47L
1,492 Elo+
Solo
Team Averages
Level 122
1,617 SR
1,577 Elo+

VS

Team Averages
Level 140
1,530 SR
1,505 Elo+
Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
SirWz
Xbalanque
Level 159
God Stats
66W - 65L
1,557 SR
Queue Stats
486W - 513L
1,521 Elo+
Solo
Yemoja
Yemoja
danca4004
Yemoja
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,498 Elo+
Solo
Ao Kuang
Ao Kuang
jqc14_4
Ao Kuang
Level 127
God Stats
23W - 10L
1,593 SR
Queue Stats
281W - 279L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
7,362
1,052
3,371
4,728
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
MLKH
Set
13
10 / 1 / 1
9,655
1,379
14,936
6,671
4,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
1 / 2 / 5
7,551
1,079
6,371
6,603
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
birua
Izanami
13
1 / 0 / 4
7,563
1,080
3,579
3,629
1,197
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
winter5
Raijin
14
2 / 1 / 6
8,158
1,165
4,421
5,199
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

337

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 3 / 2
7,417
1,060
5,528
7,353
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Discordia
 
Discordia
12
1 / 1 / 3
7,141
1,020
4,291
2,368
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
SirWz
Xbalanque
12
1 / 4 / 3
7,499
1,071
7,960
8,391
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
danca4004
Yemoja
12
0 / 1 / 4
7,039
1,006
2,458
8,219
7,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ao Kuang
jqc14_4
Ao Kuang
12
2 / 5 / 3
7,709
1,101
4,845
9,917
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
5
5
Deaths
14
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
2
0.67
L
Discordia
 
Discordia
1
1
3
2.5
W
0
1
6
3
W
Set
MLKH
Set
10
1
1
10.5
L
Xbalanque
SirWz
Xbalanque
1
4
3
0.63
W
1
2
5
1.75
W
Izanami
birua
Izanami
1
0
4
3
L
Yemoja
danca4004
Yemoja
0
1
4
2
L
Ao Kuang
jqc14_4
Ao Kuang
2
5
3
0.7
W
Raijin
winter5
Raijin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,678
Damage
25,082
26,830
Taken
36,248
11,343
Mitigated
15,435
1,502
Healing
4,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
5,528
72
0
757
7,353
1,988
0
2,147
5,036
24,943
0
L
Discordia
 
Discordia
4,291
185
0
0
2,368
634
0
626
1,618
14,264
0
W
3,371
1,356
0
488
4,728
1,649
0
2,249
2,479
10,776
0
W
Set
MLKH
Set
14,936
6,520
0
1,014
6,671
4,623
0
5,205
1,466
0
20,198
L
Xbalanque
SirWz
Xbalanque
7,960
2,035
0
1,051
8,391
2,576
0
3,256
5,015
0
20,928
W
6,371
273
0
0
6,603
2,181
0
4,623
1,980
17,370
0
W
Izanami
birua
Izanami
3,579
2,323
0
0
3,629
1,197
0
1,954
1,675
0
22,506
L
Yemoja
danca4004
Yemoja
2,458
796
1,303
100
8,219
7,082
0
2,903
5,110
9,857
0
L
Ao Kuang
jqc14_4
Ao Kuang
4,845
1,213
0
1,514
9,917
3,155
0
4,473
5,306
15,349
1,538
W
Raijin
winter5
Raijin
4,421
301
0
0
5,199
1,693
0
2,784
2,415
17,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,289
Gold Earned
36,805
143
Minions Killed
131
8
Camps Cleared
4
687,690
Distance Traveled
625,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,417
1,060
41
6
0
143,570
0
L
Discordia
7,141
1,020
26
4
0
93,947
0
W
Chronos
7,362
1,052
15
2
2
129,946
0
W
Set
9,655
1,379
7
1
3
174,548
0
L
Xbalanque
7,499
1,071
29
4
1
116,869
0
W
Merlin
7,551
1,079
35
5
2
124,392
0
W
Izanami
7,563
1,080
50
7
1
133,430
0
L
Yemoja
7,039
1,006
18
3
2
132,552
0
L
Ao Kuang
7,709
1,101
17
2
1
138,297
0
W
Raijin
8,158
1,165
36
5
0
125,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role